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Old Mar 26, 2007, 11:42 PM // 23:42   #1
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Default Hell's Precipice Build

I'm bored. I make build for mission. YAY!

[skill]Winter[/skill][skill]Greater Conflagration[/skill][skill]Kindle Arrows[/skill][skill]Dual Shot[/skill][skill]Needling Shot[/skill][skill]Troll Unguent[/skill][skill]Serpent's Quickness[/skill][skill]Rebirth[/skill]

marks-10,3,1
ws-12,1
exp-8,1

vamp recurve bow

any ideas?

~Polynikes
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Old Mar 27, 2007, 12:51 AM // 00:51   #2
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Nice waste of an elite. Also why the hell make a build for a mission that requires an elite you cap on that mission only!
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Old Mar 27, 2007, 04:14 AM // 04:14   #3
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you dont need greater conflagration for anything
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Old Mar 27, 2007, 06:15 AM // 06:15   #4
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Quote:
Originally Posted by Coloneh
you dont need greater conflagration for anything
You don't need it, but it's moderately useful for Hell's Precipice (which is what the build is for), and killing the Drought (Conflag., Winter, Spinal Shivers).
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Old Mar 27, 2007, 11:03 AM // 11:03   #5
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Quote:
Originally Posted by Coloneh
you dont need greater conflagration for anything
Well considering it converts ALL physical damage to fire, which then gets converted by Winter along with other elemental damage, so you deal extra damage to the Fire Weak Titans. It works wonders.

It can also work to your favor if members of your party have Fire resistant armor, or Water resistant armor when combined with Winter resulting in less damage taken.
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Old Mar 27, 2007, 01:14 PM // 13:14   #6
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Quote:
Originally Posted by Sophitia Leafblade
Well considering it converts ALL physical damage to fire, which then gets converted by Winter along with other elemental damage, so you deal extra damage to the Fire Weak Titans. It works wonders.
Yep, you're right. But personally when I take my ranger to that mission i prefer to use Poison Arrow instead, also due to [**SPOILERS**] Rurik and the Lich [**SPOILERS**]
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Old Mar 27, 2007, 08:08 PM // 20:08   #7
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greater conflag+winter makes every damage ever deal double to:

1-fire imps
2-hand of the titan
3-fist of the titan
and i think those risen ashen things

and for kindle arrows:
21 extra fire damage (cold dmg wen conflag is up)
which means 42 extra damage (doubling effect)
with dual shot, it is +84 dmg... correct me if im mistaken

~Polynikes
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Old Mar 27, 2007, 08:55 PM // 20:55   #8
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there are more challenging missions out there...


Dunes of Despair... Thunderhead Keep... if you want to have a challenge try to kill all the mursaat in the ice caves mission... the mob that gets killed by the missiles...


prophecies last mission is a breeze
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Old Mar 27, 2007, 10:14 PM // 22:14   #9
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Yeah, that's true, a bit of a disappointment it was. Would be a shame to make it even easier with tricks like Greater Conflagration and Winter.
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Old Mar 28, 2007, 12:21 AM // 00:21   #10
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lol... 123456
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Old Mar 28, 2007, 07:23 AM // 07:23   #11
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Quote:
Originally Posted by anshin
there are more challenging missions out there...


Dunes of Despair... Thunderhead Keep... if you want to have a challenge try to kill all the mursaat in the ice caves mission... the mob that gets killed by the missiles...


prophecies last mission is a breeze
if you call that a challenge..lol.

the build; with an organized team, you might just take elemental weapons & kick your elite. that way, youll have a nice elite spot left with more or less the same result - i guess with PUG groups it works fine though.

i dont see the point in serpents quickness. id also take out the hardrez, because it doesnt belong on a rangers bar?:S

so..pug build:

GC, Winter, Kindle, Dual, Savage, D-Shot, Troll, Rez sig imo

for organized stuff id take GC out for hmm..poison arrow I'd guess.

Last edited by moko; Mar 28, 2007 at 07:33 AM // 07:33..
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Old Mar 28, 2007, 09:38 AM // 09:38   #12
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Quote:
Originally Posted by anshin
there are more challenging missions out there...

Dunes of Despair... Thunderhead Keep... if you want to have a challenge try to kill all the mursaat in the ice caves mission... the mob that gets killed by the missiles...

prophecies last mission is a breeze
lol you call those missions a challenge, i did Thunderhead keep while uninfused just to make it harder (new armor ftw) and it was still as easy as pie. Dunes of despair is pretty darn easy too I like taking on the big group of mursaat thats fun

Quote:
Originally Posted by Mokone
i dont see the point in serpents quickness. id also take out the hardrez, because it doesnt belong on a rangers bar?:S
Rangers and Rebirth go hand in hand all R/Mo should have it. Serpents Quickness allows Dual shot to recharge must faster allowing for an increased rate of damage. Which greatly increases the rate of damage which comes in handy when taking now the mobs of those Nasty little imps
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Old Mar 28, 2007, 05:51 PM // 17:51   #13
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Quote:
Originally Posted by Sophitia Leafblade
lol you call those missions a challenge, i did Thunderhead keep while uninfused just to make it harder (new armor ftw) and it was still as easy as pie. Dunes of despair is pretty darn easy too I like taking on the big group of mursaat thats fun
i just gave examples... right now prophecies is way to easy for me
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Old Mar 28, 2007, 08:05 PM // 20:05   #14
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Quote:
Originally Posted by anshin
i just gave examples... right now prophecies is way to easy for me
You think your alone in that? My Dervish gained Protector of Tyria within 24 hours of me starting Tyria.

Quote:
greater conflag+winter makes every damage ever deal double to:

1-fire imps
2-hand of the titan
3-fist of the titan
and i think those risen ashen things

and for kindle arrows:
21 extra fire damage (cold dmg wen conflag is up)
which means 42 extra damage (doubling effect)
with dual shot, it is +84 dmg... correct me if im mistaken
So does Winter and Kindle Arrows... it also has the bonus of not wasting an elite slot. Why not take Toxicity, it'll be just as useless, been as the only regular foe not immune to it is the Spark and they should die quickly.... not degen.

1 thing... no interrupts? Shadow of Fear is the second most irritating hex i've ever seen.... the first been Faintheartedness. And yeah... SQ is useless. it expires when you get below 50% health, things like to spike on HP.

Quote:
Dunes of Despair... Thunderhead Keep... if you want to have a challenge try to kill all the mursaat in the ice caves mission... the mob that gets killed by the missiles...
I meant to lure 1 group.... instead lured all 12 ^^ Oddly enough it was the only fight i'd been in that entire trip vs Mursaat that Alesia DIDNT die in.
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Old Mar 28, 2007, 10:24 PM // 22:24   #15
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winter and kindle does double dmg for you alone. gc+winter is double damage partywide. with some nukes, thats a lotta dmg!!!

also, serps quickness is for spirits!!!

~Polynikes
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Old Mar 29, 2007, 01:32 AM // 01:32   #16
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Quote:
Originally Posted by Evilsod
1 thing... no interrupts? Shadow of Fear is the second most irritating hex i've ever seen.... the first been Faintheartedness. And yeah... SQ is useless. it expires when you get below 50% health, things like to spike on HP.
Praise the lord!

Quote:
Originally Posted by Polynikes of Sparta
also, serps quickness is for spirits!!!

All elite spirits have a 30 seconds recharge... and winter... place it at the very back of the battlefield and it will last for two mins or so...

sorry... but this just isn't good enough...
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Old Mar 29, 2007, 09:10 AM // 09:10   #17
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[skill]Greater Conflagration[/skill][skill]Winter[/skill][skill]Kindle Arrows[/skill][skill]Dual Shot[/skill][skill]Distracting Shot[/skill][skill]Savage Shot[/skill][skill]Troll Unguent[/skill] OR [skill]Mending Touch[/skill][skill]Rebirth[/skill]

better?

~Polynikes
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Old Mar 29, 2007, 10:35 AM // 10:35   #18
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much ;o

12345
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Old Mar 29, 2007, 09:55 PM // 21:55   #19
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Considering it still involves the elite 'Greater Conflagration' no.
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Old Mar 30, 2007, 12:58 AM // 00:58   #20
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ROFL, evilsod, its a PUG build. u cant count on everyone to have a spare elemental weapon by their side jeez!!!! and any skill that can potentially double damage during a whole mission is better than any dam barrager.

~Polynikes
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