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Old Mar 24, 2007, 06:30 PM // 18:30   #1
Ascalonian Squire
 
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Question I have to run ascalon to sanctum cay need build

I can be ranger anything but i need a good tested build that can run ascalon to sanctum cay. plz help me
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Old Mar 24, 2007, 06:37 PM // 18:37   #2
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Wiki has several Ranger running builds.
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Old Mar 24, 2007, 06:47 PM // 18:47   #3
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[wiki]Escape[/wiki][wiki]Dodge[/wiki][wiki]Zojun's Haste[/wiki][wiki]Natural Stride[/wiki][wiki]Troll Unguent[/wiki]

wilderness survival 15/16
expertise 16/15

this build can run anything except droks... of course i'm only using ranger skills so it should be even easier being R/Mo because of the hex removers...and condition removal...*coff*[wiki]Mending Touch[/wiki]*coff*
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Old Mar 24, 2007, 11:10 PM // 23:10   #4
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add in holy veil, smite hex and mending touch to that above build and you can run to hell('s precipice) and back.
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Old Mar 25, 2007, 02:51 AM // 02:51   #5
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i started making a dervish which would be easier running ranger from ascalon to sanctum cay or dervish from beacons to droks
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Old Mar 25, 2007, 04:07 AM // 04:07   #6
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I think running from ascalon to LA is the best. I just have to ask my leader lol! But hes real cool he will probably let me do ascalon to LA.
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Old Mar 25, 2007, 04:14 AM // 04:14   #7
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I hope i dont get nervous when he is with me tho then i will mess up i always do get nervous!!!
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Old Mar 25, 2007, 04:27 AM // 04:27   #8
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Man I can do it except for about two spots it depends on the spawn.
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Old Mar 25, 2007, 06:09 AM // 06:09   #9
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1) Use the search button. There are lots of threads asking for ranger runner builds that will do perfectly fine on the run you are attempting.

2) Try to either post all at once or simply edit your last post if you are the last person to post in a thread instead of adding four replies in a row.

3) All you need is a couple ranger runner skills, some hex removal, condition removal and self heal. Play around with the skills and find out what you will be encountering in your run to get something that works.
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Old Mar 25, 2007, 02:19 PM // 14:19   #10
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to be honest, all of those run buff stances are completely trumped by the elite skill [skill]Rampage as One[/skill]. The only caveat is that you need to have a strong pet that you can res after he dies. Basically, not having to use a stance for your run buff allows you to use other cool stances while you're running, being able to maintain a speed boost and defend at the same time. Also, at sufficient beast mastery and expertise, you can keep it up all the time, which is very nice.
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Old Mar 25, 2007, 04:42 PM // 16:42   #11
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Or, instead of specc'ing into beast mastery and wasting 3 slots on your bar, you go R/D or Me or W or something for their respective running skills that are also in useful attribute lines (Wind Prayers, Tactics, Illusion Magic)

But seriously, RaO's speed boost and ability to use in conjunction with stances is overshadowed by the fact that you need 3 skill slots and a rather high beast mastery to keep your pet from dying, and if your pet gets stuck in a mob(which shouldn't be all that uncommon), your run is screwed.

As for the OP: Running from Ascalon to Sanctum isn't hard at all as long as you have max AL armor, know how to use arrow keys, know when to stop to rest, and have the patience to at least analyze the patrol route of mobs.

For droks runs(if there's still a market there) I'd go with a Dervish primary, but it can still be ran by a R/W, albeit with a dependency on spawn.
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