Mar 29, 2007, 11:12 AM // 11:12
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#1
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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"Spacing Out Spirits"
something on GuildWiki says that spirits of Pain have to be spaced out or else the older one dies. does this mean u can have more than one pain spirit on the ground??? i always thought the older one always die no matter if they were spaced out or not... how far is this spacing anyway? i want to have 3 pains on the ground!!! lol, does anyone know about this? heres the article:
http://gw.gamewikis.org/wiki/Pain
thx 4 ur help,
~Polynikes
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Mar 29, 2007, 12:39 PM // 12:39
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#2
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Frost Gate Guardian
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I think you need to place them out of spirit range (i.e the range of union etc) from eachother.
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Mar 29, 2007, 12:43 PM // 12:43
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#3
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Ascalonian Squire
Join Date: Jun 2006
Guild: Disturbed Ducks [QWEK]
Profession: W/Mo
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I think it is or was true with ranger spirits at least, but they have to be spread by at least the WHOLE of the radar if not more to work which is useless in any setting.
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Mar 29, 2007, 03:22 PM // 15:22
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#4
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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This weekend I noticed this when I was going down the spider cave in the FoW. I saw 3 green dots (spirits i am assuming) in a line in my radar bubble. I was using bloodsong as my spirit, and I am guessing that the spacing was a little bigger than your agro bubble. This is unconfirmed and I am just going on memory. I also had a ranger with me dropping favorable winds so i could be wrong. I did not run back to see if it was my spirit. You can easily test this in an explorable area.
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Mar 29, 2007, 05:06 PM // 17:06
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#5
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Forge Runner
Join Date: Nov 2005
Profession: R/
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You can drop a second of any spirit without killing the origional as long as you drop it out of range, which is the same size as your radar.
http://gw.gamewikis.org/wiki/Range
This is the same for all spirits.
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Mar 29, 2007, 07:14 PM // 19:14
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#6
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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think it's less than radar actually. because I can drop a spirit and still see the old on radar. I dunno the exact minimum range it needs to be though, Guess I have a project tonight.
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Mar 29, 2007, 07:28 PM // 19:28
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#7
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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i see now, heres the link:
http://gw.gamewikis.org/wiki/Image:RadarRanges.jpg
it is the orangecolored range... as long as its away from that, u can have as many spirits as u want... i dont know if i would call it an advantage though.
~Polynikes
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Mar 30, 2007, 03:19 AM // 03:19
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#8
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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basically, spirit range is about half of your radar range. But, tbh, since pain isn't gonna do shit half a radar range away from the action, this technicality is just that, a technicality. It has very little practical use. Same with union, shelter, etc. not only does the spirit have to be OUT of the other's range, but it has to be IN yours, making this whole point pretty much moot
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Mar 31, 2007, 12:33 AM // 00:33
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#9
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Can't you get a second pain spirit by using Anguished was Lingwa (sp?) I know you could a long time ago....
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Mar 31, 2007, 01:10 PM // 13:10
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#10
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Ascalonian Squire
Join Date: Sep 2006
Profession: Rt/A
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Yes you can have another Pain spirit up as long as your half radar range away fro mthe old one. The only 2 spirits i know you can do this with is Bloodsong and Pain. I only ever do this for example in RA on some maps you can create sentries around the map, so say there was a runner they'd always run into the spirits along their path, meh it adds to damaging the runners. I remember once my team managed to get one runner down to mnimal health but then they activiated running skills and got away, but the sentries actually killed them off since running past them was unavoidable.
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Mar 31, 2007, 02:45 PM // 14:45
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#11
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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AwL's spirit of pain will kill ur already-there spirit of pain unless its out of range.
~Polynikes
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