Mar 24, 2007, 10:23 PM // 22:23
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#1
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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What Staff for a Dual Attunement Nuker???
my build:
[skill]Elemental Attunement[/skill][skill]Fire Attunement[/skill][skill]Arcane Echo[/skill][skill]Meteor Shower[/skill][skill]Rodgort's Invocation[/skill][skill]Fireball[/skill][skill]Incendiary Bonds[/skill][skill]Resurrection Signet[/skill]
my attributes:
fire magic - 12 + 3 + 1
energy storage - 12 + 1
my question:
what staff would be most suitable for this build. Of Enchanting staves won't be of much use because i can just reapply the attunements when they end. I was thinking that energy wouldn't be needed that much because i have virtually unlimited energy. maybe a hp+60 staff would be good? im kinda between these three:
[wiki]Staff of the Forgotten[/wiki] (Fire Magic)
[wiki]Koosun's Fire Staff[/wiki]
[wiki]Exuro's Will[/wiki]
Exuro's Will looks sooooooooooooooooooooooooo dam cool, but, of course, i want guru's opinion on which one to choose. make sure ur answer does not include an Of Enchanting staff. Thanks.
~Polynikes
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Mar 24, 2007, 10:26 PM // 22:26
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#2
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Desert Nomad
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Koosun.. Better if you upgrade a Collector's one. Cheaper.
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Mar 24, 2007, 10:31 PM // 22:31
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#3
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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I'd say none of them, but use dual 20/20 wand/offhand combo instead to get the most out of your spells... I use an of Enchanting weapon (some generic e-storage staff, I think... been ages since I last played the such an outdated build) for casting enchants.
If I had to pick one, Koosun's - it's got the casting time reduction, potentially killing the hideous casting times on Fire Magic.
For PvE as an ele... Spell Casting/Recharge Reduction >>> Health >>>>>>>> Energy.
Now... I'm going to leave without... gah... commenting on the build...
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Mar 24, 2007, 10:31 PM // 22:31
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#4
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Dual 20/20 would be best.
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Mar 24, 2007, 10:38 PM // 22:38
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#5
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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its only cuz the build is proph only, and not that many choices, eh?
can u give me an example of a dual 20/20 or watever?
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Mar 25, 2007, 02:25 PM // 14:25
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#7
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Forge Runner
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My main weapon set is best-available collector's wand (+5 energy when enchanted, and of course 20% chance of fast recharge), plus the Kindlerock.
But the collector's offhand with fast casting instead of +1 to attribute is a close runner-up.
Right now my heroes have what used to be my alternate weapons (Rago's and a +10 armor modded collector's staff), but at some point I plan to get them wand/offhand sets as well.
If you really like staves, consensus usually winds up being that armor mods are better in PvE, HP mods in PvP.
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Mar 25, 2007, 02:27 PM // 14:27
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#8
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Forge Runner
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And by the way, having an enchantment staff in an alternate slot -- and using it - is a small advantage. I used to use Rago's that way when I ran dual Attunements.
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Mar 25, 2007, 03:13 PM // 15:13
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#9
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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With the dual attunements, you don't really need the extra maximum energy you get from staffs with +energy outside of the basic +10. Also, because this will be used in environments where you will not be the primary target most of the time, health is often negligible as well. Because of that, I'd go with the aforementioned 20/20 wand and +12 20/20 offhand to get the most damage output in the shortest amount of time.
If you really want a staff, get a fire staff and customize it with adept staff head 20%, inscription fast casting 20%, staff wrapping of fire magic+1 20%.
Last edited by Div; Mar 25, 2007 at 03:21 PM // 15:21..
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Mar 25, 2007, 04:44 PM // 16:44
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#10
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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a spear+ offhand is your best choice
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Mar 25, 2007, 05:00 PM // 17:00
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#11
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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20/20 Wand, 20/20 Offhand
That would be the best if you only wanted to run 1 weaponset.
if you can stretch to a second weaponset then use a 20%/+5 spear with your 20/20 offhand for putting up enchants.
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Mar 25, 2007, 05:29 PM // 17:29
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#12
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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what about for a renewal nuker (teehee, Stormlord):
glyph of renewal
meteor shower
rodgorts invocation
fireball
fire attunement
glyph of lesser energy
---umm, incendiary bonds? immolate? searing heat? fire storm?---
rez
thanks
~Polynikes
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Mar 26, 2007, 02:10 AM // 02:10
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#13
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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I use Renewal Nuker:
glyph of renewal
meteor shower
rodgorts invocation
fireball
fire attunement
glyph of lesser energy
immolate or energy tap (or what ever its called) some times switch for glyph of sac and use Res chant
res
Staff i use is insightful fire staff of firemagic +15energy 20/20, +1/20%
or axe of enchanting +5energy, 20%enchants, fire prism 20/20
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Mar 26, 2007, 09:00 AM // 09:00
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#14
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Academy Page
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love auspicious incantation in renewal nuke myself...
and in general i just use [wiki]rago's flame staff[/wiki]
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Mar 26, 2007, 11:02 AM // 11:02
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#15
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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close please, i got all needed info thx to Stormlord. Thanks to all replyers.
~Polynikes
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Mar 26, 2007, 02:05 PM // 14:05
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#16
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by Coloneh
a spear+ offhand is your best choice
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Why? 1234567
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Mar 26, 2007, 05:14 PM // 17:14
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#17
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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I ran with a fiery spear of enchanting with +5 energy and a 20/20 offhand as an experiment for a bit in placeto my usual hale fire staff of enchanting. As opposed to 505/80 health/energy, I had 475/87.
Main disadvantage is the spear has a smaller attack distance than a staff meaning you get your targetted enemy inside the aggro circle rather than just outside it. Big downside as far as I'm concerned, especially if you are facing anything whose effects are aggro circle sized (knockdowns come to mind)
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Mar 26, 2007, 11:30 PM // 23:30
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#18
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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wtf, is it just for energy? then just take a staff of the forgotten it has +20 energy. theres really no point to taking a spear...
~Polynikes
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Mar 27, 2007, 01:08 AM // 01:08
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#19
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Spear also gives you 20% enchanting.
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Mar 27, 2007, 01:30 AM // 01:30
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#20
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Attunements last long enough unless your using Ether Prodigy, which you shouldn't be as Eles now have decent non-energy storage elites.
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