Mar 08, 2007, 06:09 AM // 06:09
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#21
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Academy Page
Join Date: Dec 2006
Guild: Dragonic Killers
Profession: A/
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Quote:
Originally Posted by Retribution X
SP needed nerfed. Overused. Every 20 secs, a caster dies.
Yeah. Tell me it's not overpowered...
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That's a complete load...A well placed Infuse or even a reversal of fortune or RC can throw off the Sp/BoA Combo. The only reason people like you complain about it is that you don't have the foresight to figure workarounds to common meta builds.
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Mar 08, 2007, 06:12 AM // 06:12
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#22
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Retribution X
SP needed nerfed. Overused. Every 20 secs, a caster dies.
Yeah. Tell me it's not overpowered...
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Maybe in RA, but in GvG and HA monks tend to bring Infuse Health, which totally throws off the spike.
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Mar 08, 2007, 06:16 AM // 06:16
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#23
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Academy Page
Join Date: Dec 2006
Guild: Dragonic Killers
Profession: A/
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Quote:
Originally Posted by Arkantos
Maybe in RA, but in GvG and HA monks tend to bring Infuse Health, which totally throws off the spike.
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Actually, I tend to bring Infuse to every single PvP arena I play at. Nothings better than stopping a spike in RA than an Infuse
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Mar 08, 2007, 06:30 AM // 06:30
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#24
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Banned
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Quote:
Originally Posted by cacto
Actually, I tend to bring Infuse to every single PvP arena I play at. Nothings better than stopping a spike in RA than an Infuse
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Other than the increasingly popular Lag Spike.
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Mar 08, 2007, 01:39 PM // 13:39
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#25
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Those who complain about Boa, need to go play pokemon. There they can learn to bring counters to common opponents.
Any ways, Shadow prison isnt whats broken its the fact an IAS lets you finish before the snare is off.
If burst of aggresion was, Ends when you hit a hexed foe... Perfect end of the build so many people complain about.
And to 1 of the posters, Shadow prison spike wasnt the only build that killed in 5 seconds... basically any sin build with an IAS could do it, take the ias away and they all kill at basically the same rate -_-
Temple strike would be way more hurtful on a caster with an IAS then shadow prison
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Mar 08, 2007, 02:31 PM // 14:31
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#26
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Frost Gate Guardian
Join Date: Nov 2005
Profession: A/Me
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Your theory is good only against an opponent who is not moving. Try to use IAS against someone Kiting. Shadow Step plus 66% snare IS the problem, not the IAS.
I still say it: "I have yet to hear the build I asked for a moment: The imbalance build using off-hands and BoA, but without Shadow Prison."
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Mar 08, 2007, 02:51 PM // 14:51
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#27
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Quote:
Originally Posted by cacto
That's a complete load...A well placed Infuse or even a reversal of fortune or RC can throw off the Sp/BoA Combo. The only reason people like you complain about it is that you don't have the foresight to figure workarounds to common meta builds.
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RC? About half run without conditions. Want to tell me how RC counters that? RoF? My monk is a Prot. I use RoF. But still. countering 1 skill doesn't do much.
Yeah, but when do the monks usually NOT get targeted? Um, I can't think. My monk doesn't have 500 health. My monk doesn't stand a big spike.
Lag completly kills an infuse spike, a RC, and RoF. Not everyone always gets good ping.
Um, I might have the foresight, but, why would I have my build counter a single build, so I can get screwed by a dif one?
Quote:
Originally Posted by ensoriki
And to 1 of the posters, Shadow prison spike wasnt the only build that killed in 5 seconds... basically any sin build with an IAS could do it, take the ias away and they all kill at basically the same rate -_-
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Yeah, But the 66% snare + shadow step + 10 sec duration was the thing that raped. AND you get 5 perfect attack skills that are recharged for the next kill, but are recharging long enough for BoS.
Last edited by Retribution X; Mar 08, 2007 at 02:54 PM // 14:54..
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Mar 08, 2007, 03:46 PM // 15:46
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#28
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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-sigh- BoS was so sweet for a short time. Oh well. I can still kill shit with the BoA build, a caster still dies every 20 seconds. But maybe that's because i'm not a moron and I use vampiric daggers
One of the main issues was that if you had 2 BoA sins, you could spike out two targets at the same time. Unfair IMO.
Last edited by Priest Of Sin; Mar 08, 2007 at 03:50 PM // 15:50..
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Mar 08, 2007, 03:58 PM // 15:58
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#29
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Retribution X
Lag completly kills an infuse spike, a RC, and RoF. Not everyone always gets good ping.
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Then you have no chance against an actual spike either, and no shot at serious competition. 4 seconds is very slow for a spike and only works if you have the monks distracted/disabled if they have any reflexes at all. You could start by getting your monk's health over 500, no reason to be that low especially in GvG.
Some GvG sins might be worried about energy with the shadow prison bump, but they should just bring a furious spear and flail really.
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Mar 08, 2007, 04:02 PM // 16:02
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#30
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ǝuoʞoɯ
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Quote:
Yeah, but when do the monks usually NOT get targeted? Um, I can't think. My monk doesn't have 500 health. My monk doesn't stand a big spike.
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thats your own fault for not having 600+ health. your playing prot, so what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO do you carry? rof is awesome enough against them, all of them rely on a deepwound to kill, so touch or even dismiss works. whats your elite? i cant think of a good (GOOD!!!) prot elite that wont save you against those crappy spikes.
they are only deadly in bundles if you solo monk. 1 is easy to handle, 2 are okay, 3 is really really chaotic and anything after is pretty damn deadly.
Quote:
-sigh- BoS was so sweet for a short time. Oh well.
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second time you posted this crap. it still is rather awesome. -_-
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Mar 08, 2007, 04:20 PM // 16:20
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#31
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Dumb nerf. Duuuuuumb nerf. Why ? They nerfed the wrong skill.
Shadow prison wasnt what was overpowered with burst sins, the problem with SP sins was BoA. BoA requires no points, and for assassins it provides a free massive speed boost with no drawbacks. Attack speedboosts are made to have drawbacks....compared to flurry, frenzy, tigers fury, ect BoA is greater by far.
Dont believe me ? Try running SP without BoA. Tell me how many monks ( that are actually good, RA monks dont count ) you can get a gaurenteed kill off of.
And after your done with that, set your target closest other ally key to something easy to press and.....
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Mar 08, 2007, 05:16 PM // 17:16
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#32
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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For all who say that boa build was overpowered
http://www.guildwars.pl/redakcyjny/Zhai/zhaiomg3.avi
Weird, eh? "every 20s caster dies" and other comments... funny, really...
And somehow pathetic...
Or maybe just your monks or you just suck?
I'm not stating anything... its just an option...
I can think of othe way to deal with this sp problem
1) Make SP work only if your deadly arts are 7 or higher- this'll stop W/A and some of A/W who use SP with 0 deadly arts
2) Make the same thing to burst of aggresion- no points in strenghth, no increased attack speed
I agree that 10e SP will not change much but I'd like to see every elite your using to have +5e cost
Last edited by BlackSephir; Mar 08, 2007 at 05:24 PM // 17:24..
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Mar 08, 2007, 05:42 PM // 17:42
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#33
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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you can complain about the snare but, sins have lots of ways to snare
AoD+ leaping mantis strike= cripple
Honestly its the IAS that makes it strong, its not stronger then other builds but its faster so monks may or may not catch it. after all you cant exactly catch someone off guard when without the IAS a sin kill is usually 6-10 seconds instead of 4-6
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Mar 08, 2007, 06:07 PM // 18:07
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#34
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Quote:
Originally Posted by Mokone
thats your own fault for not having 600+ health. your playing prot, so what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO do you carry? rof is awesome enough against them, all of them rely on a deepwound to kill, so touch or even dismiss works. whats your elite? i cant think of a good (GOOD!!!) prot elite that wont save you against those crappy spikes.
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Life barrier (Don't tell me that is a bad elite.)? That doesn't do crap against this. Amity rocks against these guys though. My fave prot skill.
And actually, I've seen more HotO than TF. TF is too conditional (Lol. no pun intended.). HotO KD's. It also hurts more.
Has anyone heard of ganking? I sure have. my monk may have 600 health, but when ganked I drop amost as fast as running in to a base in AB.
BoA isn't the problem. An extra 1/2 or 1 second isn't going to make a huge difference.
Quote:
Originally Posted by FoxBat
Then you have no chance against an actual spike either, and no shot at serious competition. 4 seconds is very slow for a spike and only works if you have the monks distracted/disabled if they have any reflexes at all. You could start by getting your monk's health over 500, no reason to be that low especially in GvG.
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Well, I CAN prot against it, But when I get Backfired/Diversion I'm not going to use RoF... No reason to kill my own effectivness and save a caster.
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Mar 08, 2007, 06:32 PM // 18:32
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#35
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ǝuoʞoɯ
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Quote:
Originally Posted by Retribution X
Life barrier (Don't tell me that is a bad elite.)? That doesn't do crap against this. Amity rocks against these guys though. My fave prot skill.
And actually, I've seen more HotO than TF. TF is too conditional (Lol. no pun intended.). HotO KD's. It also hurts more.
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ok, i wont tell you then.
sorry but how is TF conditional?...HotO actually is conditional, and its easy to evade..go you. DW > pure damage from HotO.
i hardly ever see HotO being used. most i see is TF/BoS. i used to use HotO myself, and its really too conditional to use.
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Mar 08, 2007, 06:33 PM // 18:33
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#36
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Krytan Explorer
Join Date: Jun 2006
Guild: Kinetic Fusion [kF]
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Assassin's are EASY to counter in GvG but in RA thats the only place they are truly over powered
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Mar 08, 2007, 06:35 PM // 18:35
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#37
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Forge Runner
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Quote:
Originally Posted by Retribution X
Life barrier (Don't tell me that is a bad elite.)? That doesn't do crap against this. Amity rocks against these guys though. My fave prot skill.
And actually, I've seen more HotO than TF. TF is too conditional (Lol. no pun intended.). HotO KD's. It also hurts more.
Has anyone heard of ganking? I sure have. my monk may have 600 health, but when ganked I drop amost as fast as running in to a base in AB.
BoA isn't the problem. An extra 1/2 or 1 second isn't going to make a huge difference.
Well, I CAN prot against it, But when I get Backfired/Diversion I'm not going to use RoF... No reason to kill my own effectivness and save a caster.
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1) lifebarrier is pretty much suck on all builds around. and where it work it work only because few team take enchantment removal(and btw it save you against BoA spike if its on you. if its not you really have to tell your team mate to keep a eye on you since you are the only not bounded target)
2) amity suck. it work only on RA and AB.
when i prot im able to catch most of spikes.(HA mostly)
you really dont have do anything. pre prot -> rc. then basicly is like nothing happended.
sure sometime i get overpressured and i miss some spikes but well -_ - that is the game. overpressure the enemy team so you can kill them.
and btw i have a bad ping. 300 is a good ping for me. and even so after the shadow prison and the damage start you have like half second to preprot the target.
i will list you some stuff who will save you against the spike
Shielding hands
Shield of absorption
Spirit bound
Mending touch or rc(only for other)
RoF
any warrior defensive stance
shield bash
etc etc.
Last edited by lishi; Mar 08, 2007 at 06:44 PM // 18:44..
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Mar 08, 2007, 07:42 PM // 19:42
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#38
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by Orphan Anthem
Assassin's are EASY to counter in GvG but in RA thats the only place they are truly over powered
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Truth. The BoA sin build is one of the few builds that actually gave RA a metagame. For the past 2 months...everyone who wanted to do RA pretty much HAD to bring anti melee. Whenever I RA I see double the amount of anti melee hex necros and mesmers then what was normal before Boa.
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Mar 08, 2007, 09:32 PM // 21:32
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#39
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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i dont see the point in this thread and also dont understand what you are all complaining about....shadow prison was hardly nerfed...OMG AN EXTRA 5 ENERGY?! HOW WILL WE EVER MANAGE?!
5 energy is nothing, and if you have energy management problems because of this...you fail as an assassin.
just another excuse of a thread to say how overpowered shadow prison is...such a ridiculously common skill that its beyond my comprehension of how you complainers still havent figured out how to simply counter this skill.
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Mar 08, 2007, 09:53 PM // 21:53
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#40
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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It hardly even affects the sp warrior...
builds like this one can still function... just switch to zealous between spikes...
http://gw.gamewikis.org/wiki/Build:W/A_Shadow_Axe
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