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Old Mar 19, 2007, 08:13 PM // 20:13   #1
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Default Fustration, A rangers best friend.

Recently came to my knowledge that Frustration, the mesmer Illusion Magic skill [skill]Frustration[/skill]

I assumed before this just meant spells... guessing many others did too, since thats what its description states. It infact activates off of any interrupt regardless of what was interrupted. Notably, Ranger interrupts. They all state 'targets action is interrupted' besides Concussion Shot, this too activates the damage from Frustration. Which would mean (i assume) that so would Incendiary Arrows.

If every arrow you fired not only caused Burning for 3 seconds and interrupted your target. Your target also casts 50% slower and is hit for upto 53 damage each hit from an interrupting arrow. This could be a very powerful method of taking down bosses instead of BHA. Give Norgu, Frustration, use Incendiary Arrows on your ranger hero's. Every single arrow fired will interrupt and cause 53 extra damage, which becomes stupidly powerful when your start spamming Needling Shot on the lower health foes.

Just thought people should know about this and its potential in PvE. Other methods of use can involve things like Dwarven Battle Stance or Lightning Javelin. Any thoughts on this?
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Old Mar 19, 2007, 09:08 PM // 21:08   #2
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Concussion shot ALSO has an icreased chance to nail the interrupt since its double cast time. Great for the icky Fire Ele bosses. I actually load this on my ranger's bar often for specific things... Also great with Psychic instability [skill]Psychic Instability[/skill]
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Old Mar 19, 2007, 09:33 PM // 21:33   #3
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When i read the skill it said they are damaged if interupted while using a skill.
Otherwise its still good.
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Old Mar 19, 2007, 10:50 PM // 22:50   #4
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I've used this on ranger bars already as well. The problem is the illusion spec though.... it's costly on the energy to put up and keep up. You really need 9-12 ranks in illusion to get a reasonable duration on it (especially against bosses w/ their reduced durations). And if I have that many ranks I start looking at the skill line and wondering what else do I want to bring.... (fragility, soothing images, conjure nightmare/phantasm, phantom pain, clumsiness, distortion.....)

The only way I've managed to get it to operate was while running marksmans wager because otherwise the costs for the illusion spells are just too high. And in this case, forget the interupt preps, just bring 2 normal ones and play interupter. (another interesting use of marksmans wager... nobody expects the spanish inquisition... make that heal party spamming ranger)

I also tried an old fashioned style frustration/fragility spike as well... (for those who remember the old incendiery arrows fragility spike, which made use of the 1s no spec burn to trigger fragility twice per arrow while under an IAS). But again, it's costly and it's a one shot gimmick...

Overall, I'd rate frustration as a 'buddy' skill. One of those skills I'd ask the party mesmer to bring if he's already specced into illusion. He can cast it on the rangers target then go about spreading illusory pain/degen.
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Old Mar 20, 2007, 06:24 PM // 18:24   #5
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The only bosses that have half hex/condition duration are all Tyrian and any Uber boss from Factions or Nightfall. I was also thinking more along the lines of running Norgu/A mesmer with this, if they're running Illusion its a handy skill to bring. Specially since it activates off interrupting the targets action, regardless of what it actually is. I could see Echo/Frustration w/ several Incendiary Arrows rangers causing quite alot of damage very fast to high end bosses.

Oh and since its Illusion, Mantra of Persistance would work, so you could effectively end up with 19second hex even on half duration bosses.
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Old Mar 20, 2007, 07:28 PM // 19:28   #6
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Quick question, when it states when foe is interrupted, that includes being interrupted while melee attacking as well, right? Like whenever a distracting shot hit a foe under Frustration would be +50 damage as long as the foe was doing something?
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Old Mar 20, 2007, 07:31 PM // 19:31   #7
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Quote:
Originally Posted by Wolydarg
Quick question, when it states when foe is interrupted, that includes being interrupted while melee attacking as well, right? Like whenever a distracting shot hit a foe under Frustration would be +50 damage as long as the foe was doing something?
since the small Icon was too small for you to read

[skill=big]Frustration[/skill]

please pay 'special' attention to the part of the skill description describing when the extra damage is taken (when interrupted while casting a spell). then check out the OP's post where it says its all a lie.

Edit: fine, since you guys dont get that I also like the bugged version of this spell: please ALSO read the part about the spell is BUGGED, and also on wiki in the spells description... and everyone who's ever used the spell can tell you that it's broken as all hell. Yes, and yes, it adds damage whenever the target is interrupted no matter what they are doing.

Last edited by lennymon; Mar 20, 2007 at 09:34 PM // 21:34..
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Old Mar 20, 2007, 07:47 PM // 19:47   #8
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*sigh*
Lennymon you really should learn to read. Yes it says that in the skill but:
Quote:
I assumed before this just meant spells... guessing many others did too, since thats what its description states. It infact activates off of any interrupt regardless of what was interrupted.
Please reread the OPs post.

Nice find Evil, this seems like a great spike damage source. I think that it may be worth putting on your skill bar. I think this is a bug, but dont report it because I like it.

~Silent
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Old Mar 20, 2007, 07:56 PM // 19:56   #9
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Does Phsycic Instability work for interuption while target is not using any skills?
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Old Mar 20, 2007, 08:33 PM // 20:33   #10
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sigh fine, I'll help you all make Anet fix the skill by editing my post, happy?
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Old Mar 20, 2007, 09:28 PM // 21:28   #11
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It's been reported and commented on since November - and since ANet hasn't done anything, and in fact the bosses with it use Clumsiness and Signet of Clumsiness with it, I don't think it'll be changed. Heck, we ran it in GvG with an incendiary arrows ranger to test it for an anti-gank pair.
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Old Mar 20, 2007, 09:36 PM // 21:36   #12
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Hehe, that does also explain why the Shepherd of Dementia mutilated Devona in 2 spells...

They do seem very lapse at fixing bugs... and then just decide to incorporate into the game as if it were meant to happen.
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Old Mar 20, 2007, 11:34 PM // 23:34   #13
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The skill definately has good synergy with a ranger, but I don't think putting this on a ranger skill bar is a good idea. Leaving this to a teammate or hero and running an incendiary build is definately the way to go imo.

As for the skill being glitched, I personally think this should be how the skill is designed to work and I think that A-net realizes that even in the condition it is in now, the skill is not overpowered, but merely a good choice in the right situation.
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Old Mar 28, 2007, 10:47 AM // 10:47   #14
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Nonetheless, good job on experimenting and sharing your idea. Good players appreciate others dedication and this is how ideas can turn into workable builds. It really is an interesting idea since interruption could potentially create opportunity for limitless damage dealing. Time factor is obviously increased here.
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Old Mar 28, 2007, 10:55 AM // 10:55   #15
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This sounds like a version of the Fragile Ranger

http://gw.gamewikis.org/wiki/Build:R/Me_Frag_Spike

Except they both have the same problem: Hex is easily removed
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Old Mar 28, 2007, 07:57 PM // 19:57   #16
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Which is why i said PvE... where almost no hex removal exists. Unless your really bored and feel like running a 3x Incendiary Arrows 1x CA/Frustration team in AB.
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