Feb 07, 2006, 05:34 AM // 05:34
|
#81
|
Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
|
If anyone reading this that wants to start running but doesn't have one of the shields mentioned PM me in- game and I can give you a free shield with +7 vs cold. IGN - Josh Ruchko.
|
|
|
Feb 07, 2006, 07:03 AM // 07:03
|
#82
|
Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
|
Or if you live in europe, the +45 health while in stance / -2 dmg while in stance shield is available for a small price too (discount for viewing this thread) just whisper me and hope I'm the one behind the computer ^_^ (me and my brother share the account)
|
|
|
Feb 07, 2006, 12:14 PM // 12:14
|
#83
|
Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
|
Tip for new runners:
Run the regular way and then do it again backwards. The run is harder going the opposite way so it will give you a little more experience.
|
|
|
Feb 07, 2006, 12:38 PM // 12:38
|
#84
|
Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
|
Quote:
Originally Posted by Mistical miss
I think the droknar's forge run has changed again, today I got 2 totally new spawns, and more bad spawns versus good spawns (something like 11 bad versus 2 good)
|
I ran it this morning just for something to do and had one of the worst spawns possible which I did manage to run but I would not like to do it again. There was 3 worms...one chaser after 1st tunnel with the normal Pines and Ice Golums. Right after them ( no way to avoid aggro) another group of 3 Ice Golums and 2 Pines coming down the hill. Couldn't go left to the normal resting area because it was filled. I had to run through the mob and up the troll hill before the last Worm stopped tagging. My edure ran out and there I stood with 1 health. What do you do? /breath
It was a close call and the hardest spawn I have ran in some time if not ever. I have ran the spawns you talk about though. My hope is that it increases in difficulty to weed some poor runners out all together until they get better.
BTW I did die on 3 attempts this morning while trying to set up some favorable conditions. Just testing a theory which turned out to be junk. Oh well back to the drawing board.
|
|
|
Feb 07, 2006, 01:46 PM // 13:46
|
#85
|
Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
|
It seems that after every update they have something changes with the Droks run and it is never in the game update notes.
|
|
|
Feb 07, 2006, 04:57 PM // 16:57
|
#86
|
Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
|
huh? It seems to be impossible to post the lornars pass guide here... it keeps loading for 15 minutes and doensn't stop then...
Lornars pass: First of all: put on mending and check whether your party members have the amount of gold you want for the run. At the start of lornars pass you will most likely encounter a couple of ice imps, combined with two pinesouls. Hold down your ctrl key to see whether there are any avicara beyond the imps.
If so, you better put up holy veil as well.
You will probably get past the first part without too much trouble.
Most of the times there are several imp-patrols between you and the worm cave. Wait for them to move, or go around them. Do not aggro them, for more imps may patrol into you while you are trying to get away.
When you got past the imp patrols, you will be at the point of the first radar in the Lornars pass map. This is where you will find the first worms. Normally there is only one of them.
Now starts the hard part.
Don’t turn on balanced stance right away. One or two worms will not kill you (and you can last pretty long on three worms too, if you have mending on)
Instead just jog on, and get knocked a few times. Make sure the ice imp patrol (they move pretty fast, so stick to the rocks on the right side) doesn’t hit you.
Most of the time you will encounter avicara in the worm cave, sometimes at the end, sometimes at the start.
When you come to the avicara, turn on balanced stance, and jog for a few seconds (5-8 seconds). The avicara will shatter your enchantments sometimes, but you cannot help that.
At the end of the worm cave (or maybe a little bit earlier, depends on the spawn) turn on “charge” and look for a healing spot (after the avicara, before the siege golems & pinesouls).
If there is such a spot, go there, and heal yourself, put back your enchantments while still in balanced stance
(Sometimes the worms won’t stop following).
Unfortunately a lot of the time, there is no healing spot, and you will have to run on.
Sometimes you can avoid the Siege golems and pinesouls, but most of the time you will have to run right through. Whatever you do, put on holy veil first. You will need it!
Now, for passing the Ice golems and pinesouls; Make sure you are in balanced stance when you enter them, for the first thing the ice golems do is throw a water trident at you (which can knock you down). Then they will proceed by casting rust (which takes them ages to cast if you have holy veil on you). You might hit a pinesoul trap as well, just use the purge conditions right away, if you run into a second trap, it is game over for you.
When your balanced stance wears off, start stepping sidewards to “dodge” any water tridents cast on you. When you get slowed by a slow hex, and you are in the middle of the pinesous + golems, then by all means don’t remove your holy veil, it will be of more use to slow the rust and other hexes of the other golems. Instead wait for the hex to wear off, and keep going.
At this point you will be on low hitpoints most of the times, and you will have no energy left over, so switch to your + energy wand/focus/staff to get energy for endure pain and sprint.
This will take some timing and training, but it will feel good if you made it past them and got to the healing spot at the left side. (Sometimes you will encounter grawls here, but they won’t do much dmg, you could jog past them before the endure pain is over).
So far the part where most people fail, I will proceed with the easier and longer part of lornars pass soon.
Many thanks to the other writers on this forum.
yay it worked (edited it to add the post)
|
|
|
Feb 08, 2006, 08:41 AM // 08:41
|
#87
|
Krytan Explorer
Join Date: Jan 2006
Location: Wisconsin
Guild: dth
|
grats on the sticky.
|
|
|
Feb 08, 2006, 01:09 PM // 13:09
|
#88
|
Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
|
whohooo we got the sticky lets start working on part II of lornars pass ^_^
|
|
|
Feb 08, 2006, 03:28 PM // 15:28
|
#89
|
Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
|
Lornars pass, part II
When you get past the siege golems and pinesouls, you will be at an empty spot at the left (most of the time empty).
Regain energy and health, put off your enchantments and put mending back on after you are full.
Now hold down ctrl and look if there are any golems in front of you. If there are, put holy veil on (after you regained energy ofcourse) and balanced stance + charge in! (you want to be past them as fast as you can, no jogging now, for that will give them more time to slow you)
At your left side you will see a small passage, most of the time there are no grawls here, and you can rest here to regain health and energy.
Ahead of you is the troll cave. When you have regained energy and health, charge in the troll cave (make sure not to get stuck, run back out of grawls are following u into the cave)
There is a troll free zone in the cave most of the time. Stand there and lure the trolls so you can run past them. Make sure you don't get sandwiched.
As you come out of the cave, over the bridge, new worms will pop up. Most of the time the trolls will have stopped chasing you, if they still chase, go balance right away. If they don't, then wait with balanced until the grawls come to you.
When the first grawl hits you, turn on balanced stance and jog a bit, at the end of the grawl group, turn on charge (this usually gets rid of the first worm too) as long as your balanced keep jogging and put mending back on if it was shattered. Use healing signet only when ur balanced. Keep jogging and falling until you see the next grawl group.
They will come run to you, so make sure your balanced stance is ready when they do, keep moving so the worms won't hex you.
As they come for you, turn on balanced stance and jog a few seconds, then charge away, to make sure they don't get a chance to destroy your mending.
Now at the left side will be an open spot, if not, keep running past grawls (if thats not possible, resort to putting up holy veil, endure pain, purge conditions if you are crippled etc.. just as in the first worm cave).
Heal when you are at the safe spot. If a lone worm follows you, keep moving and use healing signet when you are on the ground, wait for balanced stance and charge to recharge and run away from the worm.
Now at your right side you will see a horde of grawls and siege golems + pinesouls. It's not a hard choice if you have the chance, go past the grawls.
Grawls are easy and golems are not
Unfortunately most of the time some of the siege golems patrol in the grawl area as well...
In this case try to wait until the siege golems are all on one side (at least a bit on one side) , put on holy veil and balanced stance + charge past the pinesouls/grawls. If you are lucky, it takes the siege golems some time to get to you and they will not be able to slow you before you are gone.
If you are unlucky you hit a barbed trap and you will have to use purge conditions which will give them time to get to you. If you hit the trap at the start of the area filled with siege golems, let the holy veil stay on, if you hit the trap at the end of the area, remove the hex immediately before they have the chance to hex you again.
Now keep to the left, most of the time there are grawls there, they will poison you and hurt you a bit, but with endure pain you will probably make it to the collector on the left side without grawls chasing you.
When your energy and health is restored again, hold down ctrl to see if its a grawlish or a golemish spawn (pray for the grawl spawn).
In case of the grawl spawn: Dance, Jump, be excited and put mending on and start sprinting to dreadnoughts drift (be ready to get away quickly when you loaded into dreadnoughts for there will be no time to party there)
In case of the Golem spawn: holy veil + balanced + charge and go as fast as you can, don't remove holy veil until you are almost past them (this will mean you have to endure at least one hex) Keep your healing ank or wand/staff at the ready to get that small boost of endure pain.
In case of barbed traps, purge conditions right away, turn to your energy build and pray
pray for the best
pray to dwayna and you will make it
That was lornars pass, once you have done this, you can NOT relax, for dreadnoughts drift requires a quick startup.
good luck
|
|
|
Feb 09, 2006, 08:02 AM // 08:02
|
#90
|
Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
|
any volunteers for doing a detailed breakdown on snake dance & talus chute?
|
|
|
Feb 09, 2006, 10:45 AM // 10:45
|
#91
|
Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
|
Thanks
Quote:
Originally Posted by Mistical miss
any volunteers for doing a detailed breakdown on snake dance & talus chute?
|
Someone new will step up Mistical. You have donated quited enough of you time and effort. I thank you and I am sure that the community does also.
|
|
|
Feb 09, 2006, 10:45 AM // 10:45
|
#92
|
Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
|
Does there need to be a breakdown on snake and talus? If they can even make it past lornars these 2 zones will be no problem.
|
|
|
Feb 09, 2006, 01:30 PM // 13:30
|
#93
|
Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
|
you got a good point there sk8borderx ^_^
I've been referring ppl to this thread since the day it was made ^_^ got a lot of good comments in game
one guy asked : Are there guides like this for other runs as well?
I said nope, because there are not many runs that are even near as hard as the forge run.
But as I said it, I started thinking about THK-marhans, Rankor-Deldrimor warcamp-granite citadel, Iron mines - copperhammer, Elona reach itself...
Oh man, is droks the hardest run? I highly doubt it... anyways, making a thread for all these would be silly ^_^
|
|
|
Feb 09, 2006, 02:00 PM // 14:00
|
#94
|
Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
|
Quote:
Originally Posted by Mistical miss
you got a good point there sk8borderx ^_^
I've been referring ppl to this thread since the day it was made ^_^ got a lot of good comments in game
one guy asked : Are there guides like this for other runs as well?
I said nope, because there are not many runs that are even near as hard as the forge run.
But as I said it, I started thinking about THK-marhans, Rankor-Deldrimor warcamp-granite citadel, Iron mines - copperhammer, Elona reach itself...
Oh man, is droks the hardest run? I highly doubt it... anyways, making a thread for all these would be silly ^_^
|
I can say that I will not be making a guide for the other runs. I believe that once you can do this run (hardest IMO) then you can figure out how to do the ohter runs. You will have a good skill base and understand the importance of the aggro circle. Most other runs are about timing and understanding of spawn points/best route. I believe that if you can learn Droks you can learn them all. You will have to make modifications to your build but you will understand why you need these modifications.
|
|
|
Feb 09, 2006, 02:06 PM // 14:06
|
#95
|
Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
|
True
btw: wouldn't it be good to have HoD helmet, gladiator hauberk, PLATEMAIL/WYVERN gloves, gladiator leggings, ascalon boots? I mean the -2 reduction from the boots stacks, and you need only the leggings and hauberk of gladiators (25 energy or 26 doesnt matter all that much since all you have costs 5 energy...(important if you have mending + holy veil on)
|
|
|
Feb 09, 2006, 02:50 PM // 14:50
|
#96
|
Ascalonian Squire
|
Quote:
Originally Posted by Me NoFat
... there is a +5 energy wand that a collector right outside Nolani Academy has. The wand has 0 req. for the energy to be useful. If you go this way you have just picked up 23 energy I think total….8 for the gladiators and 15 on the wpn set.
|
I went to Nolani last night to try and get this wand, but sadly it has been removed
|
|
|
Feb 09, 2006, 06:05 PM // 18:05
|
#97
|
Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
|
If the wand has been removed then try to buy a wand with +5 energy while hexed. You can just spam in towns once and a while and eventually someone will sell it to you. You could get it really cheap because everyone thinks that would be worthless.
|
|
|
Feb 09, 2006, 07:00 PM // 19:00
|
#98
|
Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
|
wand removed? oh hell.. just sold 4 of them to guildies for 300 each...
|
|
|
Feb 09, 2006, 07:54 PM // 19:54
|
#99
|
Frost Gate Guardian
Join Date: Dec 2005
Guild: Ordinis Draconis
Profession: W/Mo
|
Quote:
Shields
There are so many shields to choose from. Unlike armor there is not one perfect shield for this run. Many players have many different reasons for using a specific shield when running to the Forge. Personally I use a Summit Warlord Shield with -2 damage in stance and -3 damage when hexed for that rare chance that I am in a stance and hexed at the same time and get the -5 damage reduction. The possible shields are:
-2 stance, -3 hexed
-2 stance, -2 hexed
-2 damage +45 health while enchanted
-2 damage +45 health wile hexed (collectors)
-2 damage +45 health while in stance (collectors)
|
Where can I find the -2 stance, -3 hexed sheild? Or the -2 damage +45 Health while Hexed one?
Cheers
Weeping
|
|
|
Feb 09, 2006, 07:58 PM // 19:58
|
#100
|
Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
|
-2 damage(hex) +45 health (hex)= outside camp rankor (snake dance exit) requires 5 frosted griffon wings, or south east in the arid sea (if i'm not mistaken) requires 5 giant jawbones (if i'm not mistaken)
-2 (stance) -3 (hex)= auctions ^_^ Lions Arch spamming ^_^ (this is no collectors shield)
-2 (stance) +45 health (stance)= above thirsty river (go with teleporter) requires 5 bleached shells
btw, it isnt a rare chance to be in stance and hexed at the same time, happens all the time when you go past siege golems (balanced stance + charge to avoid water trident)
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Guitar Geek |
The Campfire |
11 |
Dec 15, 2005 09:23 PM // 21:23 |
EnDinG |
Services Offered |
119 |
Dec 11, 2005 01:29 AM // 01:29 |
Wtb Droknar Forge Runner
|
syrius el barbarian |
Buy |
0 |
Oct 06, 2005 02:28 AM // 02:28 |
Forge Run
|
Viaz Xsikemesi |
Price Check |
2 |
Aug 25, 2005 12:18 AM // 00:18 |
All times are GMT. The time now is 08:13 AM // 08:13.
|