Dec 05, 2005, 09:41 AM // 09:41
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#1
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Ascalonian Squire
Join Date: Oct 2005
Guild: Legion of Midnight Aguila
Profession: E/Me
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E/Me Kinetic
Profession: Elementalist/Mesmer
Name: E/Me Kinetic
Type: Competetive PvP
Category: Tank
Attributes
15 (11 + 3 + 1) Earth Magic
12 (11 + 1) Energy Storage
8 Inspiration Magic
Skills Set
Aura of Restoration
Earth Attunement (Earth)
Kinetic Armor (Earth)
Stoning (Earth)
Obsidian Flame (Earth)
Energy Drain {Elite} (Inspiration)
Ether Feast (Inspiration)
Resurrection Signet
Summary:
The purpose of this build is to tank any attack while dealing high damage.
At the start of battle, cast Kinetic Armor then cover it w/ Aura of Restoration and Earth Attunement. Spam cast Stoning, Obsidian Flame, and Energy Drain on focused target to keep Kinetic Armor alive. Don't worry if warriors attack you, you have 140 Armor!!! Obsidian Flame deals 112 Damage and it ignores armor. If your life drops 75% low, use Ether Feast.
This build is good against casters especially Monk, you deal high damage while stealing energy on him.
Notes & Concerns:
You don't have to worry about the Obsidian's Flame exhaustion. Just keep spamming. The weakness of this build is Backfire since you rely too much on spell casting and Rend Enchantments. If you have Monk in your team, replace Ether Feast w/ Inspired Hex to counter Backfire.
Credit:
Myself, Evil_Chyros.
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Dec 05, 2005, 09:53 AM // 09:53
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#2
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Forge Runner
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Well, there are plenty more weakness than what you listed; perhaps you should list those too.
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Dec 05, 2005, 02:11 PM // 14:11
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#3
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Ascalonian Squire
Join Date: Jun 2005
Location: Baylor University, Waco, TX
Guild: Orphans of Kukai [OOK]
Profession: E/W
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Why shouldn't they have to worry about exhaustion? Spam OFlame too much and you'll have 0 energy in no time.
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Dec 05, 2005, 04:37 PM // 16:37
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#4
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Ascalonian Squire
Join Date: Oct 2005
Guild: Legion of Midnight Aguila
Profession: E/Me
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Quote:
Originally Posted by Thunderbolt300
Why shouldn't they have to worry about exhaustion? Spam OFlame too much and you'll have 0 energy in no time.
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It will took minutes before u'll get 9 energy. And usually the battle ends before it happens.
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Mar 16, 2006, 10:38 PM // 22:38
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#5
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Frost Gate Guardian
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Hi
Also a note, kinetic armour is impossible to cover, as every time it renews (ie every time you cast a spell) it becomes the "last enchantment cast"
oljomo
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Mar 16, 2006, 11:29 PM // 23:29
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#6
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Wilds Pathfinder
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Quote:
Originally Posted by oljomo
Hi
Also a note, kinetic armour is impossible to cover, as every time it renews (ie every time you cast a spell) it becomes the "last enchantment cast"
oljomo
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It seems like it only jumps to the "last enchant" spot if it was blinking when you cast. I thought that if you cast fast enough it would stay where it was.
I could be wrong, but that is what I remember from my last usage of Kinetic
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Mar 17, 2006, 04:15 AM // 04:15
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#7
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Forge Runner
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This reminds me of a related point on Kinetic Armor -- do you have to keep holding the +20% enchantment staff each time you cast a spell in order to have a 9+ second duration on it?
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Mar 17, 2006, 06:28 AM // 06:28
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#8
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Frost Gate Guardian
Join Date: May 2005
Location: Australia
Guild: Slash Fail [ftl]
Profession: E/
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Quote:
Originally Posted by oljomo
Hi
Also a note, kinetic armour is impossible to cover, as every time it renews (ie every time you cast a spell) it becomes the "last enchantment cast"
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This is correct, unless you cast another enchantment spell while you already have Kinetic Armour on you, in which case the new enchantment you casted would get placed on top (but Kinetic will cover it again on your next spell cast)
An interesting thing to note about Kinetic Armour - if you have Soul Barbs on you while you have Kinetic Armour on you, every time you cast a spell and refresh Kinetic Armour, you will receive the damage from Soul Barbs. >_<!
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Apr 05, 2006, 12:54 PM // 12:54
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#9
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Forge Runner
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Quote:
Originally Posted by Francis Crawford
This reminds me of a related point on Kinetic Armor -- do you have to keep holding the +20% enchantment staff each time you cast a spell in order to have a 9+ second duration on it?
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Anybody know for sure?
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Dec 04, 2006, 06:37 AM // 06:37
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#10
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by Evil_Chyros
Type: Competetive PvP
Category: Tank
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NO!!!!!
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Dec 04, 2006, 06:41 AM // 06:41
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#11
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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thanks for the thread necromancy, yanman.
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Dec 04, 2006, 09:36 AM // 09:36
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#12
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Did not notice it...
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Mar 12, 2007, 04:49 PM // 16:49
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#13
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Ascalonian Squire
Join Date: Nov 2006
Guild: Union Of The Desolated [UoD]
Profession: E/
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youre energy will be gone way too fast
you need to think of something more energy effecient
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Mar 12, 2007, 09:19 PM // 21:19
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#14
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Graphic Shadow is casting Animate bone thread!
This build's far outdated, if you read the dates you would've noticed.
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Mar 12, 2007, 11:18 PM // 23:18
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#15
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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I kinda appreciate these thread necros because they remind me that as bad as the content is here now, it used to be much, much worse.
Closed regardless.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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