I won't deny that ways of hex removal are still limited considering how fast the can be applied and renewed; however, looking at the skill alone, it's not as threatening as price of failure. Mesmers can be powerfull yes but they are very limited on skill combinations, and are most likely tied to reserve 2 skills on their bars just for e-management. If you wanna ever play degeneration mesmers, you are probably taking persistence in your bar, and it's not that easy to keep up with proper energy return. It's similar to a searing flames bar, half of it is dedicated to energy management. Spirit of Failure is a part of it.
Now look carefully at mesmers; they have 2 offensive attributes and that's all. Inspiration is mostly defense/utility, and has been nerfed for so long that they should just do power drain net you 10 energy, to rip the line. Now you change a skill that is used mainly by mesmers, in a line that kinda sucks, in a class with 2 attributes that are agressive and where the primary attribute is completely passive. It's complicate to do that, and need a lot more thought put on it before actually changing anything.
My point is, I do see that the skill needed a change, but the class is getting too limited; you are forcing them to use the very same domination skills, and even those were touched on this update too. I won't even go to pve because I can deal with it there, besides, nothing has been done to make mesmers attractive in pve, other than shiny armor sets.
Last question, why has this been moved to pve discussion if the reason of the skill changing had absolutelly nothing related to pve?
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