Mar 07, 2007, 10:59 PM // 22:59
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#21
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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Quote:
Originally Posted by pingu666
a paragon can provide better support, easily, and so can a necro, but most do damage builds cos necros pwn at aoe/minion pressure damage.
assassins have very little utility. they do make things die really fast tho, so its a matter of if u need damage, or support
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I wont disagree that Minion Masters > Assassins in PvE. However with an assassin the battle tends to be shorter because the assassin SHOULD target any monks/ritualists/elementalists first before any other enemy. Not only does the result in the opponents death but by killing a ritualist or monk. The assassin cuts out any source of healing from the other mob. By killing elementalists the assassin relieves pressure off the monk because of the ele's potential AoE destruction.
It may be seen as an "all out attack" character, but i'd like to think of the assassin as just as much of a fighting supporter as a paragon or orders necro. Plus 1 assassin can easily dispatch a caster boss with 1 combo and a few extra swings.
And yeah.. assassins can only heal themselves, usually letting up on the monks energy usage on just the assassin. 5, 10, 15 energy can go a long way.
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Mar 09, 2007, 10:58 AM // 10:58
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#22
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Frost Gate Guardian
Join Date: Jan 2007
Guild: Lievs Death Squad [LDS]
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Death Blossom + Moebius Strike + having previously set up Critical Defences? The warrior will suffer from the 'crying' condition when he gets ressurected because you didn't come close to dying. Sure, if you're not awfully good, you'll have trouble maintaining it but stay away from blindness and geomancers and you'll be fine.
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Mar 09, 2007, 03:49 PM // 15:49
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#23
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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the good side of being a sin is that sins are awsome! =D
but really....they spike so hard and fast...probably faster than any other class, which makes up for their poor defense.
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Mar 09, 2007, 07:44 PM // 19:44
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#24
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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im dubious of shit owning damage being classed as "support"
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Mar 14, 2007, 04:00 AM // 04:00
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#25
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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The good side of being a sin: Sins are total unrelenting pwnmonsters
The bad side of being a sin: No one else thinks so...
Until I meet the group that rejected me for a mission in the next area after having beat it a full 20 minutes before they did.
^thats goin on my wiki userpage. best quote ever
But seriously, you wanna know how to counter a sins defense?
Its called a MONK HERO. Dunkoro and 1 healer henchman have always served me better than any 'real' monk ever could. I just hero/henched Sorrow's Furnace last week, and Raisu Palace yesterday. Other than once or twice in Sorrows... I didn't die. At all. This was with a Spike build with no more defense than Feigned Neutrality.
The best defense IMO? Enough offense to kill the enemy before they can make any offense to beat your defense, then a monk or two to cover that. Works every time
Last edited by Samurai-JM; Mar 14, 2007 at 04:11 AM // 04:11..
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Mar 14, 2007, 05:50 AM // 05:50
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#26
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Ascalonian Squire
Join Date: Apr 2006
Guild: Tribal Instincts
Profession: A/Me
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The good side of being a sin for me is that, when i'm out numbered and surrounded, I will bring atleast 2 others down before they get me. I also like going into a situation against the odds, destroying the enemy with only a good monk at my side.
To me every other class can't chain kill people, or have next to no recharge in spikes, or even spike effectively, or hold their own. For me I have found that only a sin can do all of that. A warrior may hold his own and may even spike, but it will be very slow. An ele might chain kill a few people or spike hard but will eventually run out of energy. Other classes just don't have super strong spikes capable of killing someone on their own.
Just my opinion.
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Mar 14, 2007, 02:03 PM // 14:03
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#27
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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I recently had an interesting experience with my Guild. Someone needed to kill Shiro in Gates of Madness but was unable to procure a necro with spoil victor. SO I said I would help him out. At first he was upset and began the usual noob calling. I reminded him that I was an officer of the Guild for a reason and that if he wanted help and refused I would make sure he never got it again. So he accepted my help and placed a certain bet to help re assure his confidence that all assassins were noob’s. We got down to Shiro and we killed the Litch first as is customary then we ran back to prepare for Shiro as usual.
I told him to wait here and I went ahead and used the Shiro solo on build on Gwiki (he was not aware of the build) so I could amaze him with my SIN soloing ability. I proceeded to solo Shiro and killed him in about 9-10 minutes. He said he would never doubt an assassin again and then proceeded to pay me 20k from a certain bet we made earlier.
The fun thing about being a SIN is the ability to amaze ordinary with uncommon valor and skill when there is so much prejudice against us.
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Mar 14, 2007, 03:59 PM // 15:59
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#28
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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The best part of being a sin is outliving your entire group.
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Mar 14, 2007, 04:16 PM // 16:16
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#29
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Good parts:
- Nightfall and prophecies pve show your godly
- Sins promise/moebuis strike allow for unending torment
- Awesome evasion skills, Critical defenses compliments your primary flashing blades is pretty much infinite, shroud of distress slows down your death for monks to save you
-16 shadow form, is fun
- With a monk secondary and unblockable chain sins only counter is e-denial and interrupt/miss hexes.
-shiro solo
Bad side:
- Prejudiced all because of the Narutards ruining the rep
- Afflicted hurt you alot since you kill them so fast...but thats no different from a warrior or derv...or anyone who gets close to em.
Outside of a bad rep, and afflicted sins really...dont have much flaws.
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Mar 15, 2007, 03:28 PM // 15:28
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#30
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Pre-Searing Cadet
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Goodside
- spike damage
- a large portion of damage via conditions
- a variety of self-preservation/evasion skills
- a ton of unblockable attack options
Downside
- spike damage (isn't exactly difficult to replicate with some ele/rt/necro/warr builds)
- a large portion of damage via conditions
- medium armored melee with no inherent extra AL
- subpar interrupting ability compared to rangers, hammer warrs, mesmers
Assassins are fine in PvE, it's just that elementalists and necromancers are overpowered, so I think people tend to pick them over sins time to time depending on the mission at hand.
I am just a little irritated by all the assassin- hate skills in arenas. It takes a bit more skills to play sins effectively in PvP than it used to, with skills like insidious parasite, shieldbash, disciplined stance, hexbreaker, empathy, mending touch etc becoming more common.
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