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Old Feb 19, 2007, 01:52 PM // 13:52   #21
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EDIT: double post, database acting up

Last edited by Effendi Westland; Feb 19, 2007 at 02:39 PM // 14:39..
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Old Feb 19, 2007, 02:15 PM // 14:15   #22
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Mending Touch alone will stop most assassins. If you combine it with Shielding Hands and/or any type of blocking, they are no real threat by themselves. The only real problem when you are already under considerable pressure from other enemies and an assassin jumps you while you're at half health or something along those lines.
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Old Feb 19, 2007, 05:25 PM // 17:25   #23
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I should have mentioned that the build was intended for use in Random Arenas and maybe Team ARenas, where the obvious counters to it are far and few to come by (shatter enchants, Natures renewal (which btw totally wrecks this if someone happens to bring it, but then again it wrecks every bonder)). The non obvious counters, such as thumper+pet daze or heavy degen are maybe a 20% chance of getting, particuarly in random arenas, so (and I know you notice this trend) you usually get warriors, assassins, dervishes, elementalists, rangers, and paragons in random arenas. They may be capable of condition degen, but thats what mending touch is for. Usually they do direct damage, which this build blocks.

The point of bonding your team is that once the warrior/assassin/whatever realizes he cant kill YOU, he usually goes after another teammate. Your teammates will be even tougher to kill than you will with the bonds.

I admit that im having near similar success with a RC prot monk with purge signet, but when i get fed up with shadow prison every step i take, I bring this out.
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Old Feb 25, 2007, 10:41 PM // 22:41   #24
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I ran into this build in ra few days ago playing as my zb .. it was a 10+ min match wich I lost at the end, according to others in my team they couldnt touch the opposing team
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Old Feb 27, 2007, 12:19 PM // 12:19   #25
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I agree that bonding in RA has its advantages. I've used it a few times and as a result gotten a glad all but maybe one time. But in response to the anal retentive posts, its obvious that there is no build that has an answer for everything. Every build a Monk can come up with has a weakness. It just so happens that in RA bonding works well and usually has long win streaks attached to using that lineup or one similar.
Here is a challenge for the overly critical posters, how about you post a build that does well in any particular situation. It's easy to critisize but its tougher to be helpful? Try it sometime. And I won't mention names...*cough Burst Cancel*
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Old Feb 27, 2007, 04:11 PM // 16:11   #26
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I like the build, but I found it to be cpable of doing a lot more if you take out glyph and shield of regen, and take in mend ailment and Zealous benediciton.
they dont die fast, so IF they ever get under 50% health, ZB is a free heal, also good for your energy in that case. Mending touch as a good self heal.
its an ok RA build..
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Old Feb 27, 2007, 05:38 PM // 17:38   #27
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ZB is an elite, one inspiration mesmer using sig of humility and you are lost if u dont have gift of health or sig of devotion. With bonders its very simple, it becomes monk stomp, or u have armor ignoring damage or enchant removal. I prefer non-bonders, them being more versatile.
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Old Feb 28, 2007, 02:30 AM // 02:30   #28
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Quote:
Originally Posted by Brianna Tiggerbad
I agree that bonding in RA has its advantages. I've used it a few times and as a result gotten a glad all but maybe one time. But in response to the anal retentive posts, its obvious that there is no build that has an answer for everything. Every build a Monk can come up with has a weakness. It just so happens that in RA bonding works well and usually has long win streaks attached to using that lineup or one similar.
Here is a challenge for the overly critical posters, how about you post a build that does well in any particular situation. It's easy to critisize but its tougher to be helpful? Try it sometime. And I won't mention names...*cough Burst Cancel*
Don't play cute, it's not endearing or clever.

"Every build has a weakness" is an obvious fact and a completely useless statement. Are you trying to imply that, because all builds have weaknesses, all builds are therefore equal and we should stop thinking about them or criticizing them? If so, you lack understanding of basic game mechanics and any relevant discussion is meaningless. If not, what are you trying to say?

Build-making is about minimizing weaknesses. Ideally, we would like to eliminate weaknesses altogether, but the mechanics of GW should make this ideal theoretically unreachable (which is why game balance can exist). My previous posts simply outlined why this build did not represent a minimization of said risks: the risks are a) highly visible, b) easily exploitable, and c) critical. Read my list of weaknesses and see if you disagree. If you do, post your reasoning, and we can continue from there. Posting nebulous statements about ubiquitous weakness and anal retention is wholly useless.

I would post standard monk builds, but you could look in any number of other posts for them. One reason why Guildwars Guru has become such an enormous cesspool of stupidity is because most of the people who post here are not only colossal morons, but can't even be bothered to look in existing posts for ideas.

Here's a hint: try a ZB-prot.
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Old Feb 28, 2007, 04:27 PM // 16:27   #29
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ZB hybrid is absolute ownage in RA/TA. If you have Mending Touch and decent prot skills, you don't even need defensive skills from your secondary. Toss in GoLE and go to town.
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Old Feb 28, 2007, 05:15 PM // 17:15   #30
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pay no attention to the critics. I`ve played many prot/bonder builds, and this is so far the best. The hability to spam SoR is what makes it shine.
It does NOT play like a regular bonder build people. Try it, you might like it.
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Old Mar 01, 2007, 04:11 PM // 16:11   #31
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Im not paying attention to them, because the build works. If there weren't so many f'in snakes in the f'in arena ("boa" sins), i would totally knock this for being so weak against enchantment removal. And im seeing the change happening now, one of my guildies said that the build is useless due to an upsurge of mesmers in RA, which is *what i intended to happen by releasing this build to the public*. More mesmers = fewer assassins = a random arena where i can finally practice builds for gvg in.

I defeat lack of skill with lack of skill so that skill prevails. Thats what the shield of regen bonder is about. Its defeatable, but you need skill to do it.
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Old Mar 01, 2007, 04:22 PM // 16:22   #32
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Im not paying attention to them, because the build works. If there weren't so many f'in snakes in the f'in arena ("boa" sins), i would totally knock this for being so weak against enchantment removal. And im seeing the change happening now, one of my guildies said that the build is useless due to an upsurge of mesmers in RA, which is *what i intended to happen by releasing this build to the public*. More mesmers = fewer assassins = a random arena where i can finally practice builds for gvg in.

I defeat lack of skill with lack of skill so that skill prevails. Thats what the shield of regen bonder is about. Its defeatable, but you need skill to do it.
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Old Mar 01, 2007, 08:55 PM // 20:55   #33
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Couldn't agree more. Its just so much fun watching the sin run up ahead, shadow prison to you then deal 0 damage several times (then dying, of course).
Btw, this is being widely used. I've seen about 5/6 people use it yesterday, and destroyed some random using it (by distracting shot SoR, when the lesser energy glyph advertised it was coming xD).
But yeah, it took skill.
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Old Mar 02, 2007, 01:18 AM // 01:18   #34
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Most assassins will try to kill the monk and bonding won't help you against that. Neither will SoRegen, sinc the majority of assassin damage is armor-ignoring. What really stops them is SoA and Shielding Hands, which you can use on any prot build.

Again, assassins shouldn't be that big of a problem. What you need:
1. 600+ hp (usually 630-650)
2. Mending Touch (heals you for ~140hp plus 100hp from removing deep wound)
3. SoA, Shielding Hands, Guardian, block stance, whatever

If you bring these things, assassins are worthless. They can still kill you, sure, but only if they are opportunists. By extension, a warrior or anything else could kill you just as easily.

The build isn't terrible, but it is inflexible. I'm sure it works just fine in RA, but you have to ask yourself if something else wouldn't work better.
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Old Mar 02, 2007, 12:04 PM // 12:04   #35
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add a shield with +10 vs pierce and they'll cry.

even more if you meet the shield's req, ie. if you're mo/w.

;D
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Old Mar 02, 2007, 02:20 PM // 14:20   #36
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This build may be good for RA, because there if you have a monk it's more likely you will win.
But in TA, this build is crap. A good TA (not RA) team will tear you apart.
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Old Mar 09, 2007, 12:03 AM // 00:03   #37
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Eh I usually run SoR,RoF,Dismiss Condition, Guardian, Shielding Hands, Holy Viel, Glyph of Lesser Energy, and Gift of Health. IMO I think this set up is much better, all you need to do is Glyph once you see the other team and wait to cast SoR on your weaker armored teammates, and your set to go. Usually once a BoA SP sins shadowsteps to me the SP would be removed already, But what this bonding build really lacks as said by some ppl above is that it does not have a hex removal and a heal that could at least heal the points lost from degen. (Reapers Necros are starting to show up more in RA now.)
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Old Mar 09, 2007, 03:17 AM // 03:17   #38
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I love running into these Blessed Signet wielding bonder monks in arenas, it lets me put distracting shot to good use. ^_^
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Old Mar 09, 2007, 05:34 AM // 05:34   #39
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I used corrupt enchant yesterday, and it can turn a nice and expensive +10 regen with 40 armor into a nasty -8 degen. With 40% on skill recharge that can be a quite nasty elite. Works also nice on preveiled characters before you add other hexes. I still believe that Besides the usual protects 2 or so healing skills are wise. 1 if non elite maybe be good as well if you run draw/MT for yourself.
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Old Mar 14, 2007, 04:52 PM // 16:52   #40
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With this build, the opponent doesn't even need mass enchantment removal. All they need is 1-2, and you're pretty much screwed as your energy is sucking with no balth spirit and you're struggling to recast balths/bonds while your team is getting wiped by the other 2-3 attackers on the other team.
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