Jun 05, 2005, 01:17 PM // 13:17
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#2
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Frost Gate Guardian
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this can be found at Talus Chute from Whuup Buumbuu, talus chute is north from droknar forge
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Jun 18, 2005, 12:31 AM // 00:31
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#3
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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He's a troll if anyone is confused.
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Aug 02, 2005, 07:41 AM // 07:41
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#4
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Guest
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Why does this skill have to be elite!?
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Aug 02, 2005, 11:31 AM // 11:31
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#5
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Ascalonian Squire
Join Date: Jul 2005
Guild: Knights of the Black Rose
Profession: R/Mo
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it is because of the low engery cost I believe but the recharge time sux bad I had it for a bit was running a guild mate to the next town and it was a bust. I spend two days trying to cap it and ....awwguh it is not for me that is for sure.
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Aug 09, 2005, 05:05 PM // 17:05
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#6
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Kings Heros
Profession: R/W
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Another Reason it might be a elite is because u have a very high chance of dodging attacks
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Aug 10, 2005, 01:35 AM // 01:35
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#7
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Ascalonian Squire
Join Date: Jul 2005
Guild: Zero Files Remaining [LaG]
Profession: W/E
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yeah but so do dodge, lightning reflexes, whirling defense, and dryders defense an they arent elites
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Aug 12, 2005, 07:14 PM // 19:14
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#8
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Banned
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Has Anyone Read The Name "Escape" The Purpose is this is simple, when your team is about to die you use it, works great for PvE if your in a hard area, it basically gets you out period, because of the high evade chance enemies never chase you. Its not worth an elite spot less your in somewhere really hard "Last Missions in game"
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Aug 28, 2005, 09:32 AM // 09:32
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#10
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: St Kyoztsu
Profession: R/E
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its not worth an elite skill, but i think it it cos its the ranger version of charge
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Aug 28, 2005, 10:12 AM // 10:12
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#11
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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It lasts almost as long as Whirling, gives you the same dodge rate as Whirling, lets you run faster, same recharge. It's super Whirling. That's why it's elite. Good for running. Not much else.
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Aug 28, 2005, 07:36 PM // 19:36
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#12
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Forge Runner
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Perhaps they thought of using this for GvG flag running as well... Personally... I don't think it is worth it...
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Aug 29, 2005, 07:42 AM // 07:42
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#13
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: St Kyoztsu
Profession: R/E
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yea,rajamic's right. its good, but not like OMG AN ELITE SKILL GET IT!!!
its the ranger version of charge and probably only good 4 grabing flags and relics and quest items
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Sep 07, 2005, 02:08 AM // 02:08
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#14
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Guest
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This Skill would work great for a W/R runner..... IF IT DID COUNT on expertise I think this should use Wildness survial not expertise then.
One more thing its seems to me that expertise is the least useful Primary Attribute Don't U guys Agree?
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Sep 09, 2005, 03:02 PM // 15:02
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#15
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Pre-Searing Cadet
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Yeah! expertise also affects all non-attribute linked skills! btw...a real ranger doesnt need other profession's unlinked skills! :P
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Oct 27, 2005, 10:38 PM // 22:38
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#16
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Ascalonian Squire
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To those complaining about the previously horrible recharge...now it's a great skill.
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Oct 27, 2005, 11:35 PM // 23:35
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#17
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Desert Nomad
Join Date: May 2005
Location: Belgium
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using storm chaser and escape
with 12 expertise and ws you can basically keep up a constant run speed seeing as both will last +15 seconds recharge = 30
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Oct 30, 2005, 02:48 AM // 02:48
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#18
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Academy Page
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Quote:
Originally Posted by Quiddler
To those complaining about the previously horrible recharge...now it's a great skill.
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Just curious, but what was the recharge time before?
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Oct 30, 2005, 03:21 AM // 03:21
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#19
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Banned
Join Date: Apr 2005
Location: In my head
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The recharge was 60 seconds....
And yes it's now a much better skill with the recharge cut in half.
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Oct 30, 2005, 10:59 AM // 10:59
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#20
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Quote:
Originally Posted by username
One more thing its seems to me that expertise is the least useful Primary Attribute Don't U guys Agree?
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You're joking, right?
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