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Old Apr 05, 2007, 01:34 PM // 13:34   #1
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Lightbulb Infinite Respawn Points?

I'm just curious as to whether there are any points in Guild Wars.... any campaign... where enemies will keep respawning effectively forever? ... I mean as new enemies.

I ask this question because I noticed that in Nahpui Quarter, the celestial beings will come back from the dead after a while... over and over again.... though they never drop anything after the first time and don't give XP either...

Somehow I suspect that any respawning enemies elsewhere in the game are exactly the same way...

... But for the sake of my curiosity, ARE there any infinite respawn points in the game?
[I won't even mention why I'm asking, as it is probably obvious by the board in which I posted it.]
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Old Apr 05, 2007, 02:22 PM // 14:22   #2
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those tomented creatures inside the vortex wuold double itself with the skill call to torment... get 1 to 25-40%, then its gonna use the skill (dont attack) and double itself... people who arent careful enough might find themselves fighting xx of the same creature because they let them multiply ^^
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Old Apr 05, 2007, 02:28 PM // 14:28   #3
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Knocking down Kanaxai in the Deep will cause Mobs spawning again and again, but they don t drop stuff
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Old Apr 05, 2007, 07:20 PM // 19:20   #4
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Well.... thanks... but unfortunately neither of those would really be of much use to me. I imagine if what I was looking for actually existed then loads of people would be exploiting it already.
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Old Apr 05, 2007, 07:31 PM // 19:31   #5
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Quote:
Originally Posted by SotiCoto
Well.... thanks... but unfortunately neither of those would really be of much use to me. I imagine if what I was looking for actually existed then loads of people would be exploiting it already.
Ummm. No?

If they dont drop items, dont give exp, its pointless to farm them, you cant exploit anything.
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Old Apr 05, 2007, 08:15 PM // 20:15   #6
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If you read any of the threads about the Lightbringer title when Nightfall initially came out, you would see there was ways to farm the tormented creatures, taking advantage of their Call to Torment skill.

This was later patched so that you could not gain experience from the creatures that were created by Call to Torment after killing that first one.

So yes, it was being exploited, but its already been fixed.
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Old Apr 06, 2007, 12:01 AM // 00:01   #7
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I think in Jennur's Horde the mobs of margonites will keep coming forever.
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Old Apr 06, 2007, 12:10 AM // 00:10   #8
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But you can't get a Lightbringer Bounty in a mission.
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Old Apr 06, 2007, 02:26 AM // 02:26   #9
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all respawning mosters give no XP and drop nothing. (that sucks in Napui)
I'm not sure about Jennurs Horde mission, they might be different. Do they drop items?
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Old Apr 06, 2007, 01:46 PM // 13:46   #10
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Lightbringer Bounty hadn't even occurred to me, to be honest... ^_~

I was technically hoping for some inf-respawning enemies so I could leave my heroes / henchies beating them up and come back to loot later.
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Old Apr 06, 2007, 02:19 PM // 14:19   #11
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FYI, if you're thinking bout the grp of mobs that spawns every 2 mins in jennur's horde.....they dun drop stuff
guess ANet is smart enough not to have any grp of 'infinite spawns' that'll spawn stuff
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Old Apr 06, 2007, 04:17 PM // 16:17   #12
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Even in Nahpui qtr, the mobs don't spawn infinitely you get like one or two spawns and thats it.
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Old Apr 06, 2007, 04:19 PM // 16:19   #13
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ya they have enough problems with farmers already. any infinite respawns will kill the economy so fast...
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