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Old Apr 05, 2007, 09:11 PM // 21:11   #1
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Default Updates 4/4/07

Quote:
Dervish

Avatar of Balthazar: increased duration to 10..90 seconds.
Avatar of Dwayna: increased duration to 10..75 seconds.
Avatar of Grenth: increased duration to 10..45 seconds.
Avatar of Lyssa: increased duration to 10..90 seconds.
Avatar of Melandru: decreased Health bonus to 100.
Grenth's Grasp: decreased recharge time to 10 seconds.
Natural Healing: increased the amount healed for to 40..150 Health, decreased recharge time to 5 seconds.
Onslaught: decreased Energy cost to 5.
Pious Haste: increased duration to 5..12 seconds.
Rending Sweep: increased recharge time to 10 seconds.
Vow of Silence: decreased casting time to .25 seconds.
Vow of Strength: increased duration to 20 seconds.
Zealous Vow: increased duration to 20 seconds.
I see Avatars being used more frequently. Grenth's Grasp may affect PvP. Pious Haste... meh. Vow of Silence definitely helped runners. Vow of Strength got uber-buffed. Zealous Vow may actually be on my bar nowadays.

/discuss

~Polynikes
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Old Apr 05, 2007, 09:25 PM // 21:25   #2
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I'm not sure that Vow of Strength is really that much better now since the duration never seemed to be much of an issue, but I do think I'll take a step out of my typical Earth Prayers Reaper Sweep type builds to use Avatars and Wind Prayers a bit more.
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Old Apr 05, 2007, 09:57 PM // 21:57   #3
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Vow of Silence, Strength and Zealous Vow were already on my bar before this update. Now they'll stay for sure. Pious haste buff was.... not needed imo, but its cool with longer duration.
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Old Apr 05, 2007, 10:29 PM // 22:29   #4
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I love the new update. Good boost for Dervishs in PvP and PvE

Sure did make my farming life easier
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Old Apr 06, 2007, 04:42 AM // 04:42   #5
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<-- thats all i have to say
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Old Apr 06, 2007, 11:48 AM // 11:48   #6
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Do you think there will be any Ava-Grenth's in HA for enchant-stripping now? Or was the update too minor?

~Polynikes
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Old Apr 06, 2007, 05:56 PM // 17:56   #7
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Quote:
Originally Posted by Polynikes of Sparta
Do you think there will be any Ava-Grenth's in HA for enchant-stripping now? Or was the update too minor?

~Polynikes
probably. espically with the nerf to melandru
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Old Apr 06, 2007, 08:40 PM // 20:40   #8
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I saw a bunch of Avatar Of Balthazar D/E's running around last night in AB.
But my money is on Avatar of Lyssa....So much damage to casters its not even funny.
Grenth i think will be used more so than it has since the nerf but not as much as it was pre-nerf.
And the nerf to melandru hurts although the no conditions still is very tempting. and the health nerf can be some what overcome with vital boon.

Last edited by WarKaster; Apr 06, 2007 at 08:55 PM // 20:55..
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Old Apr 06, 2007, 11:54 PM // 23:54   #9
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this update made me go back to my dervish.
Jesus, Avatar of Balthazar and Lyssa last like...forever now.
And grenth is usable again. Buh bye, billions of prot monks in RA.
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Old Apr 07, 2007, 12:17 AM // 00:17   #10
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Grenth's Grasp is still inferior to Harrier's Grasp.
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Old Apr 07, 2007, 12:25 AM // 00:25   #11
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I don't remember a 4/4/07 update...

Anyways, I think Avatar buffs were good =]
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Old Apr 07, 2007, 12:41 AM // 00:41   #12
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Quote:
Originally Posted by Arkantos
Grenth's Grasp is still inferior to Harrier's Grasp.
and crippling slash. and...and..and....
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Old Apr 07, 2007, 02:59 PM // 14:59   #13
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man im laughin. The new duration for avatars makes it just incredible, and definately changed alot of ppls point of view. Melandru however im still disapointed wif, 200 health to 150, then to 100. Hopefully, soon they'll reduce the mana cost and i fink tht will happen. But damn more buffs needed for wind prayers.
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Old Apr 07, 2007, 03:08 PM // 15:08   #14
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Grenth's Grasp is still crap, yea. Lyssa is now pretty amazing with Daggers with the much longer duration.

Vow of Silence - This is now amazing for runners, Ice Imps will never hit you with Mind Freeze, Heretics will never land a Crippling Anguish or Shatter Enchantment... only left is those *damn* Grawl Clones...

Onslaught is much more useable now aswell, typical Onslaught builds spec highly into Scythe and Wind with little left in Mysticism, making the 10 energy cost turn into a drain when coupled with other enchanments/IAS's.
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