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Old Jan 20, 2007, 12:17 AM // 00:17   #1
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Default Crazy Barrage/Splinter Synergy



Ill save you the trouble of adding all that up - its 556 damage total. Here is my bar:

Favorable Winds, Splinter Weapon, Barrage, Savage Shot.

I used a 16 Blood Magic hero with Order of the Vampire as well, and a Vampiric Flatbow of Fortitude.

Splinter Weapon was only at 12 Channeling, it can go up to -53 damage. This can create some crazy spike scenarios, especially in PVE B/P groups. Typically you have the foes balled up. Once thats achieved, its easy to have everyone just hang tight while the Me/Rt Mantra of Recovery Arcane Echo Splinter Weapon spammer (you call me crazy...) gives everyone a copy of the weapon spell (which lasts 41 seconds at 12 channeling), then, bam, barrage.

Splinter Weapon can give you up to 5 uses at 14 Channeling. That means that if 5 foes are balled together, you will deal 50*4*5 damage. THATS A THOUSAND DAMAGE.

Lets say things get crazy, and you get one of those piles of like 12 foes like you do in Urgoz at some points. You deal Barrage damage to half the foes, plus FW and Orders. This is alot of damage to begin with. Now imagine a Barrage-spike, with 6 (just 6!) Rangers that have a 15 Channeling Splinter Weapon on them.

Number of rangers * splinter damage * number of arrows with splinter on them * number of adjacent targets per arrow = 6 * 50 * 5 *11 = 300 * 5 * 11 = 1500 * 11 = 16,500 damage

Sixteen THOUSAND damage. Armor ignoring, instantaneous damage. Over only 12 targets. Thats 1,500 damage per target. Thats an instant, aoe killer.

So, who wants to do Urgoz with me and my Channeling Rit? =D

EDIT: The screenshot was one Barrage+Savage, and the target was at full health before. And I was being serious about wanting to do Urgoz - my Ritualist's name is "False Saint Ajora".

Last edited by ubermancer; Jan 20, 2007 at 12:24 AM // 00:24..
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Old Jan 20, 2007, 12:23 AM // 00:23   #2
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yes you are crazy
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Old Jan 20, 2007, 12:26 AM // 00:26   #3
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I believe you misspelled "Splinter Weapon" for "Splinter Shot" and visaversa.

Edit: I can heal for Urgoz.

I'm wrong.

Last edited by Nilator; Jan 20, 2007 at 12:48 AM // 00:48..
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Old Jan 20, 2007, 12:27 AM // 00:27   #4
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Man...

I'm speechless.

Count me in for Urgoz
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Old Jan 20, 2007, 12:28 AM // 00:28   #5
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Quote:
Originally Posted by Nilator
I believe you misspelled "Splinter Weapon" for "Splinter Shot" and visaversa.
No intentional mention was made of Splinter Shot. I did, however, typo Weapon for Shot. I dont see Splinter Shot being a good use of Splinter Weapon.

(okay, any time I say splinter shot in the future, i mean splinter weapon)

Last edited by ubermancer; Jan 20, 2007 at 12:33 AM // 00:33..
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Old Jan 20, 2007, 12:35 AM // 00:35   #6
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Check my Edit2 plz. Splinter Weapon is only applied to the first attack.
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Old Jan 20, 2007, 12:40 AM // 00:40   #7
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Quote:
Originally Posted by Nilator
Check my Edit2 plz. Splinter Weapon is only applied to the first attack.
Thats from the original wiki entry. Splinter Weapon only affected one attack on Barrage because... well, it only effected one attack, period. It now affects multiple attacks. It seems logical that each strike of an arrow would trigger Splinter Weapon now.

edit: look at my screen shot. I only fired 3 arrows on the barrage (top line). There are 5x -41's up there. This supports my model. The first arrow hit the practice target splintered to two, second hit adjacent to foe target, splintered to one, and the third arrow hit adjacent target and splintered to two.

Last edited by ubermancer; Jan 20, 2007 at 12:43 AM // 00:43..
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Old Jan 20, 2007, 12:41 AM // 00:41   #8
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Count me in. (As a monk, what else..)
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Old Jan 20, 2007, 12:42 AM // 00:42   #9
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Hmm. Off to try it!
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Old Jan 20, 2007, 12:43 AM // 00:43   #10
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Just to make it clear: Splinter now affects the next 1...5 attacks. Each arrow of barrage counts as 1 attack. So if you use barrage and hit 6 foes, Splinter will trigger 5 times. If you hit 2 targets, then 4 tagets, Splinter will trigger for the 2 first targets, then 3 out of the 4 next targets.
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Old Jan 20, 2007, 01:03 AM // 01:03   #11
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Yeah, tried it. Definetly works as ubermancer said it would. Quite well also.
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Old Jan 20, 2007, 01:11 AM // 01:11   #12
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I can get around 450 damage easily with only 3 targets.
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Old Jan 20, 2007, 01:19 AM // 01:19   #13
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<< count me in for urgoz aswel
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Old Jan 20, 2007, 02:13 AM // 02:13   #14
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awww.... let me say... anet will nerf this, we don't ever get anything fun... -.-
well while we are talkin about Sweapon and barrage, here is my new single barrage build for PvE purpose

R/Rt
marksmanship 16 (12+1+3)
expertise 9 (8+1)
channeling 10

skills:
1.barrage
2.cross fire
3.Splitter weapon
4.Nightmare weapon
5.speed boost
6.whirling defense
7.Fav wind
8.res
(bow with zealous mod)

Sight... this is exactly what we have been wishing for since factions came out...
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Old Jan 20, 2007, 02:29 AM // 02:29   #15
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deng it, why'd you have to post this. Now there's gonna be dozens of Ranger/Rt's and the original people who used this build like me are gonna look like copying noobs. I've been using R/Rt w/ barrage since factions came out now everyone will use this. Then Splinter Weapon will be nerfed in time .

- Keep the good things for yourself, and let those not as bright find their own secrets
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Old Jan 20, 2007, 03:19 AM // 03:19   #16
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Quote:
Originally Posted by Chamber Asgardian
the original people who used this build like me are gonna look like copying noobs.
Thats kinda cute, almost. You do know that this skill's functionality was just changed to be useful (though probably entirely too useful) like a few hours ago, right? And barring the unforseen, that I was the first one to post it / mention its effects.

Things get nerfed, thats the nature of the game. Cant stop it, but thats okay, new things will pop up. I think its cool when things that I come up with get nerfed. I have been working on building a personal resume of GW nerfs that are attributed to me.

Like just this morning, I found a way to use Protective Bond in farming again. I havent perfected it yet, but Ill let you guys know when I get around to it (my physics prof. is kinda going overboard, so that might be a while)
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Old Jan 20, 2007, 06:08 AM // 06:08   #17
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nice. I've been running R/Rt since a week after Factions, and while Brutal weapon/Barrage was always a fun time, it looks like Splinter Weapon is now where the fun is.
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Old Jan 20, 2007, 08:20 AM // 08:20   #18
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Urgoz? I'm in...(I'm dazra off gwiki =P )

My necro is to HzH, my monk will be soon I could prolly speed run my ranger there too

IGN - Dazra Deathbringer
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Old Jan 20, 2007, 09:18 AM // 09:18   #19
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Splinter Weapon is almost as usefull without barrage, 4~5 attacks get +30 damage. Well, with barrage you could do it as frequently as you have energy. Could be nice with Quick Shot and Needling shot based builds as well, 120 bonus damage for 5 energy is not bad at all.
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Old Jan 20, 2007, 03:26 PM // 15:26   #20
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No, see, it only works on foes ADJACENT to your target, not the target itself, which is why Barrage works so well with it.

What I find most amusing is that this is what some people thought Splinter Weapon would do with barrage and were like "OMGWTFBBQ?" And now it really DOES do that . . . well, use it while it's hot, just like that Deadly Haste bug (although this is a LOT more legit than that bug).
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