Feb 21, 2007, 12:54 AM // 00:54
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#1
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Pre-Searing Cadet
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Possible Decapiate Build
Hi im new to the forums and new to the two expansions (I dont even have them yet), but ive been playing prophecies on and off since it came out. Since i dont have the expansion yet i like to look at new skills and think of possible builds, but without being able to test them i want to post it here for you all to test.
Now dont flame me about my lack of knowlege on the expansions and im not saying this build will work, i dont even know if its been tried before. So dont flame me because i know 99% of you will say "decapitate sucks dont use it."
So without further ado...
P/W
Leadership: 14 (9+3+1)
Motivation: 7 (7+2)
Axe Mastery: 12
Tactics: 5
Skills:
Decapitate {E}
Glowing Signet
Anthem of Flame
Lyric of Zeal
"To the Limit"
"Make Your Time"
Signet of Aggression/Remedy Signet/(suggestions?)
Res Sig
The only reason it isnt W/P is because you need leadership =\
Ok...heres how it works...first you build up adren with a spear so you dont have to chase anyone, then you pick a target, perferable a weakened one and run up with your axe out, cast Anthem of Flame and Lyric of Zeal and then use Decapitate, right after decapiate cast Glowing Signet to gain 20e (14+6). With the energy gained use make your time and to the limit to fill your adren back up (almost full 1 more hit required for 8 adren). Rinse and Repeat.
Yes i know i have no snares or speed buffs so dont be a smartass, unless there is a viable one to use
Now before you start point out all the ways this build could fail, this is not a serious build its just a build trying to make decapitate a possiblity. so unless you have something that can improve this build dont say anything.
I dont care how it wont work i only care how it could work
If someone is willing to test it id greatly appericate it
-Mraw
p.s. be gentle its my first post
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Feb 21, 2007, 01:37 AM // 01:37
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#2
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Frost Gate Guardian
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Interesting way to make decapitate more effective without relying on weapon swaps. Could be worth trying but seems very inflexable, easy to shutdown and too long between 'spikes'.
I'd test it if I had time, but I don't think it will perform well. Good idea though.
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Feb 21, 2007, 01:41 AM // 01:41
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#3
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Pre-Searing Cadet
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Quote:
Originally Posted by Falrow
Interesting way to make decapitate more effective without relying on weapon swaps. Could be worth trying but seems very inflexable, easy to shutdown and too long between 'spikes'.
I'd test it if I had time, but I don't think it will perform well. Good idea though.
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Yeah, when I thought this up I meant it to be used as a deadly finshing spike on a target below 50%, also you could switch the Signet/Optional slot for Crit Chop and weapon switch for a nasty finishing blow.
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Feb 21, 2007, 01:45 AM // 01:45
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#4
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Banned
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decapitate sucks dont use it
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Feb 21, 2007, 01:55 AM // 01:55
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#5
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Pre-Searing Cadet
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Quote:
Originally Posted by tomcruisejr
decapitate sucks dont use it
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its never good when a 40 year old man (if you really are that old) is just as annoying as some preteen that would post the same crap you did.
unless you add more to your spam of a response
-mraw
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Feb 21, 2007, 02:36 AM // 02:36
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#6
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Banned
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Quote:
Originally Posted by Mrawskrad
its never good when a 40 year old man (if you really are that old) is just as annoying as some preteen that would post the same crap you did.
unless you add more to your spam of a response
-mraw
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my forum birthdate i just put without thought when i first registered on this forum.
and btw, decapitate sucks dont use it.
Last edited by tomcruisejr; Feb 21, 2007 at 02:38 AM // 02:38..
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Feb 21, 2007, 03:01 AM // 03:01
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#7
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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you have access to some warrior skills to raise adrenaline, im not very fond of wars (or paras) but i think "for great justice" might help you shorten the time inbetween spikes...enduring harmony would allow you to keep it up 30 out of 45 secs, might want to consider that... maybe flurry or aggressive refrain... its an interesting concept
Last edited by Trylo; Feb 21, 2007 at 03:05 AM // 03:05..
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Feb 21, 2007, 04:36 AM // 04:36
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#8
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Pre-Searing Cadet
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Quote:
Originally Posted by Trylo
you have access to some warrior skills to raise adrenaline, im not very fond of wars (or paras) but i think "for great justice" might help you shorten the time inbetween spikes...enduring harmony would allow you to keep it up 30 out of 45 secs, might want to consider that... maybe flurry or aggressive refrain... its an interesting concept
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yeah i thought about "for great justice" but i like "make your time" and "to the limit" because its only 5 more energy than "for great justice" and it gives u 7 out of 8 adren needed which i think is faster considering it has no snares or speed buffs
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Feb 21, 2007, 03:00 PM // 15:00
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#9
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Academy Page
Join Date: Aug 2006
Guild: Can't Touch [This]
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Meh, I think this is a build that looks awesome on paper but works really not that good when using it for real.
Seems like a pretty big chain for just 1 attack, though it works it would annoy the shit out of me to use it over and over.
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Feb 21, 2007, 03:31 PM // 15:31
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#10
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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ya...I agree with milan here.... so much effort for just one skill.... intuitive idea though
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