If you used [skill=card]Enraging Charge[/skill]instead of [skill=card]Rush[/skill], you would have the adrenaline for [skill=card]Flail[/skill]. However, you would need a snare to prevent running by the foe.
Also, you could use [skill=card]Agonizing Chop[/skill] with [skill=card]Dismember[/skill] to get an interupt in the build that is more definite than [skill=card]Critical Chop[/skill]. The snare can come from someone else on your team, but the goal would be the same.
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