Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Nov 19, 2005, 07:06 PM // 19:06   #21
Ascalonian Squire
 
Join Date: Nov 2005
Profession: R/Mo
Advertisement

Disable Ads
Default

The least useful primary is Divine Favor cuz it only works with monk skills.

There.
DarthShadow is offline   Reply With Quote
Old Nov 19, 2005, 11:33 PM // 23:33   #22
Wilds Pathfinder
 
Join Date: Jun 2005
Profession: N/W
Default

Quote:
Originally Posted by DarthShadow
The least useful primary is Divine Favor cuz it only works with monk skills.

There.
Are you serious???????
The att with the least use with the least amount of needed skillls and minimal effect is strength. Whoopee 1% armor penetration per point. At 10 strength you get OMFG 4+ seconds on sprint. The only needed skill from strength in PvP.
entropy is offline   Reply With Quote
Old Nov 20, 2005, 03:15 AM // 03:15   #23
Desert Nomad
 
Elena's Avatar
 
Join Date: May 2005
Location: Belgium
Default

the least usefull primary is none
Elena is offline   Reply With Quote
Old Nov 21, 2005, 12:58 AM // 00:58   #24
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

Expertise is THE.SINGLE.GREATEST.PRIMARY.

No ifs, ands, or buts. No other primary can single handedly make energy not an issue for that class. No other primary attribute can fit into ANY pure build that class uses (It makes ALL pure ranger abilities cost next to nothing - its when you get into secondary classes it starts not working).

If you want my worst primary by opinion..Its Strength. Strength doesn't even do much on its own (a few percent armor pen using skills..) and Tactics has much better skills linked to it.

As for Dodge - It is great for Running (including running from battle).

This and Stormchaser can now make an infinate running situation where half the time your blocking attacks and the other half your gaining energy.
Former Ruling is offline   Reply With Quote
Old Nov 21, 2005, 02:14 PM // 14:14   #25
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Quote:
Originally Posted by Former Ruling
Expertise is THE.SINGLE.GREATEST.PRIMARY.

No ifs, ands, or buts. No other primary can single handedly make energy not an issue for that class. No other primary attribute can fit into ANY pure build that class uses (It makes ALL pure ranger abilities cost next to nothing - its when you get into secondary classes it starts not working).

If you want my worst primary by opinion..Its Strength. Strength doesn't even do much on its own (a few percent armor pen using skills..) and Tactics has much better skills linked to it.

As for Dodge - It is great for Running (including running from battle).

This and Stormchaser can now make an infinate running situation where half the time your blocking attacks and the other half your gaining energy.
/Signed. Heartily, with a $20 dollar bill attached.
LightningHell is offline   Reply With Quote
Old Nov 21, 2005, 02:26 PM // 14:26   #26
Wilds Pathfinder
 
Kais Unduli's Avatar
 
Join Date: Sep 2005
Location: Room V
Default

I've been doing running with my ranger using Dodge/Escape/Storm Chaser. Kept in a constant loop, you will never not be running faster. Rangers finally get a change that benefits them.
Kais Unduli is offline   Reply With Quote
Old Dec 01, 2005, 05:56 AM // 05:56   #27
Academy Page
 
Krazax's Avatar
 
Join Date: Sep 2005
Default

If you think this skill is just for:
-Running Builds
or
-Fleeing when group is about to spank
or
-Isn't worth of being an Elite
or
-Is just like Warrior's Charge (which is a shout, not a stance)

That is because U R a knucklehead.

This skill allows a ranger to be a front line fighter.
-It is a STANCE that lasts 16 seconds at 14 expertise. 17 sec at 15 expert. 18 sec at 16 expert. That puts to shame all the 75% chance stances of warriors, except bonettis. It also has a 30 sec recharge, instead of 60.
-But it's not just a defensive stance, it's also a sprint at the same time. Booyah!

It allows a trap ranger to be aggressive instead of defensive.
-After your initial traps spring, run up to mobs (with this skill no less) and set up traps as they attack you. BAM! (spoken from experience after completely pwning the titans in mineral springs for DDF just now. My group was blown away by what I was doing with traps because of this skill. Needless to say, I made most of them see Rangers in a new light.)
Krazax is offline   Reply With Quote
Old Dec 01, 2005, 01:55 PM // 13:55   #28
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

Quote:
Originally Posted by Krazax
If you think this skill is just for:
-Running Builds
or
-Fleeing when group is about to spank
or
-Isn't worth of being an Elite
or
-Is just like Warrior's Charge (which is a shout, not a stance)

That is because U R a knucklehead.

This skill allows a ranger to be a front line fighter.
-It is a STANCE that lasts 16 seconds at 14 expertise. 17 sec at 15 expert. 18 sec at 16 expert. That puts to shame all the 75% chance stances of warriors, except bonettis. It also has a 30 sec recharge, instead of 60.
-But it's not just a defensive stance, it's also a sprint at the same time. Booyah!

It allows a trap ranger to be aggressive instead of defensive.
-After your initial traps spring, run up to mobs (with this skill no less) and set up traps as they attack you. BAM! (spoken from experience after completely pwning the titans in mineral springs for DDF just now. My group was blown away by what I was doing with traps because of this skill. Needless to say, I made most of them see Rangers in a new light.)
In your two examples, you could have just as easily subb'ed in Whirling Defense (same thing minus running, and twice the recharge), and not wasted the elite slot (which for trappers IS going to be filled with Oath or Spike).

Thats why alot of people think its a "waste of an elite" but they are only thinking fo your examples.

Escape is nice when you dont really want/need another elite. If I'm not going to need another elite for what i'm doing - I'll run it. Which (pun intended) is usually when i plan to be running alot.
Former Ruling is offline   Reply With Quote
Old Dec 01, 2005, 02:31 PM // 14:31   #29
Academy Page
 
Join Date: Feb 2005
Location: East Coast, USA
Guild: House Thud
Profession: R/Mo
Default

Quote:
Originally Posted by Kais Unduli
I've been doing running with my ranger using Dodge/Escape/Storm Chaser. Kept in a constant loop, you will never not be running faster. Rangers finally get a change that benefits them.
Add in Serpent's Quickness and you're basically The Flash. A R/Mo carrying those and healing skills while holding an item with a big energy boost and you can run to anywhere.
Lord Thud is offline   Reply With Quote
Old Dec 05, 2005, 02:39 PM // 14:39   #30
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

Quote:
Originally Posted by Lord Thud
Add in Serpent's Quickness and you're basically The Flash. A R/Mo carrying those and healing skills while holding an item with a big energy boost and you can run to anywhere.
Why add in quicker recharge?

Escape has a 15-16 sec duration at good expertise, and storm chaser has like 17-18 at a good Wilderness.

So..As one ends, The other is already recharged and ready to go.

You dont even need dodge in there.
Former Ruling is offline   Reply With Quote
Old Dec 06, 2005, 12:06 PM // 12:06   #31
Wilds Pathfinder
 
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
Default

Quote:
Originally Posted by Former Ruling
In your two examples, you could have just as easily subb'ed in Whirling Defense (same thing minus running, and twice the recharge), and not wasted the elite slot (which for trappers IS going to be filled with Oath or Spike).
Yeah, if your build already leans toward Oath Shot, like trapping does, Whirling WAY outclesses this one.

Otherwise, this isn't a half-bad skill anymore. I might start carrying it as my defensive move for general purpose Rangering, since I typically didn't have an elite I cared about.
Rajamic is offline   Reply With Quote
Old Dec 06, 2005, 01:29 PM // 13:29   #32
Wilds Pathfinder
 
Kais Unduli's Avatar
 
Join Date: Sep 2005
Location: Room V
Default

Quote:
Originally Posted by Lord Thud
Add in Serpent's Quickness and you're basically The Flash. A R/Mo carrying those and healing skills while holding an item with a big energy boost and you can run to anywhere.
I don't bother with that, because unless you cast another sprint by accident, you will never be out of speed.

I carry a Morgriff's Staff when I run. Since I'm only using the sprint skills, I'm guaranteed a recharge on 1 out of 10 as I use them.
Kais Unduli is offline   Reply With Quote
Old Dec 10, 2005, 04:13 AM // 04:13   #33
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

Quote:
Originally Posted by Rajamic
Yeah, if your build already leans toward Oath Shot, like trapping does, Whirling WAY outclesses this one.

Otherwise, this isn't a half-bad skill anymore. I might start carrying it as my defensive move for general purpose Rangering, since I typically didn't have an elite I cared about.
Ditto.

Poison Arrow just feels wasted in most PvE areas - and Quickshot gets boring, just spamming that with Savage/etc.

Everything else just has too specific a use to warrent general ranger PvE use.

So Escape Ahoy!.

People give Escape too much of a hard time - I've NEVER regreted capping it.
Former Ruling is offline   Reply With Quote
Old Dec 10, 2005, 05:37 PM // 17:37   #34
Wilds Pathfinder
 
Arcador's Avatar
 
Join Date: Jul 2005
Guild: --
Profession: R/N
Default

Escape is good for flag runners - speed + defense - you can pass threw the fray and place the flag. Many stances got only defence OR speed. Fast recharge and good duration.
Arcador is offline   Reply With Quote
Old Dec 19, 2005, 03:36 AM // 03:36   #35
Pre-Searing Cadet
 
Join Date: Dec 2005
Guild: feather of the Phoenix
Profession: R/N
Default expertise and escape and profesions

escape is awesome use escape,storm chaser,dodge,lightning reflexes,whirling defenses,serpents quickness , troll unguent and for running u wont need to worry.

And i have one question in expertise it says it lowers the mp of trap skills but i have expertise in 10 but does it actually work? Does it really lower energy cost because im not seing any difference .

something that would help the game would be : they should change it from 4 characters to 6 and they should add like 2 new profesions and something to make it more interesting i dont know like adding rogue,ninja,thief,dragoon,samurai . It would make better the game because after u have already used all profesions theres nothing new to do but get skills. Does somebody think this is a good idea for the game ?
ZeekAsakura is offline   Reply With Quote
Old Dec 19, 2005, 06:20 AM // 06:20   #36
I'm the king
 
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
Default

Quote:
Originally Posted by ZeekAsakura
And i have one question in expertise it says it lowers the mp of trap skills but i have expertise in 10 but does it actually work? Does it really lower energy cost because im not seing any difference .
Take off your armor and attempt to use Dust Trap.
fallot is offline   Reply With Quote
Old Jan 22, 2006, 03:32 PM // 15:32   #37
Pre-Searing Cadet
 
Join Date: Jan 2006
Guild: Decloration Of The Unyielding
Profession: R/Mo
Default

haveing problems finding whuup buumba......only trolls i c is just outside the gate but he aint there...????? any one help
Red Lichtie is offline   Reply With Quote
Old Jan 22, 2006, 03:47 PM // 15:47   #38
Furnace Stoker
 
Skuld's Avatar
 
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
Default

Quote:
Originally Posted by Kais Unduli
I've been doing running with my ranger using Dodge/Escape/Storm Chaser. Kept in a constant loop, you will never not be running faster. Rangers finally get a change that benefits them.
I did that in the maguuma with my new ranger, makes a nice change from waiting for my warrior
Skuld is offline   Reply With Quote
Old Jan 31, 2006, 10:14 PM // 22:14   #39
Forge Runner
 
prism2525's Avatar
 
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
Default

and just put on balanced stance in a R/W and you won't fall in case of some knockdown-loving beast.
prism2525 is offline   Reply With Quote
Old Feb 01, 2006, 04:43 AM // 04:43   #40
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

Quote:
Originally Posted by prism2525
and just put on balanced stance in a R/W and you won't fall in case of some knockdown-loving beast.
Stances don't stack >_>

--------------


Red Lichtie - He isn't a 100% spawn there - You have to rezone and come back.
Former Ruling is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Skills Quicksets (i.e., hotbutton skills in town) LoKi Foxfire Sardelac Sanitarium 6 Dec 16, 2005 10:50 PM // 22:50
Is Escape elite anymore? funkho The Campfire 7 Sep 30, 2005 08:51 PM // 20:51
Elite Skill Capture - Escape Liquid Flash Questions & Answers 3 Jun 09, 2005 08:55 PM // 20:55
exa dust Explorer's League 1 May 23, 2005 03:09 AM // 03:09
whirling defense vs escape Makkert The Campfire 1 May 22, 2005 03:24 PM // 15:24


All times are GMT. The time now is 09:35 AM // 09:35.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("