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Old Apr 01, 2007, 03:40 AM // 03:40   #1
Ascalonian Squire
 
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Default Help Playing A Pve Monk

I have recently started a monk in factions. I'm not sure what build to use while leveling or how to play a proper monk. If anyone could give me guidance or show me important threads I would really appreciate it. Also I have all 3 campaigns. Ty in advance
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Old Apr 01, 2007, 04:09 AM // 04:09   #2
Age
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I would of started your Monk in Prophecies seeing as you have all 3 of them as you have slow learning curve and you get skills for free.It is best to start of small with simple skill bar mostly in healing and then protection to get a feel for what you prefer.There are countless threads on playing a pve Monk but positioning not always staring at your health bar and learning how to kite as you are a Warrior that is something that won't come easy just standing there move around.This would be by using your wasd and qe keys or you mouse and watching your aggro is not to close to those red dots.

I hope this has give you some help as it take time not just reading about to develop a strategy for playing the role and it is better to show others in game anyway it would have been best to start in Tyria.Good Luck and welcome to the World of Monking.
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Old Apr 01, 2007, 05:25 AM // 05:25   #3
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stickies for the win: Monking - skills and decisions in perspective - slightly more geared to PvP but nonetheless helpful no matter where you monk.
Also you might want to check out this thread

I haven't played PvE for awhile, so I might be wrong here. In early factions, your best option will be healing. Stick with 5 energy spells and try to avoid as much damage as possible and learn to not overheal, or heal when it's not necessary. By the time you get to KC I would strongly recommend switching to a more hybrid-ish build. RoF and Protective Spirit/Spirit Bond will help out tremendously if you can learn when to use them (since bosses do double damage and there are typically large mobs, managed aggro and prots are the way to go)

As far as monking in general, you can find most of that in the aforementioned threads, and this one too, but that's strictly geared towards PvP formats. Find ways to manage energy. [skill=text]Glyph of Lesser Energy[/skill] is awesome if you're using 10 and 15 energy skills (e.g. Heal Party/Aegis).
Don't become infatuated with a build, feel free to experiment, analyze which skills you don't use in a certain area and which would work better.

Solid (Popular) PvE builds: Zealous Benediction Hybrids and Healer's Boon as far as I know (not very far).

One thing I'd like to stress: Find an interface/control config. that works for you and stick with it (unless there is something very wrong with it). Find a good place for the party bar where you aren't constantly looking at, where the compass is easily checked, the status bar where it isn't as obscure, etc. Personally I couldn't stand the interface and control setup when i started monking (it was fine before that though...). I made skills 1,2,3,4 - tab, q, e, r and skills 5,6,7,8 - 1,2,3,4. Though that was for PvP. If you are used to using the numbers than stick with that.

It's Not Always Your Fault.
But, Know When It Is.

too many "teams" fail to recognize what the problem is and so start to rage at someone. Usually the monks or tanks. Recognize when you could have done something better, it helps a lot towards improvement, regardless what class you play.
Final Note: death happens. It doesn't mean you fail as a "proper monk" because someone died. Unless you were out in the loo or sleeping.
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Old Apr 03, 2007, 06:49 AM // 06:49   #4
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Kinda like what Age said. Start in Prophecies. Except, pug all the missions. Not with guildies, heroes or henchment, pugs. You'll either make it to the fire islands... or you won't. But if you do make it, theoretically you'll have some degree of skill... as pugs do tend to make things interesting.

Then once you move back to guildies... play with some aggro RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs. After a while, it will get to be reflex.
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