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Old Feb 09, 2006, 08:14 PM // 20:14   #101
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Ok many thanks. Also where do I get this from..? Where is Maguuma Strade?

Quote:
req 8 healing - energy +10 healing ankh from Maguuma Strade that also gives a +1 to healing and +30 health
Thanks again.
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Old Feb 09, 2006, 10:17 PM // 22:17   #102
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Quote:
Originally Posted by Weeping Wind
Ok many thanks. Also where do I get this from..? Where is Maguuma Strade?



Thanks again.
check the maps on this site. look SE of sanctum
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Old Feb 10, 2006, 01:32 AM // 01:32   #103
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Good thread.

I'm starting to not like the +45/-2 stance shield for running...it seems like whenever I've cleared an area with minimal health, *poof* goes the stance just as I'm using Healing Signet and then I die. Blah.

Last edited by koneko; Feb 10, 2006 at 08:23 AM // 08:23..
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Old Feb 10, 2006, 01:52 AM // 01:52   #104
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Interesting fact: 90% of the Droks runners cannot make it 70% of the time.

I just recently saved up 30k and wanted to watch and see how successful these self proclaimed "pros" are. I spent 5 hours and gave each runner 3 tries. I only ended up paying for 4 completed runs.

I remember when I thought that making the run 90% of the time was considered bad. I can make it 95% of the time now. (Could be more but sometimes I lag real bad in the wurm cave because I am on dial up).
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Old Feb 10, 2006, 02:11 AM // 02:11   #105
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What I've found is that I make it 100% of the time after this first cave.

However, that first cave is giving me major difficulties. I've completed the run about 100-150 times now, the easiest way to get past the first cave is to bring everyone with you and let them distract the worms (better known as dying/suicide).

After that first cave and the enemies behind that there is no spawn that is impossible to run.

Something else - the Dreadnaught section seems a little large for my taste. The only thing I do there is IMMEDIATLY when you are loaded, charge, sprint, and run. The groups there cant kill you, and all you have to do is avoid the group that is comming for you with the mesmer in it.

I don't believe that you need any enchantments at all to get through these groups - so just run immediatly should work for everyone.
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Old Feb 10, 2006, 02:06 PM // 14:06   #106
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The wand must have been put back

Last edited by Me NoFat; Feb 11, 2006 at 10:38 AM // 10:38..
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Old Feb 10, 2006, 02:09 PM // 14:09   #107
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The wand has a Req of 5 fire magic? What use is that to a W/Mo? Or does the effects still work?
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Old Feb 10, 2006, 02:41 PM // 14:41   #108
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Quote:
Originally Posted by Me NoFat
The wand must have been put back
No I got that one, thanks for the letting us know the location btw. What I meant was that the 0 req one that you mentioned at the beginning was not there. I actually grabbed a few of those

Funny thing that I noticed though, was that there are 3 different versions of it. I took screenshots of them, but they are at home. I'll post them tonight when I get home. Also, I'm not sure if this has been confirmed or posted here before, but there is a healing offhand between the Wilds and Quarrel Falls, with the following stats:

Requires: 8 Healing Prayers
Energy: +10
Armor: +5 (while enchanted)
Health: +45 (while enchanted)

The collector wants Acient Eyes, I believe. I ran past there last night while taking someone from LA to the Falls, but from what I remember, getting to that collector is pretty tough, even with a full party of henchies. I'll see if I can gather up some guildies tonight and farm me some eyes
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Old Feb 10, 2006, 04:37 PM // 16:37   #109
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Quote:
Also, I'm not sure if this has been confirmed or posted here before, but there is a healing offhand between the Wilds and Quarrel Falls, with the following stats:

Requires: 8 Healing Prayers
Energy: +10
Armor: +5 (while enchanted)
Health: +45 (while enchanted)
Wow. That is pretty good. I'll see if I can find the collector for that. Im going to get the one mentioned in the guide on first post aswell. I hope I can get the -2 stance +45 sheild rather cheap aswell.

Weeping
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Old Feb 10, 2006, 06:01 PM // 18:01   #110
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Quote:
Originally Posted by Racthoh
You will also need the collector's wand outside of Nolani Academy. The one with 10% faster attack speed, however there are various versions of it. Just make sure you don't get the one with 10% chance to miss.
Sorry for the confusion. I will edit the original post. The wand is not req 0. You do not need to meet the req to get the benifit of the wands +5 energy. So for our intended use it is a req 0.

Hope that helps
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Old Feb 10, 2006, 06:27 PM // 18:27   #111
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I made the dreadnoughts drift section so large, for the possible bad spawns ^_^ sometimes the heretic is unavoidable... (if you haven't seen that spawn, you probably haven't run it alot)

As for the ank, I use one of those, farm the eyes at the portal between mamoon lagoon and the area before it (coming from the wilds) don't farm in mamoon lagoon, for it is very mesmer heavy there (the cry's of frustration are countless)
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Old Feb 10, 2006, 06:41 PM // 18:41   #112
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Quote:
Originally Posted by Weeping Wind
Wow. That is pretty good. I'll see if I can find the collector for that. Im going to get the one mentioned in the guide on first post aswell. I hope I can get the -2 stance +45 sheild rather cheap aswell.

Weeping
I agree it is interesting. Anyone give me a reference where I can figure out how it compares to my Malinon's?

SC
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Old Feb 10, 2006, 07:40 PM // 19:40   #113
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May I suggest that you cange your password on your TS server?
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Old Feb 10, 2006, 09:49 PM // 21:49   #114
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There is a green like that too indeed (maybe malignons, im not very good with greens ^_^) but you could check it on the guildwiki ...
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Old Feb 11, 2006, 07:08 AM // 07:08   #115
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Malinon's Shield:

Armor 16 (req 9 tactics)
Health +45 (while enchanted)
Recieved damage -2 (while enchanted)
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Old Feb 11, 2006, 10:39 AM // 10:39   #116
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Ah the malignons shield works well with mending then ^_^ tough if your mending gets shattered...

I'll stick with my good old stance shield tough ^_^
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Old Feb 11, 2006, 11:38 AM // 11:38   #117
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That's why I use 2 shields. The stance shield for Lornars Pass, because enchantments get stripped. Malion's for Snake Dance.
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Old Feb 11, 2006, 11:40 AM // 11:40   #118
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Quote:
Originally Posted by Anarion Silverhand
That's why I use 2 shields. The stance shield for Lornars Pass, because enchantments get stripped. Malion's for Snake Dance.
Sound advise.

My personal combo is a -2 stance -3 hexed shield for lornars and Dreads' Drift.

Malinon's for the rest.

To do this on the cheap you can run it with the collectors stance shield. Cheapest option that works well.
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Old Feb 11, 2006, 01:11 PM // 13:11   #119
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Why not use the -2 stance/-3 hexed for lornars/dreads then use a -2 stance/-2 enchanted for snake?
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Old Feb 11, 2006, 01:16 PM // 13:16   #120
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Quote:
Originally Posted by Sk8tborderx
Why not use the -2 stance/-3 hexed for lornars/dreads then use a -2 stance/-2 enchanted for snake?
Remember that unlike some runners I like my mending. The extra +45 health that will not get stripped in Snake Dance does more IMO than the additional -2. I have not tested that I just hold it as an opinion. I would like to remind everyone that even though I am the OP I am not the end all be all word on Droks running. I am sure that many of you run this as good or better than I do. With that said I recomend that you never just take my opinion as the word on Droks running. Over time the additional -2 damage reduction may save you more than 45 health. Lord (and Sk8*) knows there is damage to be had in Snake Dance.
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