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Old Nov 19, 2006, 06:40 AM // 06:40   #21
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Dropping the best hard rez in the game (glyph of sacrifice+rez chant) to bring a stance in an effort to speed up a 2 second recharge spell is probably not a good idea.

Also, a guess on attributes would be:
16 fire
10 e storage
rest in wilderness survival.
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Old Nov 20, 2006, 08:18 PM // 20:18   #22
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Somebody mentioned why not putting mark of rodgort in the build.

I tested it out, it's a brilliant idea.

First Cast mark of rodgort on the mobs, then keep spamming SF and glowing gaze with serpent quickness on. You will see that the enemy will always on fire + 100+ dmg from SF everytime you cast it for 30+ seconds. No enemy can survive that. Much better than meteor shower.
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Old Nov 20, 2006, 08:27 PM // 20:27   #23
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Quote:
Dropping the best hard rez in the game (glyph of sacrifice+rez chant) to bring a stance in an effort to speed up a 2 second recharge spell is probably not a good idea.
It's actually a noticeable increase in damage. In organized PvP I'd choose a secondary with more utility, but it's a viable choice.

My original motivation for including SQ in SF builds was to be able to cast glyph twice every 45 seconds and use GG more often-however given that attunements are currently bugged to give 6E back for 15E spells that isn't really necessary.
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Old Nov 23, 2006, 09:07 PM // 21:07   #24
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Mark of Rodgort is very useful for bosses as you can keep them on fire until they die with searing flames always doing dmg instead of burning. Also, if your running low on energy just cast mark of rodgort on an enemy, hit it once with your wand then spam glowing gaze. You will be able to get all of ur energy back.
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Old Feb 21, 2007, 04:28 AM // 04:28   #25
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I cant believe nobody said Archane Echo.....echo Meteor Shower cast first then glyph of sac the second. Just my personal faveourite. also works extremely well with the Savannah Heat build.
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Old Feb 21, 2007, 05:24 AM // 05:24   #26
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I can. Arcane Echo + MS is a waste, awkard, and more often than not, useless.
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Old Feb 21, 2007, 05:35 AM // 05:35   #27
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Quote:
Originally Posted by Greygon
What about throwing Mark of Rodgort in there?
why?? theres no point, searing flames burns them long enough and its kinda spammable

Quote:
Originally Posted by Katari
My suggestions:

Resurection Signet-> Resurection Chant or Sunspear Rebirth Signet (Unless you don't have NF of course :P)
-Resurection Chant+Glyph of Sacrifice=fun. Mid-combat resurects FTW.

Glyph of Elemental Power->Glyph of Lesser Energy
-Because waiting for energy to recharge sucks

Fireball->Meteor
-Because nothing else you have causes exaustion, Meteor is otherwise cheap (so you don't worry about its energy cost) and has a nice knockdown.

If you want to have fun with Resurection Chant, replace AoR with Glyph of Sacrifice. If not, then just stick to a Signet. Unless for some strange reason nobody else in your party has it, then Rebith might be a good idea.

At any rate, the added e-managment of GoLE, and Meteor (cheaper than Rodgorts/Fireball) lets you rush from mob to mob with zero energy concerns.
he wouldnt have searing flames w/o nightfall...
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Old Feb 21, 2007, 05:43 AM // 05:43   #28
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sorry double posted my comps acting up on me
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Old Feb 21, 2007, 06:27 AM // 06:27   #29
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Quote:
Originally Posted by Thom Bangalter
Dropping the best hard rez in the game (glyph of sacrifice+rez chant) to bring a stance in an effort to speed up a 2 second recharge spell is probably not a good idea.

Also, a guess on attributes would be:
16 fire
10 e storage
rest in wilderness survival.
Serpent's quickness isn't there to speed up SF's recharge , it's there to keep glyph of lesser energy on perma 20 second recharge with the increased spamminess of SF and GG being a nifty side benefit.
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Old Feb 21, 2007, 10:55 PM // 22:55   #30
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Since if I'm running SF I have two of my heroes using it also, I use something like this:

Fire Attunement
Glyph of Lesser Energy
Glyph of Sacrifice
Res
Searing Flames {E}
Glowing Gaze
Aegis
Extinguish


SF with Aegis chain and mass condition removal is an ok alternative when I get bored of weapon based chars.
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Old Mar 12, 2007, 10:59 PM // 22:59   #31
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I use this SF build for my E/Mo

Fire Attunement
Aura of Restoration
Glyph of Lesser Energy
Searing Flames
Glowing Gaze
Liquid Flames
Glyph of Sacrifice
Rez. Chant

It works pretty well. HOWEVER, ever since the skill balance, whenever I come up to Bosses, I have to rely on other team mates to take care of him/her/it because my SF effectiveness is halved (5 sec burn / 2 = 2.5 [I think GW rounds down, not sure = 2-3 sec burn = Burning ends before next SF so you are just constantly reapplying burning]).

Any ideas on how to deal with this? I know I have Liquid flame but its recharge is 10 secs... and 119 damage every 10 secs isn't gonna do much.
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Old Mar 12, 2007, 11:16 PM // 23:16   #32
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You could... Somehow fit Mark of Rodgort on to your bar, or run with a pack of multiple SF eles. A lone SF by itself is far too cumbersome for my taste, their strength comes in groups, where damage can be maximized and SFs spent reapplying burning is minimized. So... Ah...

Hmm... either:
1) travel with other SF eles, spam-happy heros work just fine for this

or

2) Switch to another build. AoE-ing the shit out of stuff with Savannah Heat and the like works fine too, and warriors will appreciate all the crits (Bull's Strike is now a wonderful PvE skill! )
For a more support-aligned approach, Mind Blast with a couple of low-recharge damage spells (Fireball and its new-found cousin Smoldering Embers work fine here), and you can use the huge energy gain from Blast to fuel... HEAL PARTY! Oh, happy days for a Fire ele.
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Old Mar 13, 2007, 04:16 PM // 16:16   #33
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Wow, Thanks bro!

I tried your idea with the heroes (I had to level them for a couple of hours) but with Zhed and Sousoke as SF eles I can easily take out bosses now.

A lot of people suggested Mark of Rodgort but to be honest it's one of my least favorite fire magic spells...
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Old Mar 24, 2007, 10:10 PM // 22:10   #34
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who cares bout Searing Flames BUILDS... there are a ton, no need for this thread. for my proph only char i run dual attunement.

fire attune
ele attune
meteor shower
rodgorts invocation
arcane echo
fireball
mark of rodgort
rez

works wonders. meteor shower for 5 energy ftw. as for SF:

fire attune
searing flames
glowin gaze
glyph of sacrifice
meteor shower
glyph of lesser energy
optional
rez chant
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Old Mar 25, 2007, 03:12 PM // 15:12   #35
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Quote:
Originally Posted by Thom Bangalter
Dropping the best hard rez in the game (glyph of sacrifice+rez chant) to bring a stance in an effort to speed up a 2 second recharge spell is probably not a good idea.

Also, a guess on attributes would be:
16 fire
10 e storage
rest in wilderness survival.
Actually, SQ is in there as much to speed up Glowing Gaze and GoLE as it is for SF itself.

More energy/minute = more damage/minute.
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Old Mar 27, 2007, 09:09 PM // 21:09   #36
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I use SF as a PvE build as well, though I have used an SF/echo variant that leaves me without the means to rez other party members.
Most of the time I go with this skill set for PvE
Searing Flames
Glowing Gaze
Liquid Flame
Glyph of Lesser Energy
Rodgort's Invocation
Meteor Shower
Fire Attunement
Rez Chant
(And yes Rebirth is horrible for an ele lol)
For the echo variant I normally only use in alliance battles since there is no need for a rez. Normally I replace the rez with arcane echo and use it to double cast M. Shower when fighting over the many bases that dot the map. If you echo Searing Flames your get a fast spamable build, but you will run low on energy very quickly, and in alliance battles that is not the best place for a nuker to be lol. So I would advise against the latter.
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Old Mar 27, 2007, 10:27 PM // 22:27   #37
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Searing Flames without Mark of Rodgort = you fail.
Yes this spell normally sucks, but with Searing Flames you can throw out a 119 AoE damage every 3 seconds because the damage triggered will keep enemies constantly on fire. This allows even a single SF ele to deal substantial damage.
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Old Mar 29, 2007, 02:25 AM // 02:25   #38
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Default SF PvE Build

Immolate
Searing Flames {E}
Glowing Gaze
Bed of Coals
Glyph of Lesser Energy
Fire Attunement
Aura of Restoration
[Res]

16 Fire
14 Energy Storage
Forgotten Flame Staff
470 Health (Survivor Insignias)
100 Energy (Radiant Insignias)

With immolate lighting them up SF hits for full dmg every time and you can use immolate with GG to get the energy boost if the enemy is low on health and you don't want to waste the SF. Energy only becomes an issue in a really long fight and the Bed of Coals scatters mobs when I get aggrod. Also, all spells are 1 second cast. (Except for Fire Attunement) With an eye on the energy bar and use of GoLE and GG you can spam away and basically keep the mob burning for the duration of the fight.

Good luck OP hope you find something that works for you
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Old Apr 01, 2007, 02:26 PM // 14:26   #39
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Quote:
Originally Posted by Commander Ryker
Rebirth should not be used by an ele. There is too much energy to have to build back up. My ele uses Rez Chant and that works fine.
Elementalist = A LOT of energy

So i can't really see the problem by not using Rebirth?
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Old Apr 01, 2007, 02:57 PM // 14:57   #40
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Rebirth drops your energy to 0. 0 energy means a useless ele. Waiting for energy to build back up to cast spells means a useless ele.

Read the skill descriptions some more.
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