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Old Feb 26, 2007, 06:28 PM // 18:28   #1
Jungle Guide
 
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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Default tankassin? :O

shoot me, i got bored

1.critical defenses
2.jagged strike
3.malicious strike
4.wild strike
5.critical strike
6.vital boon
7.conviction
8.shadow refuge

13 crit, 12 dagger, 7 shadow, 6 earth (or other way round) (all minor)

damage is poor, defenise is good with this build (hence the name)

equipment = daggers of enchanting, +al or health armour, +10hp on spare armour piece

should add up to around 600health, and 104 armour, and 75% chance to block melee attacks

480 + 41 (being resonable a major rune) +10 +64 =595 hp
70+10+24=104

maybe doing 14 crit, 11dagger, 8 earth and 3 on shadow is better..
critical defenses up for 10 +20% = 12, and hitting the +3 regen on conviction..

and yeah, i know a sin's place is awsome spike damage :P
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Old Feb 26, 2007, 06:43 PM // 18:43   #2
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Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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It'll work in PvE, the same place where presearing armour also works.
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Old Feb 26, 2007, 07:08 PM // 19:08   #3
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even then... If I read his build I would kick his 'tankass' out of the party.
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Old Feb 26, 2007, 08:09 PM // 20:09   #4
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Guild: The Krimzon Odyssey [KO]
Profession: A/
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I always use a similar build to this in PvE, but I take out Malicious Strike and stick Moebius Strike in. Or just put Twisting Fangs or something and use that every once in a while.

A good attack chain would be something like this:

[skill]Golden Phoenix Strike[/skill][skill]Critical Strike[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill]

Death Blossom and Moebius Strike is probably the best PvE combo an Assassin can get now. and this keeps Critical Strike for e-management and a single enemy attack.

If you dont like GPS, take out that and Critical Strike and put in Jagged/Unsuspecting Strike and Wild Strike to get this:

[skill]Jagged Strike[/skill] OR [skill]Unsuspecting Strike[/skill][skill]Wild Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill]
Now just pick a target, use the first 2 skills as a spike, and spam MS and DB to take out mobs very quickly.

Last edited by Samurai-JM; Feb 26, 2007 at 08:15 PM // 20:15..
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Old Feb 26, 2007, 08:43 PM // 20:43   #5
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Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by pingu666
shoot me, i got bored

1.critical defenses
2.jagged strike
3.malicious strike
4.wild strike
5.critical strike
6.vital boon
7.conviction
8.shadow refuge

13 crit, 12 dagger, 7 shadow, 6 earth (or other way round) (all minor)

damage is poor, defenise is good with this build (hence the name)

equipment = daggers of enchanting, +al or health armour, +10hp on spare armour piece

should add up to around 600health, and 104 armour, and 75% chance to block melee attacks

480 + 41 (being resonable a major rune) +10 +64 =595 hp
70+10+24=104

maybe doing 14 crit, 11dagger, 8 earth and 3 on shadow is better..
critical defenses up for 10 +20% = 12, and hitting the +3 regen on conviction..

and yeah, i know a sin's place is awsome spike damage :P
*BANG!*

/joking

You are defeated by defenses (blocking), conditions (bleeding, disease, blindness) and hexes (like empathy).

No Rez? Do you still expect to die first?
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Old Feb 26, 2007, 08:49 PM // 20:49   #6
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Guild: The Krimzon Odyssey [KO]
Profession: A/
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Quote:
Originally Posted by Pick Me
*BANG!*

/joking

You are defeated by defenses (blocking), conditions (bleeding, disease, blindness) and hexes (like empathy).

No Rez? Do you still expect to die first?
So does every build without Expose Defenses, Signet of Malice, and Inspired Hex or something of those sorts. Every build has weaknesses, and those listed above are the most common amongst nearly all melee classes.
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