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Old Mar 13, 2007, 01:34 AM // 01:34   #1
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Default Mind Blast Build

i was playing with mind blast as i got it and an exuros will (lucky me ) and we had a 8v8 alliance scrimmage so i said why not try a build with it...

16 fire
13 energy storage
4 healing

[skill]Mind Blast[/skill][skill]Immolate[/skill][skill]Liquid Flame[/skill][skill]Searing Heat[/skill][skill]Teinai's Heat[/skill][skill]Flame Djinn's Haste[/skill][skill]Glyph of Sacrifice[/skill][skill]Resurrection Chant[/skill]

i found it easy to maintain high energy by alternating between immolate, mind blast, liquid flame, immolate, mind blast etc. you can switch in almost anything for flame djinn's but i personally like it there because it can somewhat form as a makeshift flagger and also as a great retreat mechanism.

any thoughts/critiques?

Last edited by Trylo; Mar 13, 2007 at 02:07 AM // 02:07..
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Old Mar 13, 2007, 01:43 AM // 01:43   #2
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I believe Ensign posted the face-rocking synergy with recharge times between mind blast, fireball, and smoldering embers. You can chain cast them in that order with no downtime. Rodgort's invocation might be a better choice than one of the searing heats as well. I'm uncomfortable running any ele build without an attunement, but mind blasters do actually do ok without it, as long as blast always succeeds.
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Old Mar 13, 2007, 02:06 AM // 02:06   #3
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i didnt take the route of fireball and 2sec casting times (although i did see the nice synergy of recharges) because i wanted to be able to spam mind blast with no attunement to make me totally self sufficient and unstoppable (energy wise ). you can start out with the searing/teinais heat which imo are the best non elite fire aoe in the game (252 damage over 5 seconds, less time to react before you get the full hit). there is a small time delay after the liquid flame attack and immolate which you can usually fit in a heat spell, and i find i am always casting a spell.

i am a little afraid to touch rodgorts. 25 energy non attuned is a lot. i would need to have almost full energy to get a 99% chance mind blast would work... (plus if the monks were smart... they would have close to 70 and i would have 60 after that spell... no good >_<)

i kept sustained DPS on enemy monks (68+63+42+119+68...repeat) as well as good pressure do balled up foes... i was actually pretty amazed at the end result.

i am also trying to stay away from flare... i dislike the fact it doesnt always hit and i enjoy flame djinns haste on my bar

Last edited by Trylo; Mar 13, 2007 at 02:18 AM // 02:18..
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Old Mar 13, 2007, 02:24 AM // 02:24   #4
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i got two noob Q's
is that elite mind blast i think a projectile
and would this be good for a mes to use for FS?
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Old Mar 13, 2007, 04:03 AM // 04:03   #5
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Mind blast isn't a projectile.

It's not really the best skill on a secondary, as you only net 2 energy at 12 fire magic. It's one of those skills that really needs to be maxed. Secondly, it's going to be harder to meet the "more energy than target foe" without the the large energy pool of the elementalist to work with. Not impossibly, but certainly a lot less flexible.
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Old Mar 13, 2007, 05:21 AM // 05:21   #6
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You do get some nice sustainable cycles with Smoldering Embers and Fireball in theory. In practice, you rarely get left alone long enough for that to be relevant at all.

Not playing with Mark of Rodgort is a mistake.

Peace,
-CxE
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Old Mar 13, 2007, 06:20 AM // 06:20   #7
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Quote:
Originally Posted by Ensign
Not playing with Mark of Rodgort is a mistake.
I gotta say, I'm surprised by that one. I've never really found mark to be that great outside of a SF build, or a build in which your physicals lugs around fire weapons. Yeah, it's a yucky AoE hex, but you're relatively unlikey to get that much mileage out of it, as you have to keep spamming away on one guy.
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Old Mar 13, 2007, 07:51 AM // 07:51   #8
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make your warriors bust out their fiery dragon swords. You know they're dying to anyway.
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Old Mar 13, 2007, 08:29 AM // 08:29   #9
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IMO Mind Blast is the one of the only skills that makes fire magic even vaguely fun. I decided to try mixing it with water magic. Turns out it's "ok" in PvE only things die way too fast. Was reasonably fun in Fort Aspenwood.

[wiki]Fire Attunement[/wiki]
[wiki]Glyph of Elemental Power[/wiki]
[wiki]Mind Blast[/wiki]
[wiki]Fireball[/wiki]
[wiki]Liquid Flame[/wiki]
[wiki]Mark of Rodgort[/wiki]
[wiki]Steam[/wiki]
[wiki]Shard Storm[/wiki]

I use 10 Water Magic and the rest in Fire and Energy Storage, allowing me to use Prismatic Armor for AL70.

Mark of Rodgort > Mind Blast > Steam is nice on a warrior who is running at you
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Old Mar 13, 2007, 08:57 PM // 20:57   #10
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Playing around with Mind Blast on my bro's ele (mine is somewhere in Kourna ) I quite like Heal Party on a Mind Blaster... It's not as though you don't have energy to spare.
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Old Mar 13, 2007, 09:43 PM // 21:43   #11
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Quote:
Originally Posted by Dr Strangelove
or a build in which your physicals lugs around fire weapons.
If you tell people you're bringing Mark of Rodgort, the *Monks* will make a point of bringing fire weapons.

Peace,
-CxE
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Old Mar 14, 2007, 12:19 AM // 00:19   #12
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you could always switch out flame djinns for mark and then maybe immolate for flare... sounds like something to test out... up to 100 some damage from a flare ... then maybe bring something more energy taxing... the evergy will split even hehe fun...
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Old Mar 17, 2007, 04:59 AM // 04:59   #13
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But Ensign, I thought you hated MoR?
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Old Mar 25, 2007, 06:12 PM // 18:12   #14
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yeah, ensign, i thought MoR was in the same class as healing breeze to you... is it really that good for 15 energy? i find it only to be good while running glowing gaze, but if u can explain, go ahead.

~Polynikes
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Old Mar 25, 2007, 08:34 PM // 20:34   #15
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Um, Mark of Rodgort has gotten half a dozen buffs since release. The original Mark cost 25 energy, had a 2 second cast time, a 15 second recharge, went on one target, lasted for 20 seconds, and caused 3 seconds of burning. That skill was absolutely horrendous, people who thought that skill was awesome were simply wrong.

The current Mark of Rodgort is a spammable AoE hex that lasts for a ridiculous duration. It ends up getting on everyone and adds a ton of DPS to a team from physicals with fire weapons. The Mark is the skill that makes Fire worth playing in competitive PvP, at least in some environments.

Guess what, radical balance swings actually change which skills are good in Guild Wars.

Also, Flame Djinn's Haste is the second most important skill on a fire Ele, I wouldn't cut that for anything on this sort of bar.

Peace,
-CxE
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Old Mar 25, 2007, 08:59 PM // 20:59   #16
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Quote:
Originally Posted by Ensign
The Mark is the skill that makes Fire worth playing in competitive PvP, at least in some environments.
Quote:
Originally Posted by Ensign
Also, Flame Djinn's Haste is the second most important skill on a fire Ele, I wouldn't cut that for anything on this sort of bar.
Please tell me you're talking about PvP.

~Polynikes
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Old Mar 25, 2007, 09:32 PM // 21:32   #17
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Quote:
The current Mark of Rodgort is a spammable AoE hex that lasts for a ridiculous duration. It ends up getting on everyone and adds a ton of DPS to a team from physicals with fire weapons. The Mark is the skill that makes Fire worth playing in competitive PvP, at least in some environments.
Yeah, but during the test weekend you said that the AoE buff to "nearby" wouldn't matter. So you've changed your mind then?
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Old Mar 25, 2007, 10:09 PM // 22:09   #18
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Ensign, while I agree that it's a good skill from a PvP standpoint, I'm not so certain of it's effectiveness PvE-wise.

Given that a well-oiled hero/hench team or guild team level the opposition incredibly fast in PvE, wouldn't a frontload of 100+ damage fire spells be of more use than the damage over-time from Mark? Especially given that PvE doesn't need hex coverage too...

Correct me, please, if I'm wrong on this... But I just can't see it's advantage in PvE.
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Old Mar 25, 2007, 10:25 PM // 22:25   #19
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Mark is actually better in PvE than it is PvP. Only in PvE can you face enemies who's armour value are makes your elemental damage a joke. As this abnormal al increases further, so does the usefulness of the consistent -7 degen MoR allows.

Ever since it became aoe and 15 energy, I've been a fan of MoR...
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Old Mar 26, 2007, 08:53 AM // 08:53   #20
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Quote:
Originally Posted by Polynikes of Sparta
Please tell me you're talking about PvP.
...I even said PvP in the part you quoted, and the original poster specifically mentioned PvP.


Quote:
Originally Posted by Symbol
So you've changed your mind then?
Yes.


Quote:
Originally Posted by Stormlord Alex
Ensign, while I agree that it's a good skill from a PvP standpoint, I'm not so certain of it's effectiveness PvE-wise.
The big reason not to run it in PvE is that it's basically impossible to get a full PvE team with fire weapons. If you could, I'd run Mark in a heartbeat.

Peace,
-CxE
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