Feb 06, 2007, 02:29 PM // 14:29
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#1
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Academy Page
Join Date: May 2006
Location: Rome
Profession: W/
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VwK after SV/AV nerf
the problem is this: I'm not able to kill the Grasping Darknesses after the SV and AV nerf.
They kill me because I can't take the two enchantments always up (cause of the high nrj cost and the 9 secs duration) , so they can interrupt and then daze me.
At that point I'm a dead man.
Can you help me or this type of VwK is dead like I did?
Last edited by Kratos Gowar; Feb 06, 2007 at 04:43 PM // 16:43..
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Feb 06, 2007, 05:03 PM // 17:03
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#2
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Neutral Selection [TNS]
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Mantra of Reslove KTHXBAI im still VwK Rting in uw as i spk
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Feb 06, 2007, 10:47 PM // 22:47
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#3
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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Quote:
Originally Posted by yo home boi
Mantra of Reslove KTHXBAI im still VwK Rting in uw as i spk
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WINNER!! Umm.. switch it for soothing memories
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Feb 07, 2007, 12:02 AM // 00:02
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#4
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Rt/
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Channeling? ......
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Feb 07, 2007, 12:06 AM // 00:06
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#5
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Wilds Pathfinder
Join Date: May 2006
Guild: The Agonized
Profession: Rt/Mo
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Just time it better >.>
The original build still works...
1) Put up Physical Resistance, then illusion of haste... pull graspings.
2)WAIT till they ALL use their first attack... its always the skill that interrupts.
3)Cast SV/ or AV
4) Arcane Echo + VwK
5) gg.
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Feb 07, 2007, 01:33 PM // 13:33
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#6
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Academy Page
Join Date: May 2006
Location: Rome
Profession: W/
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no, it's not gg, because after the point 5) the fight is not over...
SV ends in just 9 secs, then you have to cast AV, but you may have not enough nrj for it, because the VwK ashes decrease your max nrj of 15 (while you use a staff).
when the nrj is enough, you may be interrupted because the Graspring's Distracting Blow has recharged.
At this point, you're without any skill that prevent the monsters to gain adrenaline, they start using Fear Me (and your nrj goes down again), and then
they finish you by dazing you, using Skull Breaker.
I may use Mantra of Resolve, but I rly need a healing skill when I'm against 5 smiters...
After I used VwK 3 times (Vwk, Echoed Vwk and recharged Vwk), I have to resist, using soothing and Vw, until the elite skill recharges again...
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Feb 07, 2007, 01:40 PM // 13:40
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#7
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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What do you have, 30 energy max? You should have ~50 with the staff, so no problems with emanagement.
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Feb 07, 2007, 04:02 PM // 16:02
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#8
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Krytan Explorer
Join Date: Feb 2007
Guild: [PIG]
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lol, i didnt change a thing and didnt have a problem. the only thing i notice is my energy is a bit lower then b4 but that just means it isnt full anymore when the group dies.
just dont cast like crazy, only cast what you need to.
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Feb 07, 2007, 04:55 PM // 16:55
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#9
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Wilds Pathfinder
Join Date: May 2006
Guild: The Agonized
Profession: Rt/Mo
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I cast SV... when it ends, I wait till it reaches the 15 second mark than cast AV.... I seriously havent died since after the nerf... may be you just need more practise, mate?
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Feb 07, 2007, 05:02 PM // 17:02
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#10
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Academy Page
Join Date: May 2006
Location: Rome
Profession: W/
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Quote:
Originally Posted by talon
What do you have, 30 energy max? You should have ~50 with the staff, so no problems with emanagement.
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I use Physical Resistance + Illusion of Haste at the beginning
50-10= 40 (PR) 40-10 = 30 (IoH)
I run back, the nrj recharges a bit, now I have 40 point when the fight starts.
Cast SV
40-10= 30
Cast Echo
30-15 = 15
Cast VwK
15-5 = 10
(ashes prevent me from using the staff) 10-15= -5
It's not a good management, considering that just after VwK I have to cast AV because SV is over...
Last edited by Kratos Gowar; Feb 07, 2007 at 05:06 PM // 17:06..
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Feb 07, 2007, 08:31 PM // 20:31
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#11
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Ascalonian Squire
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Quote:
Originally Posted by Kratos Gowar
I use Physical Resistance + Illusion of Haste at the beginning
50-10= 40 (PR) 40-10 = 30 (IoH)
I run back, the nrj recharges a bit, now I have 40 point when the fight starts.
Cast SV
40-10= 30
Cast Echo
30-15 = 15
Cast VwK
15-5 = 10
(ashes prevent me from using the staff) 10-15= -5
It's not a good management, considering that just after VwK I have to cast AV because SV is over...
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You don't use this build right.
First, cast PR wait little (I wait until my energy is full) then cast IOH and aggro. When you wait for them to use interrupts, your energy should be full again then cast AV or SV then echo and VwK. Is the same as before for me, no problem at all.
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Feb 08, 2007, 06:22 PM // 18:22
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#12
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Frost Gate Guardian
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Quote:
Originally Posted by nani80
You don't use this build right.
First, cast PR wait little (I wait until my energy is full) then cast IOH and aggro. When you wait for them to use interrupts, your energy should be full again then cast AV or SV then echo and VwK. Is the same as before for me, no problem at all.
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I've tried it 10 times and it did not work.
- Physical resistance
- Illusion of haste
- run to graspen en lure them, run away to the circle
- then I wait but they don't do interrupt, then at the moment I want to do AV they interrupt, then I do SV and again intterupt
Then I try echo, well you can guess, they drained my energy from 50 to 0 with that stupid skill of them and I'm dead
Now with matra of resolve
- mantra of resolve
- illusion of haste
- lure them and cast AV
- Echo
- and suddenly they removed: Mantra of Resolve (still clueless how they do that since non of there skill allow them to remove a stance, and if I check my skills it should stay there for 60 seconds and I'm 100% sure it did not run out of time)
- and then I try VwK but well they interrupt each few seconds or something, or at least when the first does, afther that the second then third and when last is done, first does interrupt again.
All by all I did farm before the nerf a lot, and now I just can't do it. With the Mantra of Resolve it worked 1 time, a day later it seamed they added an update or something, because there was no way I could do it again.
Also SV and AV run already out of time when you first cast before lure, when they start to attack it's all gone and quite useless to use. I just don't get why Anet had to Nerf that freaking skill, I'm 100% sure it was not a tactical something for PvP but just to get rid of farmers althought they don't want to say that in your freaking face, they keep saying "No we don't have something again farming" Well why the hell you nerf the skills then if they are not even used in PvP at all.
As far I know it's for me, RIP Rit, Spirit spammer = dead, channeling sucks without armor penestration, Restoration seams to be the only thing that keeps alive, and Spawning, well who the hell uses it?
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Feb 08, 2007, 09:49 PM // 21:49
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#13
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Wilds Pathfinder
Join Date: May 2006
Guild: The Agonized
Profession: Rt/Mo
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Quote:
Originally Posted by Iscana
As far I know it's for me, RIP Rit, Spirit spammer = dead, channeling sucks without armor penestration, Restoration seams to be the only thing that keeps alive, and Spawning, well who the hell uses it?
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God, you're ignorant. GO read the other threads, go observe matches, go play some ra... rits are steadily being invited to mainstream GW.
And if thought it out more carefully... and you KNOW they save their interrupt till you cast... then just cast soothing memories, or vengeful weapon >.> they'll try to interuppt, but sometimes you'll get lucky and vengeful will cast faster... and waste their interrupt as well. Seriously, instead of brainlessly pressing the same buttons, all it requires now is pacing... and thinking >.>
I'm not a good player by any means, and if I can do this, im more than sure any other player in GW can too. PM ingame if you would like to see it done.
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Feb 08, 2007, 10:18 PM // 22:18
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#14
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Academy Page
Join Date: May 2006
Location: Rome
Profession: W/
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anyway i found the W/Rt build a lot safer and I gain a little more too...
The rt/me is faster, but i love getting 0 dmg from the grasping xD
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Feb 09, 2007, 02:19 AM // 02:19
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#15
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Quote:
Originally Posted by Iscana
- and suddenly they removed: Mantra of Resolve (still clueless how they do that since non of there skill allow them to remove a stance, and if I check my skills it should stay there for 60 seconds and I'm 100% sure it did not run out of time)
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As per the skill description, i believe the skill is ending because your energy is hitting zero.
As far as VwK Rit for soloing UW, as most here have said it IS still doable. More risky, more dangerous but doable. I had been soloing UW often with my rit since early faction days, but simply find it too dangerous now. Even with having lots of experience i find my death rate a bit too high... like 1 out of 4 runs i die.
i have been running a variation of Witte Was' UW warrior build, which is quite safe, simple to use and with variations can do the smite run only slightly slower then the VwK Rit... try it out.
His build is made to go past smites, so i changed it quite a bit to be able to synergize and increase dmg output making my Smite runs quite fast... anyway... GL!
cheers!
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Feb 09, 2007, 04:30 AM // 04:30
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#16
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Krytan Explorer
Join Date: Sep 2006
Guild: Xen of Onslaught
Profession: E/Me
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Channelling, channelling, channelling... seriously, if you're ever in a situation where you desperately need soothing memories, you're a dead man anyway. I think I used it once ever when I overagroed smites and I had run out of VwK recasts. As long as you spam vengeful weapon you should never have HP issues, and with channelling you can spam VW permanently, while still getting enough energy for visages.
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Feb 11, 2007, 04:10 PM // 16:10
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#17
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Ascalonian Squire
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Here are some pictures:
As you can see, is the same build, nothing is changed
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Feb 12, 2007, 02:04 PM // 14:04
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#18
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Krytan Explorer
Join Date: Feb 2007
Guild: [PIG]
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basically the build got harder for people who are newer at it or people that barely made it by before. I have gone back down there to solo and it is a bit harder on my energy but still fine once i get going (i havnt gone down much since i think he is flagged so ive been spending my time else where and trying new builds, you gotta give the Rit a break once and a while, lol).
my point being: if you know the build and dont panic you'll know what to do. If you dont know the build then practice up .
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Feb 12, 2007, 04:51 PM // 16:51
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#19
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Krytan Explorer
Join Date: Jul 2005
Location: Syracuse, NY, USA
Guild: The Amazon Basin (AB)
Profession: W/
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It's taken me longer to get used to the buffed nightmares than the nerfed AV/SV. I still use this build when I can't stand to use the W/Rt out of boredom. Much more exciting.
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Feb 12, 2007, 06:58 PM // 18:58
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#20
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Ascalonian Squire
Join Date: Feb 2006
Location: Canada
Guild: Chaotic Godz
Profession: Mo/W
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Cast av or sv before they get to you? Or is there an emanagement problem? i have no idea im just throwing that out there cause im leveling my rit so i can try this.
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