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Old Feb 08, 2007, 05:17 PM // 17:17   #21
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there is 1 really cool N/W build on caster and 1 on melee monsters made by necromancer o Necro Raiders


Soul/LT Meleemancer

Atributy :
16 Blood
10 Soul Reaping
9 Axe

Armor a Zbran:
Tormentor armor + HP sety
Axe - najlepsia victos, offhand recharge na blood +30hp
Ak radi zonglujete tak pomoze: Shield vs. piercing a rozne Axy vs. elemental/physical dmg

Skilly:
Soulleech alebo Life Transfer
Mark of Subversion
Shadow Strike
Vampiric Touch
Strip Enchantment
Signet of Lost Souls
Dismember
Ressurrection Signet

Popis :
Combo 1: stip ak treba, lt, mark - vs monks a */Mo
Combo 2: dismember, sstrike, touch a jeho kombinacia s kombom 1
Na udrzanie sa pri zivote spamujte touch ked sa da.

UPDATED: 7.11.2006 - Update, Vile Miasma uz nieje v blood. Sword je neefektivny kedze zabera skill naviac ktory je nahradeny signetom of lost souls.
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Old Feb 08, 2007, 05:28 PM // 17:28   #22
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I see no reason for Dismember, it forces you to melee. Just add Phantom Pain from the mesmer line and you'll get your deep wound along with the degen.
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Old Feb 08, 2007, 08:41 PM // 20:41   #23
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there is reason for dissmember cuz it reduce your hpby 20% so Soul leech and mark of subversion work faster=)
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Old Feb 08, 2007, 09:31 PM // 21:31   #24
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and you expose yourself with your weak armor
meleemancer ain't good casters and ain't good dmg dealers, I don't really see the point of running such builds (except for giving a good laugh to your enemy)

I would say its awesom, as are weapons on the first page of the "awesome weapon" thread...
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Old Feb 09, 2007, 01:36 AM // 01:36   #25
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Sigh, I wish someone could actually come up with half decent build for meleemancing.
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Old Feb 09, 2007, 04:02 PM // 16:02   #26
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[card]Contagion[/card][card]Dark aura[/card][card]verata's aura[/card][card]Wearying strike[/card][card]Signet of agony[/card][card]death nova[/card] [card]mystic regeneration[/card] [card]blood of the aggressor[/card]


this is a build I use in AB and its probably the closest you will get to melee with a necro...

usage is simple...

1. stack up the enchants they give healing with mystic....
2. make sure you keep up all your enchants.....
3. run in and use wearying strike and sac life skills....
4. the skills synergise to dish out damage....
5. If they get you in the end...they get a fun surprise
6. If you face a minion master...use veretas to frustrate the fire out of him


its not the greatest melee build...but it sure it fun... the thread is in this forum somewhere
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Old Feb 12, 2007, 04:44 PM // 16:44   #27
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I have played a half dozen or so N/W builds over proph + factions and I have found that they can be very effective in the right situations.

First off just because necro's are not a high damage dealing class does not imply that they cannot hold their own against one. The primary strength of a blood necro is its ability to fight off high damage with health gain. A well mixed blood spiker / melee setup will provide for quite a bit of fun in PvE as long as the player is sensible about managing his or her health.

Bleeding + the normal degen effects of blood magic and curses can ruin any opponents day, stripping armor can raise the melee damage output of the necro as well.

Melee necros can be very effective in AB and in general PvE, however they have trouble in small group PvP.


Summary for all you tl;dr people: Melee necromancers can work very well if played well, bleeding + degen, weaken armor + high dmg melee weapons, and high health gain to shore up for lack of armor.
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Old Feb 12, 2007, 11:15 PM // 23:15   #28
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Default n/w

Atrabutes: Tactics 10 Sword 10 rest into death
I have used this build in pve as a fast way to kill targets while being a N/W

now using this build you can kill all the Masters in the training are quite fast, to add to that you can also take on 3 white mantal knights and kill them in standing combat, However I have a Blood warrior build that works alot better then the death one.
This build works well in one on one and can take down casters pritty fast. It is more of a Stab gash cast, cast, Final thrust and let the degen do the rest if they don't die build.
I enjoy this build in pve... in pvp its fun to use and you will kill alot of people, but chances are you are going to get owned really fast now with some of these new classes and skill changes.

Skills are: Sever,gash,Viralence{Elite},Taste of Pain,Vile Miasma ,Final thrust, Shield stance, Rez

your main goal is to exploit the under 50% by useing deep wound and degen to lower them under 50%. When you do this you stab them or cast Vile on them and they eather run( cast on them and they will die), heal(repeat the skill list again untell you die or they die), or stand there like a moron and freak out because 2 condtions turn into 5 condtions in less then a second and they don't know what to do.

fun build for pve and some pvp but thats about it.
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Old Feb 19, 2007, 09:49 PM // 21:49   #29
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I read those posts and I can see lots of N/W hate. Can't blame you tho - most of them don't work. If you go melee with primary caster profession then better think what is the purpose? If you act like a warrior then you should be survive as good as one or deal more damage. If you deal less damage then you should survive even better. If you suck at surviving part and the damage is not so great either then... then we got bad build. Unless it disables the enemy or something.

Anyways, I have played N/W for almost a year now, I think. And my build works. It really does. It endures most things better than most warriors and damage is about same. It just works different. About damage speed... on that testing isle where armor 4 barrels are. I can kill 100 armor barrel with 11-14 seconds. Depends on what build variation I use. And I can also make 3 barrels lay down at once. That's killing 3 of them in 30 sec. I can also kill all those "master" NPCs. I think it's not bad. I have killed lots of bosses as N/W. Had to do modifications for most of them though. I have done lots of duelling vs. different professtions. And lost to one build - it was dervish. Warriors are easy kills. Can even be done if they use 2 ripostes and gladiators defence... poor bastards. Mesmers can be pain but I never actually lost to them. All those anti attack hexes... darn.

How well does it survive? It's hard to tell. We did Riverside Province mission with two N/Ws only on bonus. I did Ring of Fire mission with 3 N/W and one ranger. It's lots of fun in pvp like in AB. Because that build don't need monk support... mostly. So I can go to killing spree. Though in fully working team build I would prefer warrior in pvp because it can deal faster direct damage if monk babysits it. If I'm sure that I got monk backup.
It also works on heroes. I did Final Assult and general Sorrow's Furnance without quest. About 20 times with N/W, SS, MM and a healer monk. It worked great. What I can't do with this team of 4 is Orozar quest. But I only tried once. Maybe I can if I can tweak the team build. Btw Ring of Fire and SF experiments were done with heroes not players.

I'm not going to post that build here. I'm pretty sure that I posted it's "beta" version over 6 months ago but got no feedback so I kept it for my own use and for my guild. We use them ofter as melee heroes because they surivive good and kill at same time. Besides.. it would be pain to write it down again and explain in detail. It uses quite specific equipment.
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Old Feb 20, 2007, 01:04 AM // 01:04   #30
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Saying you had a really good N/W build and ending it with "I'm not gonna post the build" is kinda awkward

[skill]Barbed Spear[/skill][skill]Merciless Spear[/skill][skill]Augury of Death[/skill]

These skills have completely killed meleemancers. There isn't any reason to be one anymore. A spear necro is better now. A dagger-nec using Barbs makes a decent meleemancer, but it's nothin great.
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Old Feb 20, 2007, 02:57 AM // 02:57   #31
dgb
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Quote:
Originally Posted by Halfthought
Sigh, I wish someone could actually come up with half decent build for meleemancing.
There are none.
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Old Feb 21, 2007, 07:02 PM // 19:02   #32
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Quote:
Originally Posted by Cathode_Reborn
Saying you had a really good N/W build and ending it with "I'm not gonna post the build" is kinda awkward

[skill]Barbed Spear[/skill][skill]Merciless Spear[/skill][skill]Augury of Death[/skill]

These skills have completely killed meleemancers. There isn't any reason to be one anymore. A spear necro is better now. A dagger-nec using Barbs makes a decent meleemancer, but it's nothin great.
I said I posted the build before but I got NO feedback so I dropped it... why should I post it at all? But if any of you is interested then the guide is here: http://www.hot.ee/tromurg/nw.html

But you need right equipment (No running around with focus items and 20% longer enchantments swords!!!). Else it may not work. General idea is to reduce the damage with high armor (91 vs. all) and heal it out with life steal and Blood Renewal.
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Old Feb 21, 2007, 08:16 PM // 20:16   #33
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There is NO good reason to go smacking away at things with a necro. Stand back and cast your hexes, this isn't Diablo 2.

As for claw's build, a more typical dark bomber runs something like this-

[skill]aura of the lich[/skill][skill]touch of agony[/skill][skill]wallow's bite[/skill][skill]plague touch[/skill][skill]dark aura[/skill][skill]blood renewal[/skill][skill]contemplation of purity[/skill][skill]resurrection signet[/skill]

with slot 7 being optional, CoP, a speed boost, or mystic regeneration are all good choices. In AB slot 8 should always be a speed boost of some sort.
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