Mar 05, 2007, 11:59 PM // 23:59
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#2
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Lion's Arch Merchant
Join Date: Jul 2006
Location: NJ
Guild: [UuwC]
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broad head arrow is the best skill alive
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Mar 08, 2007, 07:54 AM // 07:54
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#3
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Lion's Arch Merchant
Join Date: Feb 2007
Location: The Netherlands
Guild: Rich Mahogany
Profession: N/
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I have Margrid set up with the Choking Gas Interrupt build and it works a treat.
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Mar 13, 2007, 04:54 AM // 04:54
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#4
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Academy Page
Join Date: Mar 2007
Profession: W/Mo
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yeah i used barrage and choking gas and it works quite well. i also used broad arrow head with it once.
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Mar 13, 2007, 05:50 PM // 17:50
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#5
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Academy Page
Join Date: Mar 2006
Profession: R/Me
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Quote:
Originally Posted by trekkie dude
yeah i used barrage and choking gas and it works quite well. i also used broad arrow head with it once.
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Barrage removes Choking Gas
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Mar 13, 2007, 10:49 PM // 22:49
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#6
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Academy Page
Join Date: Mar 2007
Profession: W/Mo
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o right forgot barrage did that :/
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Mar 13, 2007, 11:47 PM // 23:47
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#7
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Frost Gate Guardian
Join Date: Mar 2006
Profession: R/
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Incendiary arrows, choking gas, savage shot combo with high wilderness survival and expertise. I often also use mesmer interrupts with my rangers.
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Mar 14, 2007, 02:02 AM // 02:02
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#8
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Concussion Shot to daze stuff mostly. Then Marksman's Wager to keep her stock on energy to keep spamming Concussion.
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Mar 15, 2007, 08:33 PM // 20:33
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#9
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Quote:
Originally Posted by cyberjanet
I have Margrid set up with the Choking Gas Interrupt build and it works a treat.
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Totally agree. Practiced Stance+Choking Gas= Continuous Interrupt. Casters will NEVER get a spell off. I throw in Distracting Shot and Savage Shot for good measure. Favorable Winds and a Recurve Bow help matters too.
Last edited by FyrFytr998; Mar 15, 2007 at 08:44 PM // 20:44..
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Mar 15, 2007, 09:07 PM // 21:07
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#10
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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CG is better with shortbows and you don't really need FW.
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Mar 15, 2007, 09:30 PM // 21:30
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#11
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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It is possible to time 1 second casts through a choking gas ranger, even if they have flurry up.
The point of a choking gas ranger was to have practised stance + seeking arrows to interupt the ghostly hero's claim resource in the hall of heros, and not have the ranger useless for all other maps. However, choking gas rangers were extremely effective at shutting down caster spikes, especialy bspike, and would destroy casters that get to close together when kiting through wards, or trying to bodyblock.
I don't really see the point of interupts for general PVE use, because foes should not survive long enough for interupts to have a significant effect.
If you really need to interupt casters go with a cg ranger, the AI is probably is too dumb to do anything about it. Just remember to take out seeking arrows, because you aren't going to be interupting any ghostly heros, and cg interupts through block.
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Mar 16, 2007, 01:07 AM // 01:07
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#12
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Yea the AI will use Practiced Stance AFTER using Choking Arrows.
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Mar 16, 2007, 04:11 AM // 04:11
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#13
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Use the new nf elite magebane shot (if interrupt a xxxx forgot that part it instantly recharges). That plus savage shot and distracting shot, maybe apply poison for extra dot and you have a good interrupter. Also go /mesmer for leech signet and power drain. Pure interrupter.
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Mar 19, 2007, 10:42 AM // 10:42
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#14
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Scotland
Guild: Region of Chosen Kings [R.O.C.K]
Profession: E/Mo
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Quote:
Originally Posted by Randomway Ftw
I don't really see the point of interupts for general PVE use, because foes should not survive long enough for interupts to have a significant effect.
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I presume that you've never come up against The Drought or a similar double-damage-enhanced PvE caster boss?
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Mar 19, 2007, 11:08 AM // 11:08
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#15
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Randomway Ftw
I don't really see the point of interupts for general PVE use, because foes should not survive long enough for interupts to have a significant effect.
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Set a mesmer or ranger up for interrupt spam and let them do their thing. In most of PvE they are more effective than having a damage dealer in their slot instead. For instance they don't let Terrorwebs let a meteor shower off often. Or the searing flames boss at the end of Dasha Vestibule is a problem for most parties, when magrid is set to interrupt then he isn't an issue.
As a monk I really notice the difference when the enemies aren't able to fire off their damage skills.
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Mar 20, 2007, 01:14 PM // 13:14
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#16
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Santas Little Helper [XMAS]
Profession: R/Mo
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My ranger heroes go as barrage spikers with lightning reflexes.
FW/WW/WD, troll, distracting shot, Screaming shot, barrage, keen arrow, lightning reflexes, rebirth.
Works like a charm and is my default build for my ranger heroes.
Of course, at times I bring winter, broad arrow head, or other skills, depends on where I am doing what, but this is my standard built that works almost everywhere.
All my ranger heroes have a zealous flatbow so energy and precision is not that big an issue, expertise at 13-14, depends a bit on the runes I find.
/Santa
Last edited by santaclaus66; Mar 20, 2007 at 01:18 PM // 13:18..
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Mar 20, 2007, 03:59 PM // 15:59
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#17
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Desert Nomad
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kk, ty
no magebane shot then
Guess Ill try the choking gas ranger as well then
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Mar 22, 2007, 01:26 AM // 01:26
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#18
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Quote:
Originally Posted by Marverick
Concussion Shot to daze stuff mostly. Then Marksman's Wager to keep her stock on energy to keep spamming Concussion.
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nvr tried that, whats the attribute distribution?
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