Feb 24, 2007, 11:58 AM // 11:58
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#1
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Pre-Searing Cadet
Join Date: Feb 2007
Location: Ptujska Gora
Guild: Pirati s Hribov
Profession: N/Mo
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N/Mo Armory
Hello
I am playing Guild Wars often but i have no idea what are the very good or the best armor and weapons for Minion Master(N/Mo) in Prophecies. Now i have Truncheon(dmg:9-15; energy: +5; Damage: +20%),Healing Ankh(Energy:+13; Armor: +9(vs Lightning) , Fanatic Armor pieces(armor:60; energy: +5; Infused), Vial Scar patern of Superior Death Magic(armor:51, Deatmagic: +1(stacking); Deathmagic: +3(non stackin); -75 health; Infused).
I am alredy Level 20 and I alredy done all the Missions and bonuses and now i am trying to complete the map to areound 90%.
Can someone enlight me and tell me answers on the upper questions?
I am also interested in knowing where to get those equipments.
I also want to know where to get 15k armor, about wich everyone speak.
Thank you for answers!
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Feb 24, 2007, 12:22 PM // 12:22
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#2
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Ascalonian Squire
Join Date: Jan 2006
Profession: N/Mo
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The 15k armours are in "The Granite Citadel" and in "Marhan's Grotto".
I think you should obtain Green Bortak's Bone Cesta (40k) and Green Bortak's Bone Claw (40k).
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Feb 24, 2007, 08:52 PM // 20:52
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#3
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Desert Nomad
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I think you should avoid getting high-priced equipment that isn't even that good =p *cough*
+1 Death magic isn't that great. If it was a 33%chance er somethin, then maybe it'd be decent. Instead, make your own offhand and replace the +1 with a 20%recharge mod. Rather than getting the Casttime mod on your wand, get another 20%recharge mod. It's not worth havin Casttime mods since an MM already uses bloodstained boots to help with that.
Make sure your wand has 5+energy. Your offhand's 2nd mod could either be 30hp or a 20%casttime mod. I use 30hp since I use Aura of the Lich. If you're not using AotL, you want low hp, so you probably wouldn't want the 30hp.
Last edited by Cathode_Reborn; Feb 24, 2007 at 08:54 PM // 20:54..
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Feb 24, 2007, 10:33 PM // 22:33
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#4
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Krytan Explorer
Join Date: Jan 2006
Guild: Trinity of the Ascended [ToA]
Profession: N/
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+ HP mods for MM isnt a good thing. All it does is make you sac more which puts more strain on the healers etc. I would suggest a 20/20 wand and 20/20 offhand, once you get to 10 minions switch the wand OR the offhand to something with +15 energy -1 regen. +1 death magic is decent depending on the elite skill that your using.
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Feb 26, 2007, 03:05 PM // 15:05
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#5
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Pre-Searing Cadet
Join Date: Feb 2007
Location: Ptujska Gora
Guild: Pirati s Hribov
Profession: N/Mo
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Thanks for advices. Now i get Soulshriker Staff, twohanded with specifics like items before but it has also faster casting and recharging of death magic spells(20%), is that now better?
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Mar 09, 2007, 08:07 PM // 20:07
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#6
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Desert Nomad
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the nightbringer is a very good staff for MMs
if you preffer wand+off hand than a +5^50 and 20% HSR wand with a +5 and 20% HSR off hand will be the best...
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Mar 09, 2007, 10:17 PM // 22:17
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#7
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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+1 mods are ONLY good for MMs and some maintained enchants. Why? Because these situations allow the effects of the +1 mod to acculumate as the minion/enchant continues to function.
Bortaks is a very good MM offhand, however it can be fuly re-created with an inscribable focus....for a lot less than 40k. Bortak's wand is less good, but you can get a 20/20 Death wand in Vasburg Armory for 5k plus mats.
Konruu's Fervor is also an excellent high-e MM offhand, and it is NOT possible to re-create it with an inscribable focus. Green combo-only, fortunately it's fairly cheap.
You can never have enough HCT, even with BSB.
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Mar 10, 2007, 03:49 AM // 03:49
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#8
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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+60 hp with +5^50 staff.
Always.
And with armour, +health on all armour except for one piece which should be bloodstained.
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Mar 10, 2007, 06:20 AM // 06:20
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#9
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by ZenRgy
+60 hp with +5^50 staff.
Always.
And with armour, +health on all armour except for one piece which should be bloodstained.
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Wow, lots of extra HP and conditional energy on a high sac build. double bad.
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Mar 10, 2007, 09:26 AM // 09:26
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#10
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Taste of death / bring a monk?
Saccing has never been a problem for me, and it shouldn't be a problem for anyone.
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