Mar 03, 2007, 03:40 AM // 03:40
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#1
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Krytan Explorer
Join Date: Nov 2006
Location: The Bay Area
Profession: W/
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What is best for healing minions?
What is best for healing minions?
Blood of the Master- Sacrifice 5% maximum Health. All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way
5 Energy
1 Second Cast
2 Second Recharge
Verata's Sacrifice- Sacrifice 15% maximum Health. For 5...9 seconds, all of your undead allies gain +10 Health regeneration. All Conditions are removed from those allies and transfered to you. If this Spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges
10 Energy
2 Second Cast
60 Second Recharge
Heal Area/Karei's Healing Circle- Heal yourself and all adjacent creatures for 30...150 points
10 Energy
1 Second Cast
5 Second Recharge
Healing Ring- Heal adjacent creatures for 30...150 Health
5 Energy
1 Second Cast
10 Second Recharge
Which is best?
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Mar 03, 2007, 03:54 AM // 03:54
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Blood of the Master by a longshot.
Not only is it cheap and spammable, but unlike Healing Circle/Ring, it also heals minions regardless of where they are.
Most MMs take some form of survival skills to offset the pricey sac - Healing Prayers are the most common.
I like Aura of the Lich and a couple of Vamp Horrors, Blood Renewal works also with AotL.
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Mar 03, 2007, 04:14 AM // 04:14
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#3
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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BotM. no contest.
add a self heal to counter the sac, and your all set.
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Mar 03, 2007, 06:30 AM // 06:30
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#4
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Ascalonian Squire
Join Date: Feb 2007
Guild: Farmers Union [CASH]
Profession: N/Me
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I usually take Circle and BotM. I use BotM durring combat and Circle for self heals and when we are not fighting.
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Mar 03, 2007, 04:21 PM // 16:21
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#5
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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I bring botm without a self heal, and if I did it'd be taste of death, less attribute spread.
But on topic, Botm is by far the best.
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Mar 04, 2007, 02:03 AM // 02:03
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#6
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Krytan Explorer
Join Date: May 2006
Location: At my computer
Guild: Teh Nine [lll]
Profession: N/
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I always take BotM and Heal Area.
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Mar 04, 2007, 02:37 AM // 02:37
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#7
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Botm. No need for self heals - thats what monks are for.
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Mar 04, 2007, 03:44 AM // 03:44
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#8
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Krytan Explorer
Join Date: Apr 2005
Location: Canada
Guild: [FiRM[]
Profession: R/
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Most common are both BotM and Heal Area
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Mar 04, 2007, 06:57 AM // 06:57
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#9
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Desert Nomad
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Quote:
Originally Posted by cellardweller
Botm. No need for self heals - thats what monks are for.
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I'd never MM without any selfhealing. A nec makes himself lose life with BotM, I think they should at least heal themselves back up rather than making the monk do it.
For keeping minions up, I use BotM and some Rit or Derv healing.
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Mar 04, 2007, 09:11 AM // 09:11
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#10
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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BoTM + blood renewal
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Mar 04, 2007, 09:44 AM // 09:44
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#11
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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My Minion Master build(Currently in Use)
[skill=card]Deathly Swarm[/skill][skill=card]Taste of Death[/skill][skill=card]Animate Shambling Horror[/skill][skill=card]Animate Bone Fiend[/skill][skill=card]Animate Flesh Golem[/skill][skill=card]Blood of The Master[/skill][skill=card]Heal Area[/skill][skill=card]Resurrection Chant[/skill]
This is my current MM build being used on Olias/Whispers, depending on who is needed. Max Death(16) and Soul Reaping(10+2),and healing prayers of 6. This is just one of many builds that can be used to achieve the MM goal.
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Mar 04, 2007, 08:43 PM // 20:43
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#12
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Botm.
use Aotl and Mystic regen for healing yourself. add in conviction and Dark Bond if you are still dieing.
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Mar 04, 2007, 09:05 PM // 21:05
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#13
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Ascalonian Squire
Join Date: Feb 2007
Guild: [hOmE] - Hawks of Montenegrian Empire
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is AotL all that good? i mean half health can be dangerous when up against top-tier foes no?
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Mar 04, 2007, 09:17 PM // 21:17
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#14
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Quote:
Originally Posted by Darkpower Alchemist
[skill=card]Deathly Swarm[/skill][skill=card]Taste of Death[/skill][skill=card]Animate Shambling Horror[/skill][skill=card]Animate Bone Fiend[/skill][skill=card]Animate Flesh Golem[/skill][skill=card]Blood of The Master[/skill][skill=card]Heal Area[/skill][skill=card]Resurrection Chant[/skill]
This is my current MM build being used on Olias/Whispers, depending on who is needed. Max Death(16) and Soul Reaping(10+2),and healing prayers of 6. This is just one of many builds that can be used to achieve the MM goal.
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I'd drop deathly swarm for death nova.
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Mar 04, 2007, 09:24 PM // 21:24
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#15
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Ahab The Great
is AotL all that good? i mean half health can be dangerous when up against top-tier foes no?
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You also take half damage. Combined with other damage reduction skills and health regen, you're one tough target. The only real problems I've ever encountered have been enchant removals, you'll need to bury AotL under Dark Bond or something.
It also halves again health sac costs - casting BotM with pittance health sac is fun.
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Mar 05, 2007, 12:59 AM // 00:59
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#16
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Quote:
Originally Posted by Cathode_Reborn
I'd never MM without any selfhealing. A nec makes himself lose life with BotM, I think they should at least heal themselves back up rather than making the monk do it.
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Why would you waste skill points specing into healing when dunkuro/talkora/mheno do it so much better than you and have already spent points in healing. You'd be better off putting your points into domination and interrupting bad guys between minion raising.
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Mar 05, 2007, 03:44 AM // 03:44
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#17
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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BotM by far. As for self heals, I prefer to put spare points into curses. Parasitic bond is more than enough to heal you in pve, even with minimal points. And there's much more uses for it then heal area. Cover hexes, drawing out hex removals, hexes for well of darkness, discord. It also allows you to take some extra curses skills if you need, all at +1 for the cost of a minor curses rune.
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Mar 05, 2007, 08:37 AM // 08:37
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#18
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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BotM.
Curses for Mark of Pain. Doesn't need to be much.. 8 or so.
I despise healing prayers in general.
The only time I'll run healing prayers is on my warrior for a LoD sword build. It keeps PuGs alive, sadly.
PS: Gift of Health is actually protection prayers. Just don't tell anyone.
Last edited by jesh; Mar 05, 2007 at 08:41 AM // 08:41..
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Mar 05, 2007, 02:43 PM // 14:43
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#19
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Blood Of The Master by far is the best minion healing.
Taste Of Pain, Taste of Death, Signet Of Lost Souls, any of these work as a self-heal. Taste Of Death + Death Nova. Taste Of Pain (because you know the target will die quickly). Signet Of Lost Souls (e-management + healing with 0 energy cost; linked to Soul Reaping, what's not to love about it?)
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Mar 05, 2007, 03:23 PM // 15:23
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#20
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Ahab The Great
is AotL all that good? i mean half health can be dangerous when up against top-tier foes no?
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When I run MM, this is generally the elite I choose. Flesh Golem is a nice pet and all, but in the end I find that having 10 minions at full strength 100% of the time generally is worth the potential damage output of the Golem.
I have been able to keep a pack of 10 minions alive for over 20 minutes with AotL and a weapon with an enchanting mod, and NO monk secondary. That type of self-sustaining power frees up your monk and your secondary to do other fun things, IMO.
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