An Alternate Tombs build
Ok this is something I wanted to try since I read the skill description for Splinter Weapon. It works phenominally well.
Professions: Ranger\Ritualist
Attribute spread
Marksmanship:12+1+3
Expertise: 9+2
Wilderness survival: 3+1
Channeling: 9
Skill Bar:
Barrage
Dual Shot
Splinter Weapon
savage shot
Comfort Animal
Charm Animal
Troll Ungent
Res Signet or Flesh of my Flesh if you want a reusable res.
It runs the same in a B/P group but it allows for a truley impressive damage spike with your first volley. This is more for the experienced barrager who knows the value of target choice and positioning. Cast Splinter weapon first then fire off your first barrage volley into a nice tight group. If you can hit them with multiple arrows with barrage they are in range for splinter weapon's effect. you end up getting the damage bonus from barrage, plus any order's and vampiric bonus on your bow as well as every enemy adjacent to your target cluster takes 32 damage from splinter weapon. In a tightly clustered group, like the type you use barrage on anyway, this is devestating. Dual shot is there for when you whittle a group down and still have a couple of pesky hangers on. Splinter weapon is just as impressive on Dual shot as it is on Barrage. There is also the potential to use a preparation on top of splinter weapon and dual shot but I have no idea where you could work it into the skill bar. Perhaps as a non pet ranger it could be done but then you won't get into any B/P groups without a pet. Splinter weapon recharges in ten seconds and only works on the first attack made while under it's effects but like I said the battles don't last long. I went with a group to test this build and on average it took us about three volleys to completely wipe out an enemy group. Any tweaks and suggestions are welcome. I've though about adding serpents quickness in there instead of ungent to mitigate the recharge times but you have to really trust your monk.
Last edited by Str0b0; May 05, 2006 at 01:13 PM // 13:13..
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