Feb 27, 2007, 07:59 AM // 07:59
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#2
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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What I use with my Legendary Survivor aspirant.
Dunkuro/Talkura
[skill]Zealous Benediction[/skill][skill]Gift of Health[/skill][skill]Reversal of Fortune[/skill][skill]Mend Condition[/skill][skill]Holy Veil[/skill][skill]Protective Spirit[/skill][skill]Power Drain[/skill][skill]Leech Signet[/skill]
Having a res on a monk is very bad thing when you're trying to be a survivor - the last thing you want is for a heal to be missed because the ai was busy resing someone mid fight.
Souske/Zed
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Glyph of Lesser Energy[/skill][skill]Fire Attunement[/skill][skill]Power Drain[/skill][skill]Leech Signet[/skill][skill]Ether Signet[/skill][skill]Resurrection Signet[/skill]
Since the nerf to SF's burn time and GG's recharge, I find he doesn't have enough energy without some serious energy management to back him up.
Olias/Master
[skill]Tainted Flesh[/skill][skill]Animate Bone Fiend[/skill][skill]Animate Bone Horror[/skill][skill]Blood of the Master[/skill][skill]Signet of Lost Souls[/skill][skill]Leech Signet[/skill][skill]Power Drain[/skill][skill]Resurrection Signet[/skill]
The ai only needs 3 skills to effectively maintain 10 minions, adding more just confuses it. Verata's Sacrifice has been a dead skill for the last year, 10 seconds of regen every minute is pointless. Golem was never any good, even for a human user and the AI is particularly bad at deciding when to recast it.
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Feb 27, 2007, 08:33 AM // 08:33
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#3
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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I am going for tier 3 survivor. I'm at about 920,000XP now. It's not so much the heroes' builds which matter (so long as you don't give them really retarded builds), what matters more is the one thing I've been sure to keep in my mind the entire time: Know when you're overpowered. That is, if it looks like the enemy is too strong...they are...and you should just run away. This has saved my arse on so many occaisions.
The one hero which is nearly always on my list is Dunkoro, and yes, he always carries Light of Deliverance because he uses it so well. I've taken Olias (as MM) quite a bit and Sousuke. I'm also liking General Morgahn for his defensive & party heal capabilities. I sometimes take Master of Whispers as a blood Necro and give him Well of Power...that with the Ward of choice on Sousuke's skillbar works really well together (my sousuke is earth usually).
As for heroes I never stuck to the same 3...I never do...in my opinion there are many different heroes for a reason - so that you can mix and match depending on the situation.
Good luck with your title.
Quote:
Originally Posted by cellardweller
Having a res on a monk is very bad thing when you're trying to be a survivor - the last thing you want is for a heal to be missed because the ai was busy resing someone mid fight.
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I wouldn't agree with that at all. Put a reusable res on every character...just disable it. I've had to flag my heroes away so often to make sure I have at least one that can rebirth my henchies safely...for some reason that character is often Sousuke. ...maybe he can just run faster...
Last edited by Cebe; Feb 27, 2007 at 08:35 AM // 08:35..
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Feb 27, 2007, 09:20 AM // 09:20
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#4
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Quote:
Originally Posted by Celestial Beaver
I wouldn't agree with that at all. Put a reusable res on every character...just disable it. I've had to flag my heroes away so often to make sure I have at least one that can rebirth my henchies safely...for some reason that character is often Sousuke. ...maybe he can just run faster...
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Wouldn't it be more pragmatic to give them res sigs so you wouldn't need to run away and rebirth?
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Feb 27, 2007, 02:54 PM // 14:54
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#5
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by cellardweller
Wouldn't it be more pragmatic to give them res sigs so you wouldn't need to run away and rebirth?
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Whatever turns you on I guess...I have a -thing- about Resurrection Signet. It has it's place in PvP but I never, ever take it in PvE...I only take a reusable res. My preferred method of getting survivor is, if everything goes wrong, run away and rebirth the team...then assault the enemy again. That usually works. Reason I don't like Res Sig is that it is a one-hit wonder skill...If you're overpowered I find it is more auspicious to flag everyone away and rebirth rather than have all hench use res signets only to have the "resurrectee" die again instantly.
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Mar 07, 2007, 06:52 PM // 18:52
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#6
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Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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I'm a little apprehensive about taking along an MM with my survivor hopefuls. I know they're abundantly powerful in the hands of the AI, but the thought of him dying and leaving a big, angry golem behind makes me cry inside.
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Mar 15, 2007, 01:01 AM // 01:01
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#7
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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When I plan on going for legendary survivor for my dervish. I intend to probably bring 2 monks and olias as MM.
I always use shambling horror, bone horror and jagged bones elite for minions. Then the rest is just random stuff, like energy management and interrupts. I find that why waste health sacrificing, when he can just keep casting jagged bones on his minions and let them die to get new ones.
Also, tahlkora usually can be either life sheath or zealous benediction protection monk, with reversal of fortune protective spirit etc. Dunkoro is usually my healer, mo/e for glyph of lesser energy and some useful heal spells but I change elite often. Sometimes word of healing or light of deliverance.
I forgot tahlkora also plays a mean restore condition monk in a pinch. Instant removal of conditions is good when theres a lot of them going around.
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