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Old Feb 24, 2007, 04:31 AM // 04:31   #1
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Default Seeping Wound

Is it just me or is Seeping Wound a rather overlooked elite. Ive been using it in Ra and Ta and to say the least it kicks ass.
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Old Feb 24, 2007, 04:35 AM // 04:35   #2
dgb
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[skill]Seeping Wound[/skill]
[skill]Conjure Phantasm[/skill]

If you could put either on an enemy, which would you choose?
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Old Feb 24, 2007, 05:00 AM // 05:00   #3
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Quote:
Originally Posted by Damion The Killer
Is it just me or is Seeping Wound a rather overlooked elite. Ive been using it in Ra and Ta and to say the least it kicks ass.
ya, adding a POTENTIAL 6 DPS to your dmg output is so worth investing your elite slot in...

its like the opposite of mending, but elite, and still not good.
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Old Feb 24, 2007, 09:03 AM // 09:03   #4
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8 DPS, because you always bring at least 13 CS.
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Old Feb 24, 2007, 03:31 PM // 15:31   #5
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It's an OKAY elite. More suited for PvE than PvP. Reason being PvE monsters have crazy regen and players usually dont bring crazy regen.. mostly big heals and since the degen maxes at -10.. it makes this a little less than useful.
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Old Feb 24, 2007, 04:08 PM // 16:08   #6
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i used it in AB, since it was the best hex i had

seeping wound
black spider strike or whatever
twisting fangs
black lotus thrust or whatever
blades of steel
+ deaths charge
shadow refuge
dash

ull max out the degen damage. so its dps is higher than shadow prison (but they can kite)

conjure phantasm costs twice as much, and is in a not amazing attribute line, so :/

assassins promise is better for pve, so you can sustain spike DPS near perminently
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Old Feb 24, 2007, 06:52 PM // 18:52   #7
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Quote:
Originally Posted by dgb
[skill]Seeping Wound[/skill]
[skill]Conjure Phantasm[/skill]

If you could put either on an enemy, which would you choose?
QFT

and that is why Seeping Wound is a useless elite.
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Old Feb 24, 2007, 10:32 PM // 22:32   #8
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And to combat those "conjure phantasm has twice the energy" people, it also has half the recharge and one more degen, which should even it out despite the smaller duration.
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Old Feb 25, 2007, 05:03 PM // 17:03   #9
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I hate those people - other ideas, opinions of their own. No good will come of it.

For what it's worth, I've been using this build for a few weeks and it works pretty well:

[skill]Dark Escape[/skill][skill]Jagged Strike[/skill][skill]Seeping Wound[/skill][skill]Black Spider Strike[/skill][skill]Horns of the Ox[/skill][skill]Signet of Toxic Shock[/skill][skill]Heart of Shadow[/skill][skill]Feigned Neutrality[/skill]

I've also used Seeping Wound with [skill]Hunter's Shot[/skill], to take down Shiro without getting too close - and it worked, so it can't be all bad!
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Old Feb 25, 2007, 06:48 PM // 18:48   #10
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Does Shiro move?
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Old Feb 25, 2007, 07:24 PM // 19:24   #11
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Enough. Only time he was still for long, was during the meditation thing. I did use sharpen daggers, in earlier attempts, but got annoyed with the lead time and having to keep it up.

Anyway, I had a ranger hero armed with "Poison Arrow", so it didn't really matter.
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