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Old Jan 20, 2007, 03:49 PM // 15:49   #21
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After I saw this I knew I had to pump out my first heroe ranger really fast.
wow
Certainly a huge uber damager.
Guys is there anyway to get this ranger doing synergy with a paragon?
I"M runnin now a paragon warrior/toff build with Searing energy Zhed and while a MM rounded out the super high damage of this team build, the switching out of a mm fer this archer is a bit more of a my style team build.
Anyway to get this kind of a ranger/rit doin synergy with Burning bein done from everyone on the team by a paragon?
Or even synergy for a searing Flames Ele?
*takes out timer*
HOw long till the nerf?


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Old Jan 20, 2007, 04:12 PM // 16:12   #22
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Urgoz? Where?

I'm in.

Oh and I think we'll see a nerf on this sometime soon, so let's get cracking
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Old Jan 20, 2007, 04:42 PM // 16:42   #23
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In the spirit of the test weekend, I think Splinter Weapon should be changed to (after the weekend, please) only 1 arrow per attack, or, if using an attack skill, one arrow per attack skill. That way the closest youd be able to get to unloading them all at once is Quick Shot + Savage Shot.
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Old Jan 21, 2007, 06:23 PM // 18:23   #24
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Here is a bit better proof of concept. No buffs other then FW and Splinter Weapon:



There were 12 trolls. There are fourty four -41's in that picture, because I only got 4 actual arrows with Splinter Weapon (Channeling 12), though Barrage hit 6 times. 44 = 4*(12-1)

44*41= 1,804 damage from Splinter Weapon alone. Leet.

Last edited by ubermancer; Jan 21, 2007 at 06:54 PM // 18:54..
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Old Jan 21, 2007, 09:13 PM // 21:13   #25
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Couldn't this be used to make for an extremely powerful Ranger Spike? Not for HA since you'd be stuck for numbers, but as GvG. Oh wait, forgot this was only to adjacent foes.... ignore that.

And perhaps now would be a good time to unlock Razah on my ranger

Last edited by Evilsod; Jan 21, 2007 at 09:15 PM // 21:15..
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Old Jan 21, 2007, 09:32 PM // 21:32   #26
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Quote:
Originally Posted by Chamber Asgardian
deng it, why'd you have to post this. Now there's gonna be dozens of Ranger/Rt's and the original people who used this build like me are gonna look like copying noobs. I've been using R/Rt w/ barrage since factions came out now everyone will use this. Then Splinter Weapon will be nerfed in time .

- Keep the good things for yourself, and let those not as bright find their own secrets
... i'd been contiplating using splinter weapon with barrage but since It only worked on one attack before I never found it usefull. Since the buff I have been pwning with all sorts of sin and ranger builds using it.

Barage and death blossom with splinter weapon = lots of aoe damage.
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Old Jan 21, 2007, 09:32 PM // 21:32   #27
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So what happens when you get a Necro to Arcane Echo MoP onto 2 of the targets that get hit?

Wheeeeee.

EDIT: I went and answered my own question:

That's of course only the damage from my view, after one round of barrage. I had 18 Curses, and it woulda been 42s popping up if I hadn't used AtB. Jin had 14 Marks and 12 Channeling. Sorry for all the stuff cluttering the screen, but I guess you get to see everything I did to set up. It's probably kinda difficult to coordinate in a real situation. Although it'd be very impressive if you could do it to the trolls or something.

@Amy Awien: Yes, I'm aware it only works on physical damage. However, because I Arcane Echoed it, the 2 targets in the center had the hex on them, letting it trigger twice. I'm kinda confused as to why there are 10 46s though...I thought it would've been less.

Last edited by whobitz; Jan 21, 2007 at 10:23 PM // 22:23..
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Old Jan 21, 2007, 09:38 PM // 21:38   #28
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Mhh, [wiki]Mark of Pain[/wiki] works when the target recieves physical damage, so likely only on the arrow.
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Old Jan 22, 2007, 12:23 PM // 12:23   #29
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wew, if mop had worked for the splinter dmg then you know that something would be nerfed.
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Old Jan 22, 2007, 02:59 PM // 14:59   #30
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Did it cause scatter?
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Old Jan 22, 2007, 03:20 PM // 15:20   #31
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I didn't do a whole lot of testing, but it seemed like on the second volley, mobs would scatter.
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Old Jan 22, 2007, 03:58 PM // 15:58   #32
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Quote:
Originally Posted by Chamber Asgardian
deng it, why'd you have to post this. Now there's gonna be dozens of Ranger/Rt's and the original people who used this build like me are gonna look like copying noobs. I've been using R/Rt w/ barrage since factions came out now everyone will use this. Then Splinter Weapon will be nerfed in time .

- Keep the good things for yourself, and let those not as bright find their own secrets
ROFL!! You can't be serious. Do you honestly think that this was some sort of secret combo that no one would think of on their own? After reading the update, I saw this potential and tried it out on my ranger just as I'm sure tons of other rangers did.

I tried this out in a 5-man bp run in SF, but I think that I actually prefer my standard R/Mo build since there's not really anything that's worth dropping out of that build. This skill combo is amazing though.

@ Snipious: I only really tested this out a little bit, but I did notice a little scatter at times when using this, but I'm not sure if it was from Splinter Shot.
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Old Jan 22, 2007, 04:58 PM // 16:58   #33
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^ That's from Splinter Weapon - it cause the same kind of AoE scaterring than Sand Shards if you see what I mean.
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Old Jan 22, 2007, 05:03 PM // 17:03   #34
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Quote:
Originally Posted by SnipiousMax
Did it cause scatter?
I'm assuming it works either the same as all AoE or the same as all mobs react when attacking at melee and begin to take heavy damage.

They'll either scatter instantly. Or scatter when they get to lower health (at least below 50%).

Yeah like Sand Shards as Mad said just as i was posting

Archon. The funny part about the coment you quoted been the skill changed massively recently and he's acting like its been his build since Factions
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Old Jan 23, 2007, 01:37 AM // 01:37   #35
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No,It was a build I used since Factions. I took the "L" the last time I mentioned it. Now, finally,it works as I wanted it to.

And the nerf talk is ridiculous. They gave it to us like this, so why nerf it? THEY made it do this after it never did. If they take it away now, then why give it in the first place?
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Old Jan 23, 2007, 02:01 AM // 02:01   #36
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Quote:
Originally Posted by Darkpower Alchemist
No,It was a build I used since Factions. I took the "L" the last time I mentioned it. Now, finally,it works as I wanted it to.

And the nerf talk is ridiculous. They gave it to us like this, so why nerf it? THEY made it do this after it never did. If they take it away now, then why give it in the first place?
Erm... it may seem like Anet don't fully understand how long a weekend is. But these changes were suppose to be for the Weekend. Just to see how things would be used. Technically they never fully gave it us, so they can do what they like with it.

Its not like this sorta combo will get abused. In PvP if you stand that close you deserve to be caught in a multi-spike. Hell, they gave it Necromancers in the form of Opressive Gaze and didn't so much as try and stop it. In PvE if it causes scatter that quickly its likely to not be favoured all too heavily. Might be fun for a guild trip or something, but in a pug, i doubt it'll take off... you may get the odd R/Rt trying to utilize it every now and then though.
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Old Jan 23, 2007, 02:02 AM // 02:02   #37
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It does cause scatter on groups of 4 or more... Was bored earlier so a friend and i went to UW. Him with his 55 monk and me with my Splinter Weapon Barrager.

On groups of 3 or 2 Aataxe it works like a charm! Though it does require some target switching, to evenly dish out damage so you don't have one staggler left over. Doesn't take too long either but it's still slower than an SS!
When it came to fighting the single attaxe it took a while to kill him spammming just barrage and throwing in a condition here and there... So maybe if the monk has space a smiting skill could help, or if the Ranger took afew more powerful single bow attacks?
We cleared all the Aataxe then disposed of the Graspings easily and quite fast... Then the monk had to go so we never got to test it on the smites!

It's in incredibly easy as it's just spamming two skills...

Skills i was using were...
Barrage
Splinter Weapon
FW
Apply Poison(for single aatxe)
Flesh of my flesh(hard res)

So as you can see theres still room for 3 more skills
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Old Jan 23, 2007, 07:44 AM // 07:44   #38
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Since you've invested in Channeling, maybe [wiki]Nightmare Weapon[/wiki]?
And there'd be some agressive spells in Channeling,
like [wiki]Gaze from Beyond[/wiki] and [wiki]Wielder's Strike[/wiki].
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Old Jan 23, 2007, 09:45 AM // 09:45   #39
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Quote:
Originally Posted by Amy Awien
Since you've invested in Channeling, maybe [wiki]Nightmare Weapon[/wiki]?
And there'd be some agressive spells in Channeling,
like [wiki]Gaze from Beyond[/wiki] and [wiki]Wielder's Strike[/wiki].
Was tempted to suggest that but i know next to nothing about Rit's! Those skills could do a job i think!
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Old Jan 23, 2007, 09:49 PM // 21:49   #40
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I tried this out this morning in the Domain of Secrets: three rangers, myself, Jin and Margrid all equiped with this build, a necro with OotV and MoP, two healers, the motivation Paragon and the dervish henchies.

Here are some impressions. The first damage was always impressive, although the Margonites immediately spread themselves to preclude a second devasting shot. Also, Jin and Margrid weren't particularly good at coordinating splinter weapon with their Barrage, although obviously I could intervene manually.

The build necessitated dropping my IAS (flail), although I could have replaced it with Lightning Reflexes and execution entails both the cost of invoking Splinter Weapon as well as Barrage.

For all those reasons, my sense is that it's interesting, possibly devastating in situations where groups remain together, but unlikely to merit a nerf. Amy Awien's suggestions for augmenting it with other channeling skills is interesting and I'll probably invest it that later.

Nevertheless, it doesn't seem likely to be the basis for a versatile build one might run to address a variety of situations.
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