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Old Feb 14, 2006, 03:58 PM // 15:58   #141
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yeah that's true fat to a point.. dunno about 4x the hex duration though- hate exaggerations.. I have a set of glads and can run it with veil, it just takes longer with the rests for mana recharge and that back to back mob on one spawn.. if I went back to glads and viel instead of spirit I would definitely change the fortitude mod to defense.. thing with my build is you can wear plate with 605 hitpoints and just run non-stop basically through the whole thing- mana is never an issue unless your double stripped (which does happen sometimes but very rarely)- the hands can act as a cover enchant as well for the strips.. you basically never lose mending like this either.. always have a cover for it- why I found no use for healing either

it's cool you think my build is inferior.. I know people are stuck in thier ways =] whatever works for you is all that matters- but this build practiced a little can get you there fast and through the bad spawns in lonars
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Old Feb 14, 2006, 04:12 PM // 16:12   #142
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Quote:
Originally Posted by Mistical miss
I just hate putting the maintained enchantments back on everytime ^_^and which order is better: mending - holy veil, or holy veil - mending (one has more energy leftover, the other protects from a shattered holy veil)
testing it now ^_^ I think I will stick with the energy..not sure tough..
haha miss you don't need any more help.. I'm sure you run this pro from what I've read
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Old Feb 14, 2006, 04:51 PM // 16:51   #143
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I'm not sure if anyone has pointed this out in previous posts, but I think it's worth mentioning the -2 stance/-2 enchanted shield. IMO, it's on the same level as a -2/-3 since holy veil will be up almost (if not) always and you'll be in a stance at least 50% of the time.

-2 stance / -2 enchanted is better than -2 stance / -2 hexed (which is listed) in my opinion.
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Old Feb 14, 2006, 04:53 PM // 16:53   #144
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Quote:
Originally Posted by Mustache Mayhem
yeah that's true fat to a point.. dunno about 4x the hex duration though- hate exaggerations..

it's cool you think my build is inferior.. I know people are stuck in thier ways =] whatever works for you is all that matters- but this build practiced a little can get you there fast and through the bad spawns in lonars
Not trying to sound like an ass with the inferior tag. Maybe I am just too experianced with this run and am stuck in my ways. If I were once again new to the run and happened on your build first who knows what I would be preaching form my gwguru given podium. I should not have labled it inferior in any way and that is my mistake. Please accept my apology.

The truth of the matter is that until you get some experiance on the run every little advantage adds up. The top 2 killers in Lornars are #1 worms and #2 hexes. Your build may well be better for the worms with the extra damage reduction but as far as no hex goes I am just to stuck in my and cannot find a good reason to give up the hex remover.
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Old Feb 14, 2006, 04:55 PM // 16:55   #145
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Quote:
Originally Posted by Rhuobhe
I'm not sure if anyone has pointed this out in previous posts, but I think it's worth mentioning the -2 stance/-2 enchanted shield. IMO, it's on the same level as a -2/-3 since holy veil will be up almost (if not) always and you'll be in a stance at least 50% of the time.

-2 stance / -2 enchanted is better than -2 stance / -2 hexed (which is listed) in my opinion.
Your opinion is correct. I will fix the OP. Thanks for pointing it out.
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Old Feb 14, 2006, 06:14 PM // 18:14   #146
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Quote:
Originally Posted by Me NoFat
Not trying to sound like an ass with the inferior tag. Maybe I am just too experianced with this run and am stuck in my ways. If I were once again new to the run and happened on your build first who knows what I would be preaching form my gwguru given podium. I should not have labled it inferior in any way and that is my mistake. Please accept my apology.

The truth of the matter is that until you get some experiance on the run every little advantage adds up. The top 2 killers in Lornars are #1 worms and #2 hexes. Your build may well be better for the worms with the extra damage reduction but as far as no hex goes I am just to stuck in my and cannot find a good reason to give up the hex remover.
ha np.. I definitely don't take offense on the net- just been helping people I know out run it over the weekend and came across this post.. hope more people will try it- it really does deal with the issues in this run.. hexes are'nt that big a deal with the build- it makes the run easier imo.. should go for a speed record or something this weekend- heard some guys saying the runs harder now too lol and it's always been the same.. just alot of people have low confidence and want to blame it on something - it's really a skill run =]

ah yeah forgot to add- stay away from chiblains or as I call it- chooblains! hehe

Last edited by Mustache Mayhem; Feb 14, 2006 at 06:17 PM // 18:17..
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Old Feb 14, 2006, 09:38 PM // 21:38   #147
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Yes, there is this very annoying grawl, walking lonely sometimes.
Normally you find him somewhere after the big group of grawls after the bridge, behind the troll cave where the worms pop up.
He tends to strip your enchantments when you are under attack of the worm while your balanced stance is down.
Then he poisons you, and forces you to put back your mending or die to the worm. Worm interrupts your mending, and you are stuck without energy...

I just hate that grawl chooblains! :P
Normally I get away with it tough.. its still a silly death if it happens..
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Old Feb 15, 2006, 02:16 AM // 02:16   #148
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hehe yeah it is the loitering grawl on the path.. I've always ran around all those crones cause of it =] I'll make sure to look out for that
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Old Feb 15, 2006, 02:30 AM // 02:30   #149
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Wow, never thought you could just jog through it without holy veil ^_^, guess it's easier with platemail ^_^...
Its not. Truth be told it’s about the same between glads and plate. As long as you have a +5 armor weapon and a decent shield, damage reduction is about the same. Zero dmg from normal attacks, everything else small but with quick add-up when swarmed..

Mustache Mayhem I like your build, if only for one reason: its different from every other build I’ve ever used. That shows forward thinking, and that’s what makes it great. If people hadn’t started tinkering with Protective Spirit, 55 hp Monks would have been out of the loop when Anet nerfed Protective Bond. If Anet ever decided to nerf Holy Veil, we have a back up—right here in this forum—to swap out and keep Droks runners…running.
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Old Feb 15, 2006, 04:53 AM // 04:53   #150
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I have just retired as a Droks runner. The time and effort for this run is simply not worth the money anymore. It takes up to 30 minutes just to get a full party and then 1 person usually leaves do to connection or refuses to pay.

Even with making 3k a person and the whole group stayed it would still take about an hour to fill the group and do the run. I can make 20k an hour minimum by soloing so this just is not worth it anymore.
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Old Feb 15, 2006, 06:03 AM // 06:03   #151
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ah thanks minus.. yeah sk8 over the weekend I was seein not many paying.. in factions it'll probably pick back up
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Old Feb 15, 2006, 12:28 PM // 12:28   #152
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I just wanted to say nice guid i gave it ago yesterday 1st time and made it all the way ,it might have been luck so i tried it again invited a full group for tips and yes made it again not a hard run realy it has its times yes ,i've been run and seen the guys die over and over looked like a real pita so i never realy tried .
Good job guys!
Want to give thanks to Rhuobhe he is why i did the run.
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Old Feb 15, 2006, 12:39 PM // 12:39   #153
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I'll keep doing the run, just to show guildmembers how to do it, help them out. I do the runs cheap, get not much gold, but I don't need much gold, I like meeting the ppl.

Tnx for the compliments on the guide
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Old Feb 15, 2006, 01:21 PM // 13:21   #154
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Thanks Mono, told you the run was fun! After lornar's the rest is easy. Just make sure your DD spawn isnt so sucky and the rest is cake.

It's not great money unfortunatly; you can't charge what people like LBS were charging back in the beginning. It's a shame because it takes a good 30 minutes of your time. Still slightly more profitable in general than farming.
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Old Feb 15, 2006, 04:13 PM // 16:13   #155
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What is the going rate for a forge run nowadays anyway?

For the average joe, not someone who is "famous for running".

Seems like if you ask for 3k per head, it'll take forever to get a group.

What do you guys charge?
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Old Feb 15, 2006, 04:20 PM // 16:20   #156
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I'm quiet famous for running in europe, I run for friends, and to teach guildies, I pick up ppl for 2-3K each depends on how many ppl there are, I let them pay in Rankor (all) and screen when they make the agreement to the payment. I don't ask them to show me money, but I will report to Anet if I get scammed.

This shows some trust in my customers which usually turns out pretty well. I've done this like 3 times a day lately, and have been scammed by only 1 person since.

I advertise like: [TAXI] running to Droknar's Forge for 2K (Pay the full 2K in Camp Rankor)
Where [TAXI] is my guild's tag ^_^
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Old Feb 15, 2006, 05:06 PM // 17:06   #157
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I would charge 3k a head. 10k for the run is seriously not worth my time when I can make 20-30k and hour soloing. I do the run for friends and guildies but that is it.

With the prices people are willing to pay anymore I don't find any run that profitable. The shiverpeaks tour used to get me 50k a head now there are guilds that run it for 10k. The Droks run used to get me 5k a head, now it is down to about 2k. The time it takes to fill the groups anymore because of all the runners out there makes soloing a faster source of money. (Most of the droks runners can't even make it 60-70% of the time).
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Old Feb 15, 2006, 09:32 PM // 21:32   #158
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I am not going to get into what LBS gets for a Droks run because we don't really price runs that way. Once you do please do not return to this post and complain about our prices. We play to the high end that doesn't have much time and want a 1st class no questions asked run. Our service is what it is. There are many posts that discuss our prices please go to one of them if you want to rant.

Most charge between 1.5 and 3K these days making the run not worth the effort if you ask me. I still run it to sharpen the skills and stay in good form. I also run friends. I have also run some of the people on this forum for free during the LBS Christmas party. It is fun to see people that remember that in game.
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Old Feb 15, 2006, 09:52 PM // 21:52   #159
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Me NoFat - I was not in any way complaining about LBS prices for runs. I am complaining about all the runners that cannot make it most of the time driving the prices down for the good runners out there.
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Old Feb 15, 2006, 11:07 PM // 23:07   #160
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Quote:
Originally Posted by Sk8tborderx
Me NoFat - I was not in any way complaining about LBS prices for runs. I am complaining about all the runners that cannot make it most of the time driving the prices down for the good runners out there.
I know you weren't...no harm...no foul.

I just wanted to put that out there since my guild was brought into the discussion. I have seen too many rants about it. I just didn't want to see them here.

all good
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