Jan 24, 2007, 10:36 PM // 22:36
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#2
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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wouldnt this work just as well on a W/N...?
its a good combo, i personally would use signet of lost souls because of its ... awesomeness though
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Jan 24, 2007, 10:39 PM // 22:39
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#3
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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There are no awesome N/W builds. Stop trying to put melee weapons on necros.
__________________
People are stupid.
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Jan 24, 2007, 10:42 PM // 22:42
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#4
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Banned
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This for PvP? If it is, then stop. A warrior does a better job killing than a N/W will. If PvE, go nuts with whatever set up.
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Jan 24, 2007, 11:10 PM // 23:10
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#5
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Another meleemancer build...just put your flame retardant suit up.
I personally like the concept and it's probably fun to play with - unfortunately, the other posters are right in that there really isn't any advantage (and a host of disadvantages) that this build has in relation to a primary warrior's build.
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Jan 25, 2007, 02:46 AM // 02:46
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#7
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Krytan Explorer
Join Date: Jan 2006
Location: Where I sleep
Guild: The Almond Brothers [Bros]
Profession: N/
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I think I went up against a build like this in AB...I pwned the guy...big time and he hardly did any dmg to me. I was using a Necro blood build that heals(a little) and was enough for me to kill him without my health getting below 90%...just listen to Savio Necros shouldn't melee. I did for a while and thought it was cool...then I found alot of stronger builds that are for necros...leave the axes for the tanks and go and pick up your staff and pwn once more.
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Jan 25, 2007, 05:48 AM // 05:48
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#8
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Ascalonian Squire
Join Date: Apr 2006
Guild: Demi Lords
Profession: N/
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The N/W gets no love cause of too many noob builts.
I've made afew N/W that can perfectly go against 2 Warriors. Just that there are better builts out there to do the same job.
I do love the feeling when the warriors rush into the necro holding a sword just to end up dead. Cold weapon + flurry + shivers + faintheatedness does a good shut down job until they start kiting.
your built relies too much on warrior skills that you are better off being a warrior primary
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Jan 28, 2007, 05:29 AM // 05:29
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#9
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Ascalonian Squire
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I started a N/W a couple of days ago and love it. It's the first caster I've made that has lasted this long (level 11) without me giving up on it because I'm useless with casters. But I guess apart from the higher energy there's no real reason why he can't be a W/N (unless I'm missing something - I'm not one of those people who can automatically pick a reason why a build wouldn't work out of thin air).
Last edited by KingSpiffo; Jan 28, 2007 at 08:42 PM // 20:42..
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Jan 28, 2007, 11:26 AM // 11:26
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#10
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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Quote:
Originally Posted by Paddatoochie
13 Blood Magic (9+3+1)
12 Axe
9 Soul Reaping (8+1)
Dismember
Cleave
Critical Chop
Vampiric Touch
Mark of Fury
Burst of Aggression
Plague Touch
Resurrection Signet
Okay this build is simple. Cast Mark of Fury on your target, usually a Monk or Mesmer. Then go up, hit Burst of Aggression, and spam Cleave, Critical chop and Dismember, it does really nice damage before Burst of Aggression takes it away. Then you can keep on hitting them. Vampiric Touch is for extra damage, and a heal. Also nice for going through Reversal of Fortune.
Try it and tell me what you think.
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wow...a bad meleemancer build
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Jan 30, 2007, 06:18 AM // 06:18
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#11
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Necromancer + Melee = MM fodder for another Necromancer. No excuse to melee wtih it.
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Jan 30, 2007, 06:27 AM // 06:27
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#12
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Wow, how many hits can you get in within the 5 seconds of Burst of Aggression.. >_>
No more meleemancers..
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Feb 01, 2007, 09:22 PM // 21:22
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#13
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Frost Gate Guardian
Join Date: Oct 2005
Location: Oklahoma
Guild: *{HO}* Heavy Ordinance
Profession: W/Mo
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I've seen a few good ones, but they were using the axe more for the use that they can get in there and touch. With a staff you often don't chase with hitting space... lol
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Feb 01, 2007, 09:26 PM // 21:26
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#14
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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I suggest to swap burst for frenzy and cleave for eviscerate
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Feb 05, 2007, 04:40 AM // 04:40
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#16
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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How does this build work anyway? Burst of Agression last what, 5 seconds? That's not nearly enough time to both charge up Cleave and unload it, and especially Dismember. If it's not for charging up Adrenaline, what's it for? Unloading a weak 2-3 hit combo?
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Feb 06, 2007, 12:05 AM // 00:05
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#17
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Academy Page
Join Date: Jun 2006
Location: CA
Guild: Flaming Turtles
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Quote:
Originally Posted by Cherng Butter
How does this build work anyway? Burst of Agression last what, 5 seconds? That's not nearly enough time to both charge up Cleave and unload it, and especially Dismember. If it's not for charging up Adrenaline, what's it for? Unloading a weak 2-3 hit combo?
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Mark of Fury adds one strike of adrenaline for every hit. This allows you to build up adrenaline even faster, and thus it is just enough time to charge up and unload cleave and dismember.
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Feb 06, 2007, 12:17 AM // 00:17
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#18
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Academy Page
Join Date: Sep 2005
Guild: Dragonic Killers
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Necro Raiders are the only people I have seen with a decent N/W build.
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Feb 07, 2007, 01:30 AM // 01:30
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#19
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Forge Runner
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Quote:
Originally Posted by Hex Nexus
Necro Raiders are the only people I have seen with a decent N/W build.
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Even then, the only purpose of their N/W was to have a source of deepwound.
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Feb 07, 2007, 04:04 AM // 04:04
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#20
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Just say NO to wannabe warriors!
^_^"
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