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Old Mar 24, 2007, 10:23 PM // 22:23   #1
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Default What Staff for a Dual Attunement Nuker???

my build:

[skill]Elemental Attunement[/skill][skill]Fire Attunement[/skill][skill]Arcane Echo[/skill][skill]Meteor Shower[/skill][skill]Rodgort's Invocation[/skill][skill]Fireball[/skill][skill]Incendiary Bonds[/skill][skill]Resurrection Signet[/skill]

my attributes:

fire magic - 12 + 3 + 1
energy storage - 12 + 1

my question:

what staff would be most suitable for this build. Of Enchanting staves won't be of much use because i can just reapply the attunements when they end. I was thinking that energy wouldn't be needed that much because i have virtually unlimited energy. maybe a hp+60 staff would be good? im kinda between these three:

[wiki]Staff of the Forgotten[/wiki] (Fire Magic)

[wiki]Koosun's Fire Staff[/wiki]

[wiki]Exuro's Will[/wiki]

Exuro's Will looks sooooooooooooooooooooooooo dam cool, but, of course, i want guru's opinion on which one to choose. make sure ur answer does not include an Of Enchanting staff. Thanks.

~Polynikes
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Old Mar 24, 2007, 10:26 PM // 22:26   #2
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Koosun.. Better if you upgrade a Collector's one. Cheaper.
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Old Mar 24, 2007, 10:31 PM // 22:31   #3
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I'd say none of them, but use dual 20/20 wand/offhand combo instead to get the most out of your spells... I use an of Enchanting weapon (some generic e-storage staff, I think... been ages since I last played the such an outdated build) for casting enchants.

If I had to pick one, Koosun's - it's got the casting time reduction, potentially killing the hideous casting times on Fire Magic.

For PvE as an ele... Spell Casting/Recharge Reduction >>> Health >>>>>>>> Energy.

Now... I'm going to leave without... gah... commenting on the build...
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Old Mar 24, 2007, 10:31 PM // 22:31   #4
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Dual 20/20 would be best.
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Old Mar 24, 2007, 10:38 PM // 22:38   #5
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its only cuz the build is proph only, and not that many choices, eh?

can u give me an example of a dual 20/20 or watever?
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Old Mar 24, 2007, 10:47 PM // 22:47   #6
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Fire Wand - req. X Fire
20% Half Skill Recharge on Fire Magic
20% Half Casting Time on Fire Magic

The green of choice here is http://gw.gamewikis.org/wiki/Hajkor%27s_Flame

Flame Artifact - req. X Fire
20% Half Skill Recharge on Fire Magic
20% Half Casting Time on Fire Magic

Available from http://gw.gamewikis.org/wiki/Goran_Grimyak or
http://gw.gamewikis.org/wiki/Sir_Pohl_Sanbert in Prophecies.
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Old Mar 25, 2007, 02:25 PM // 14:25   #7
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My main weapon set is best-available collector's wand (+5 energy when enchanted, and of course 20% chance of fast recharge), plus the Kindlerock.

But the collector's offhand with fast casting instead of +1 to attribute is a close runner-up.

Right now my heroes have what used to be my alternate weapons (Rago's and a +10 armor modded collector's staff), but at some point I plan to get them wand/offhand sets as well.

If you really like staves, consensus usually winds up being that armor mods are better in PvE, HP mods in PvP.
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Old Mar 25, 2007, 02:27 PM // 14:27   #8
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And by the way, having an enchantment staff in an alternate slot -- and using it - is a small advantage. I used to use Rago's that way when I ran dual Attunements.
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Old Mar 25, 2007, 03:13 PM // 15:13   #9
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With the dual attunements, you don't really need the extra maximum energy you get from staffs with +energy outside of the basic +10. Also, because this will be used in environments where you will not be the primary target most of the time, health is often negligible as well. Because of that, I'd go with the aforementioned 20/20 wand and +12 20/20 offhand to get the most damage output in the shortest amount of time.

If you really want a staff, get a fire staff and customize it with adept staff head 20%, inscription fast casting 20%, staff wrapping of fire magic+1 20%.

Last edited by Div; Mar 25, 2007 at 03:21 PM // 15:21..
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Old Mar 25, 2007, 04:44 PM // 16:44   #10
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a spear+ offhand is your best choice
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Old Mar 25, 2007, 05:00 PM // 17:00   #11
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20/20 Wand, 20/20 Offhand

That would be the best if you only wanted to run 1 weaponset.

if you can stretch to a second weaponset then use a 20%/+5 spear with your 20/20 offhand for putting up enchants.
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Old Mar 25, 2007, 05:29 PM // 17:29   #12
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what about for a renewal nuker (teehee, Stormlord):

glyph of renewal
meteor shower
rodgorts invocation
fireball
fire attunement
glyph of lesser energy
---umm, incendiary bonds? immolate? searing heat? fire storm?---
rez

thanks

~Polynikes
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Old Mar 26, 2007, 02:10 AM // 02:10   #13
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I use Renewal Nuker:
glyph of renewal
meteor shower
rodgorts invocation
fireball
fire attunement
glyph of lesser energy
immolate or energy tap (or what ever its called) some times switch for glyph of sac and use Res chant
res

Staff i use is insightful fire staff of firemagic +15energy 20/20, +1/20%

or axe of enchanting +5energy, 20%enchants, fire prism 20/20
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Old Mar 26, 2007, 09:00 AM // 09:00   #14
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love auspicious incantation in renewal nuke myself...
and in general i just use [wiki]rago's flame staff[/wiki]
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Old Mar 26, 2007, 11:02 AM // 11:02   #15
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close please, i got all needed info thx to Stormlord. Thanks to all replyers.

~Polynikes
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Old Mar 26, 2007, 02:05 PM // 14:05   #16
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Quote:
Originally Posted by Coloneh
a spear+ offhand is your best choice
Why? 1234567
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Old Mar 26, 2007, 05:14 PM // 17:14   #17
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I ran with a fiery spear of enchanting with +5 energy and a 20/20 offhand as an experiment for a bit in placeto my usual hale fire staff of enchanting. As opposed to 505/80 health/energy, I had 475/87.

Main disadvantage is the spear has a smaller attack distance than a staff meaning you get your targetted enemy inside the aggro circle rather than just outside it. Big downside as far as I'm concerned, especially if you are facing anything whose effects are aggro circle sized (knockdowns come to mind)
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Old Mar 26, 2007, 11:30 PM // 23:30   #18
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wtf, is it just for energy? then just take a staff of the forgotten it has +20 energy. theres really no point to taking a spear...

~Polynikes
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Old Mar 27, 2007, 01:08 AM // 01:08   #19
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Spear also gives you 20% enchanting.
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Old Mar 27, 2007, 01:30 AM // 01:30   #20
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Attunements last long enough unless your using Ether Prodigy, which you shouldn't be as Eles now have decent non-energy storage elites.
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