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Old Mar 14, 2007, 07:36 AM // 07:36   #21
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IMO you're best option when dealing with DoT is to remove the offending DoT spells / hexes / conditions. If you can't remove them then chances are Breeze isn't going to be effective. As in if there is so much degeneration.

Breeze is over time, and can be easily stripped causing further damage. Healing Prayers does not have as many great spells (imho) but this is not one of the better ones in the line.
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Old Mar 14, 2007, 08:28 AM // 08:28   #22
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Quote:
Originally Posted by Seraphic Divinity
You mention protection spells, I am talking about a Healing Monk not specced in Prot. Not every efficient monk build has to split its attributes between prot, heal, and divine favor.

The Prot monk is responsible for Spikes, the Healer is responsible for pressure. Those are ultimately the primary roles behind 'prot' and 'heal'.
Infuse health for spikes and aegis for pressure and there is good protect for pressure.Healing Breeze isn't bad in some places but after you get touch best to keep it off your bar.It is best to use it mostly for farming afterwards.You can take Life Siphion for the Necro as an eg. although I still use it what better self heal does a Necro have?
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Old Mar 14, 2007, 11:30 AM // 11:30   #23
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healing breeze will work in specific situations. if it cost 5 energy, i wuold reconsider. but, at 10 energy, heal other owns it. at 16 Healing+ 13 DF, heal other heals for 232 in .75 seconds. u can have that or u can take this skill and wait 10 seconds before it actually heals. also, for every 1 pip of degen, the HoT goes down by 20. burst heals are usually the best, not HoT. only exception would be SoR, as it halves damage also, and goes up to 10 regen for i think 11 seconds.
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Old Mar 14, 2007, 04:31 PM // 16:31   #24
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Healing breeze is uber in pve ^ ^

If the complaints are from PvP'ers, why bother posting in the PvE forums where people are going to say that it rules since it heals for so much at little energy cost.

Oh, and Shatter Enchantment > Healing Breeze. "OMG QQ ench removal need to be all nerfed!!!!"

Last edited by Div; Mar 14, 2007 at 04:36 PM // 16:36..
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Old Mar 14, 2007, 04:47 PM // 16:47   #25
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Basicly to put it simple, I'm not going over advanced concepts about monking, or spikes, or pressure, or whatever people are trying to say here, think about this, you are the monk:

You see someone suffering from bleeding and having -3 degen, what are you going to do?

1) Cast healing breeze and counter the -3 degen and leave your target vulnerable to enchantment removal (shatter enchantment for example), costs 10 energy and lasts 10 seconds.
2)Use a form of condition removal such as dismiss condition, mending touch, mend aliment, martyr, Restore condition, whatever, and remove the degen and problem solved.


You see someone suffering from a hex like conjure phantasm or reapers mark and slowly losing health, what are you going to do?

1) Cast healing breeze and negate the regen for 10 seconds, and then having to cast healing breeze again because these hexes usually last for more then 10 seconds, so costing you about 20 energy.
2)Use holy veil, smite hex, whatever and removing the hex completly, job done for 5 energy.


These are just examples on why healing breeze seems good, the common mistake a PvE'er might see is, hey i get 7 health regen, that must be good but in situations like this:

The mesmer in your team is being spiked and has little over 100 health and still taking damage, what are you going to do? Cast infuse for 10 energy, maybe even heal other for 10 energy and save that target some time for the other monk to help you, cast zb, you get the point, Or are you going to cast healing breeze for 10 energy and watch your target die even with health regen which will not negate any dmg or give them any health unless he stays alive for 10 seconds? You don't know if he is going to stay alive for 10 seconds, a final blow and that 100 health goes away.

That's why PvP'ers might sound mean about this skill, because a kill is a kill, and healing breeze will not save anyone from kills, its direct healing or prots, like rof, gift, heal other, infuse, zb, woh, lod, etc that are.

Now let's see why PvE'ers like healing breeze? Most of the time you are soloing with hench, or running, or doing something and you don't have a monk with you, and you're a Elementalist, there are very few skills that heal you enough to be worth 10 energy if you don't have any divine favor, so healing breeze seems like a good option, you know nothing is going to spike you in seconds, so the 10 seconds healing breeze lasts, negates some damage that you take, I think that's why Warriors in PvE dont like healing signet, because not only takes 2 seconds to cast but also gives a -40 armor penalty, instead with healing breeze you can just cast it and finish of your avicara or whatever.

shortly, healing breeze is a bad skill to bring on a monk, specially in pvp, but quite honestly, I don't see what all the fuss is about with PvE, since anything works, the only skills I use in PvE is c+space =\.
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Old Mar 14, 2007, 05:53 PM // 17:53   #26
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Quote:
Originally Posted by holymasamune
Healing breeze is uber in pve ^ ^

If the complaints are from PvP'ers, why bother posting in the PvE forums where people are going to say that it rules since it heals for so much at little energy cost.
Do you listen? Orison or many other things heal better for less energy thanks to divine favor. Healing breeze is what makes hench monks suck.

Though at certain breakpoints I'll admit the skill can be useful when you're under lvl 15 or so.
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Old Mar 14, 2007, 06:01 PM // 18:01   #27
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Quote:
Originally Posted by Age
Infuse health for spikes and aegis for pressure and there is good protect for pressure.Healing Breeze isn't bad in some places but after you get touch best to keep it off your bar.It is best to use it mostly for farming afterwards.You can take Life Siphion for the Necro as an eg. although I still use it what better self heal does a Necro have?
What about prot spirit for spikes? ='(
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Old Mar 14, 2007, 06:05 PM // 18:05   #28
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Spirit Bond is better, specially against RT spikes.
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Old Mar 14, 2007, 06:12 PM // 18:12   #29
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it costs to much energy for how much it heals.
its an enchantment and can be shattered
it dosnt do enough to be worth it being an enchantment(look at healing seed)
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Old Mar 14, 2007, 07:29 PM // 19:29   #30
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Dont cover up degen remove it, ever monk shoudl carry a hex/conditon remover, and a lot of Wamos do also , tho normaly condtion.

U place it on then bam it gets shattered, u heal for what 15 health and its ben removed, in PVP its what soem mes watch otu for, not only is ur firend now even closer to dead ur 10 energy down.

so many better skills, if u suering WoH/ZB use them first, u wast 1 sec pulling it off then another 3/4 of a sec and they coudl b dead, its not worth it
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Old Mar 14, 2007, 07:43 PM // 19:43   #31
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Quote:
its an enchantment and can be shattered
This really is not an issue.
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Old Mar 14, 2007, 08:06 PM // 20:06   #32
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Quote:
Originally Posted by crosshatch123
What about prot spirit for spikes? ='(
That can also do that as well and I prefer it over Spirit Bond.I was doing a comparison if you read my post right.
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Old Mar 14, 2007, 08:43 PM // 20:43   #33
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heal over time spell, very few spells have that ability. its the heal over time ability is why you should want to bring it.

its more useful than a straight heal *sometimes*

its kinda cool u can shuffle a team through a lavapit with there health hardly dropping for example, or when you know someones going to take damage
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Old Mar 14, 2007, 08:46 PM // 20:46   #34
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Just hit Extinguish or something after they get through the lava... 15 energy to get rid of the condition on all party members. Less with Martyr or Cautery Signet. If you want your whole team of 8 people to go through, that's eight sets of healing breeze. If you can really afford that much energy, go for it, I guess.

If you know they're going to take damage, use protection prayers. Really. :P
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Old Mar 14, 2007, 09:47 PM // 21:47   #35
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[QUOTE=FoxBat]Do you listen? Orison or many other things heal better for less energy thanks to divine favor. Healing breeze is what makes hench monks suck.[QUOTE]

And makes most, if not all, pve monks suck too. When I see HB on myself during a tough battle it's usually only a matter of time before the monk starts pinging that he's low on energy or people start dying.
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Old Mar 14, 2007, 10:06 PM // 22:06   #36
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it's not a terrible skill to have...the thing is a lot of the monks i've seen use it when a target is dangerously low on health in the hopes they can keep on fighting and regain dmg from attacks. however...in pvp (mainly ha anyways) AoG dervishes strip it which you usually dont expect.
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Old Mar 14, 2007, 10:14 PM // 22:14   #37
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its not really the fact that its an enchantment thats the key problem here. the problem is, even at 16 healing prayers, its 180hp/10sec + divine favor. what the hell does it have over heal other, 190hp burst heal + divine favor??? if there are conditions, use dismiss/mend ailment! any hexes, use kiss! it is such an amateur skill and shouldnt be used unless u dont have (or cant afford) a condition/hex removal. again, for 5 energy, it would be impressive, but its just one of those *good at first, sucky when u get experienced* skills.
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Old Mar 14, 2007, 10:24 PM // 22:24   #38
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Why are people running 16 in heal?

BTW: Healing breeze is typically a bad skill (as is most of the heal line) for allth reasons posted above. Prot/Heal hybrid (typically only using Healing for GoH, LoD, and/or infuse and maybe dwayna's) are much better at mitigating damage and keeping peeps alive.
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Old Mar 15, 2007, 08:19 PM // 20:19   #39
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with HB at a hal of 180 its like using a spell witch heals for 180 but the cast tiem is 10 secons long, as so nas ur seen cast that then u know ur dead
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Old Mar 15, 2007, 10:04 PM // 22:04   #40
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I would hope, at least, that they brought an enchanting part to get 12 seconds from Healing Breeze.

Breeze is an incredibly weak skill against degen. Even in PvE you'll rarely encounter degen on just one person, it's spread all over the place onto everyone. You need the most energy efficient heals possible to keep up with that damage - and Healing Breeze is famously *inefficient* on energy.

On a Monk primary the only place it's remotely acceptable is on a 55 or equivilent low HP Monk, where you need to counteract the degen and you can't benefit from a conventional heal (due to the low HP). Otherwise, the skill is far too weak to ever run. It was really hard to justify on a bar before Factions, and since Factions and Nightfall the power of skills available has completely obsolesced Breeze.

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