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Old Feb 06, 2007, 10:53 AM // 10:53   #21
Ascalonian Squire
 
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Having nearly 3000 hours on Warriors I have to agree with the majority of people here

drop the Monk secondary unless you are Solo farming.

Any balanced group will be able to supply healing to you, providing you stay in range of the healers. As a warrior you are a front line player, giving and taking damage is your role. You are far better off negating damage than trying to heal it, thats is the role of the Monk/Rit. The old adage of 'Peace by Superior Firepower' rings very true.

I would suggest a mixture of strength and tactics to use armour buffs ('Watch Yourself' as others have said also provides protection for the rest of the party) and Heal Sig/Lions Comfort for those times when you MUST heal yourself.
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Old Feb 06, 2007, 04:51 PM // 16:51   #22
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Quote:
Originally Posted by kanuks
Wow soooooooooo many posts like this u mean. You must be the 700th to post that 16-11-9 cookie-cutter build.
erm..."cookie cutter". Maybe...but this is because it is a GOOD selection of attribute points. I have been using this combination in PvE (even though I don't do PvE much) ever since the Tigers Fury nerf (which was THE IAS of choice in PvE with a zealous weapon of course).

So just because it may be "cookie cutter" as you suggested I should stop using it? Think before you type neighbour. I suggested those attribute points as they are one of the best sets-up to use.
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Old Feb 07, 2007, 11:20 PM // 23:20   #23
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My point is that you complained about the too high number of wammo posts while there is far more posts that repeats the 16-11-9 build over and over. As a user of this build you must be dead borred of hearing peoples talk about it over and over.
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Old Feb 08, 2007, 03:23 AM // 03:23   #24
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There are lots of posts saying to run 16-11-9 because it's a good spread.
The difference is that a post praising whammo skills is rubbish, and a post saying to use a better attribute spread are constructive, even if they are rudely put.

PS: Healing Prayers sucks on a warrior.
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Old Feb 08, 2007, 09:03 AM // 09:03   #25
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Quote:
Originally Posted by jesh

PS: Healing Prayers sucks on a warrior.
haha, healing prayers aren't even that good on a monk, let alone a warrior.
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Old Feb 08, 2007, 04:10 PM // 16:10   #26
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mending should never be used by anyone, ever....except maybe a 55...

if you cant heal yourself effectivley with healing signet, you fail as a warrior. its a good skill, you just have to use it right. you cant always rely on monks to heal you, especially as a warrior.
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Old Feb 08, 2007, 06:36 PM // 18:36   #27
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Quote:
Originally Posted by Epic Monkey Battle
haha, healing prayers aren't even that good on a monk, let alone a warrior.
Yeah yeah I know.. but LoD, Gift of Health, Heal Party.. there are some exceptions.
I guess you could make an LoD warrior.


12+3+1 Swordsmanship
8+1 Strength
10 Healing

Sever Artery
Gash
Standing Slash/Sun and Moon Slash/For Great Justice!
Final Thrust
Flail
Enraging Charge
Restore Life
Light of Deliverance {E}

55 HP healed from LoD is the same as Heal Party on an ele, and with a zealous weapon energy shouldn't be a problem.
*hides from the scorching flames* Eeeeeep.

Last edited by jesh; Feb 08, 2007 at 06:45 PM // 18:45..
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Old Feb 08, 2007, 06:52 PM // 18:52   #28
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Quote:
Originally Posted by LightningHell
I have not seen a non-farming build that uses Mending, Live Vicariously, or Vigorous Spirit effectively.
I would agree with you, but not all people who solo are farming.

There's a massive thread on Mending here...

http://www.guildwarsguru.com/forum/s....php?t=3037674

...but in short, here's my post from that thread on Mending:

I use Mending quite often on my W/Mo, and do quite well with it (especially when I am soloing without henchmen).

Here are what I see the pros and cons of Mending:

CONS:

1. Monk healing is a much better use of energy than is Mending. No doubts about that.

2. Mending can be shattered/removed.

3. Mending causes warriors to take attribute points out of either their weapon, tactics or strength attributes.

4. Healing Signet is a much quicker and efficient way to self-heal, especially when not being targeted.

PROS:

1. Mending is a passive heal. That is, you gain the benefit from it without having to pause your current action.

2. Because Mending is a passive heal, it cannot be interrupted, unlike Healing Signet.

3. Mending also works while you're being targeted, unlike Healing Signet, whose -40 armor penalty may largely offset the healing benefit.

4. If you are running an adrenaline warrior build and rely very little on energy, the energy loss from Mending has very little impact to a warrior.

So, in short, Mending isn't "godly" by any stretch of the imagination. But, as I've said many times, it definitely has a use in PvE (other than running). To summarily dismiss its use as being "garbage" is a bit naive, IMO.
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Old Feb 08, 2007, 07:06 PM // 19:06   #29
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LoD > Mending >.>;

The fact remains that Mending requires a secondary that really isn't too useful in pve anymore. It also requires a fairly large investment in points, and can hurt more than help in an area with enchant removal. I highly doubt that your monk can't spare you 6 hp per second.
SIX. That is not worth a skill slot, no matter how you look at it.

If your monk can't keep up with 6 dps on you, you need to go buy Nightfall and get some Dunkoro action going.
You can solo on your own and not call it farming, but whatever. It's still a niche skill.

Last edited by jesh; Feb 08, 2007 at 07:11 PM // 19:11..
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