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Old Mar 06, 2007, 01:09 AM // 01:09   #1
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Default The good side of being a sin

There is a lie about some classes being "good".

What is good are some specific builds of some specific classes. A Minion Master is good, other necromantic options, not so much.

Some classes have some skills they are expected to choose. Build creativity is cut and the player is forced to cope with a pair of "tried and true" paths.

While I am not advocate of stupid builds, player option is cut before giving a chance to use it. If a Necro choose to not use minions, people will blame his decision for any possible failure of the group.

From a Assassin, people know little and expect less. As long as you don't die on every pull and agro another group shadow stepping, you are free to use whatever moves you seen fit.

Oddly enough, people expect more of a "good" class with a "bad" build then from a Assassin with anything.

And how you get a group? Well... have a Minion Master friend! :P
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Old Mar 06, 2007, 01:37 AM // 01:37   #2
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I agree with this totally. Most groups I enter dont really understand what im there for. They see me as a party filler and know that im capable of dealing damage.

However since i know the mechanics of a Sin and play my assassin to avoid deaths as much as possible I tend to rarely get complained about.

Its still funny cause I can basically solo a boss (doing large damage and placing poison, bleeding, deep wound, knockdown all on my own) but ill never get recognition because.. im an assassin.


BUT.. I know that I tore that boss to pieces so thats enough for me.
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Old Mar 06, 2007, 01:49 AM // 01:49   #3
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Quote:
Originally Posted by Crazyvietguy
I agree with this totally. Most groups I enter dont really understand what im there for. They see me as a party filler and know that im capable of dealing damage.

However since i know the mechanics of a Sin and play my assassin to avoid deaths as much as possible I tend to rarely get complained about.

Its still funny cause I can basically solo a boss (doing large damage and placing poison, bleeding, deep wound, knockdown all on my own) but ill never get recognition because.. im an assassin.


BUT.. I know that I tore that boss to pieces so thats enough for me.
Can you post your build?
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Old Mar 06, 2007, 02:08 AM // 02:08   #4
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Assassins are definantly one of the most underated and misunderstood classes in the game. They have incredible DPS and can kill baddies in moments if not seconds. They're only got bad rep because it's hard to be a 'sin in Cantha.

Cantha is home to the Afflicted, who on death trigger the Afflicted Soul Explosion. Not fun at all. This skill, coupled with the assassin's not-too-favorable armor rating and the fact that they had to be in melee range, was easy kill for sins. How could you *not* die? Was not fair, was not fun. And then it would build up: You die once from the Afflicted Soul Explosion, the DP can really hurt you, and soon after you'll continue to die from it. Not fair at all.

So to sum it up, assassins only "sucked" because no one understood this. They've always been a great class, excellent at spiking and taking down the enemies quickly. Anyone who says otherwise needs to get choked.
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Old Mar 06, 2007, 03:32 AM // 03:32   #5
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Quote:
Originally Posted by Bryant Again
Cantha is home to the Afflicted, who on death trigger the Afflicted Soul Explosion. Not fun at all. This skill, coupled with the assassin's not-too-favorable armor rating and the fact that they had to be in melee range, was easy kill for sins.
Part of playing an assassin well is knowing when to run away, which with the afflicted is very obvious if your paying attention. My problem with Cantha for assassins was Unwaking Waters, which is the only place in PvE where I've ever been forced to use skills from my secondary class (something I hate doing in PvE).

One thing I have noticed though is that playing an assassin has actually improved how well I play my other characters, because playing an assassin forced me to learn the aggro mechanics well enough to not need to think about them. So I suddenly noticed that I was applying them to the playing of my caster characters without thinking about it.
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Old Mar 06, 2007, 04:31 AM // 04:31   #6
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Its pretty standard, I think. Another good thing about assassins is they can be tweaked and modified easy.

Shadow of Haste
Parasitic Bond or Barbs(Hex of choice) or a Fun Assassin Hex: Mark of Instablity
Black Lotus Strike
Twisting Fangs
Black Spider Strike
Horns of the Ox or Blades of Steel
Dash
Feigned Neutrality

Sometimes I trade Feigned Neutrality for a Rez sig, If we have solid monks.
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Old Mar 06, 2007, 04:59 PM // 16:59   #7
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Lorde, I tend to disagree with you.

People do know about the assassin (from either experience or hearsay) and some people will stick to the old (GW only) parties, rather than with new professions. People think Monks are better than Ritualists, Assassins are nothing more than a walking corpse, Dervishes are enchantment freaks, etc. These stereo-types are bad, but its because of bad experiences others have had with these professions.

Most people know Assassins can do very good damage, but they tend to stay too long and require healing (even more so than the W/Mo). Thus, they are not loved by Monks.

Necros are great with SS, BiP, Bloodspikes, not just MMing.

It isn't odd to expect things from "good classes". You expect good things from a super star athlete, right? If you expect good results from a poor player, why would you?

I get into groups in Cantha because they need another player, or because I've partied with others before and they remember that I wasn't bad.

In Tyria, everyone wanted me, because they knew that Assassins excel in spike damage.

I do agree with your perception of people thinking there is a very limited # of build that are acceptable in any mission or quest and will scream at you if you deviate from those builds. That is why I experiement with henchies doing quests (not city missions). Its more fun that way.
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Old Mar 06, 2007, 05:32 PM // 17:32   #8
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the classes are pretty well balanced.... the problem comes when a new chapter is released and non experienced players start playing 'expansion classes' which by their nature are more difficult to play...because they tend to require unorthadox tactics.
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Old Mar 06, 2007, 05:35 PM // 17:35   #9
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Quote:
Originally Posted by Crazyvietguy
Its pretty standard, I think. Another good thing about assassins is they can be tweaked and modified easy.

Shadow of Haste
Parasitic Bond or Barbs(Hex of choice) or a Fun Assassin Hex: Mark of Instablity
Black Lotus Strike
Twisting Fangs
Black Spider Strike
Horns of the Ox or Blades of Steel
Dash
Feigned Neutrality

Sometimes I trade Feigned Neutrality for a Rez sig, If we have solid monks.
I use

Golden Phoenix Strike
Palm Strike
Death Blossom

Critical Eye
Rebirth

Shroud of Distress
Way of Perfection
Death Charge


I like to use my Dual Attack as soon as possible so I use to Off-hand attacks which doesn't require a Lead attack and use Death Blossom a lot.
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Old Mar 06, 2007, 06:00 PM // 18:00   #10
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Why bother with GPS then?

*edit*

Go: [skill]Golden Phoenix Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill]

Last edited by Yanman.be; Mar 06, 2007 at 10:13 PM // 22:13..
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Old Mar 06, 2007, 08:20 PM // 20:20   #11
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Quote:
Originally Posted by Crazyvietguy
Its pretty standard, I think. Another good thing about assassins is they can be tweaked and modified easy.

Shadow of Haste
Parasitic Bond or Barbs(Hex of choice) or a Fun Assassin Hex: Mark of Instablity
Black Lotus Strike
Twisting Fangs
Black Spider Strike
Horns of the Ox or Blades of Steel
Dash
Feigned Neutrality

Sometimes I trade Feigned Neutrality for a Rez sig, If we have solid monks.
i use that attack chain with assassins promise in pve, the spike damage is awsome. the sustained DPS is increadible

having a title probably helps alot, and i called my assassin ur first fleshgolem, and was lucky enuff to get survivor, and prot of cantha title
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Old Mar 06, 2007, 09:15 PM // 21:15   #12
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Like I said, fairly standard build nothing new except for maybe the use of barbs, dont see that around too often.

@ Pick Me: I agree with you that people know that assassins are "spike" damage dealers. However they are also seen as not significant. In other words, people think that a paragon or another necro would provide more support.

Also many players were discouraged because of the early debute of assassins and how they... to be blunt, can't tank. (I dont even want to argue just stating an opinion). IMO people who don't let assassins in their group simply because it doesnt follow the cookie cutter, "2 Warrior, 2 Monk, 2 Ele, 1 Necro, 1 Interrupter" are extremely narrow minded and usually terrible players themselves.

I find myself often the last choice in PvE for a mission, but after I enter in with them they realize I know what im doing. Although, they are finally getting much more respect because the players who, for lack of a better word, sucked at playing assassins deleted them. Leaving the fairly good to great assassins left to pick up the spoils
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Old Mar 07, 2007, 02:04 AM // 02:04   #13
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a paragon can provide better support, easily, and so can a necro, but most do damage builds cos necros pwn at aoe/minion pressure damage.

assassins have very little utility. they do make things die really fast tho, so its a matter of if u need damage, or support
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Old Mar 07, 2007, 02:09 AM // 02:09   #14
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I'm just happy all the crappy assassins deleted their sins. Leaving all the good sins to keep on playing. The less crappier sins there are playing this game the better.
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Old Mar 07, 2007, 02:26 AM // 02:26   #15
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Quote:
Originally Posted by Yanman.be
Why bother with GPS then?

*edit*

Go: [skill]Golden Phoenix Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill]
Why not use [wiki]Palm Strike[/wiki] instead of Moebius? It give you another option in the case Phoenix Strike fails.
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Old Mar 07, 2007, 03:02 AM // 03:02   #16
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Why not use Palm Strike Palm Strike

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instead of Moebius? It give you another option in the case Phoenix Strike fails.
B/c Moebius Strike is the superior elite, when compared to Palm Strike. Moebius allows for constant spammage of DB, and Palm Strike doesn't, which makes it a more viable choice when using DB as your main damage source.
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Old Mar 07, 2007, 03:06 AM // 03:06   #17
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Quote:
Originally Posted by Lorde
Why not use [wiki]Palm Strike[/wiki] instead of Moebius? It give you another option in the case Phoenix Strike fails.
It's so you can continiously spam moebius and death blossom back and forth, doing massive damage in PvE mobs.
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Old Mar 07, 2007, 03:24 AM // 03:24   #18
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Quote:
Originally Posted by Chamber Asgardian
B/c Moebius Strike is the superior elite, when compared to Palm Strike. Moebius allows for constant spammage of DB, and Palm Strike doesn't, which makes it a more viable choice when using DB as your main damage source.
I just checked and I didn't noticed the cooldown of Moebius was so low.
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Old Mar 07, 2007, 04:42 AM // 04:42   #19
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Being an assassin nowadays has never been so easy! Shadow Walk in, unleash a deadly combo, and cancel the stance with Bonettis' Defense. The target will die of degen and condition overload

But yes, Nobody recognizes the fact that assassins can obilterate the bosses most groups have trouble with. Monk boss? The sin will kill it before it has time to react. GG.
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Old Mar 07, 2007, 10:11 PM // 22:11   #20
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Quote:
Originally Posted by pingu666
a paragon can provide better support, easily, and so can a necro, but most do damage builds cos necros pwn at aoe/minion pressure damage.

assassins have very little utility. they do make things die really fast tho, so its a matter of if u need damage, or support
Assassins do have good utility but for themselves mostly.
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