HAHA
what a joke to play necro in that case, soul reaping would be useless for anything else then a mm,
I'm pretty sure he meant changing it so you can't gain energy from minions you arn't controlling.
Quote:
Originally Posted by flyinhigh
here is a thought, if MM'ing is the easy way out and it takes no challenge and you want a harder game, go blood. no one is holding a gun to your head saying MM OR DIE! and MM'ing is not the build for everywhere, any monster that does decent aoe dmg can destroy a minion army.
I do use blood. When you and 2 heroes are set to blood spike, everything dies pretty fast.
Aoe dmg isn't much when you're sitting there spamming botm =p
...Anyway, there is currently no minion degen in the game, they can stand almost unlimited AoE, and you have no reason to have anything but necromancers in your PvE party if you want to be the most effective. And no nerf happened.
Quote:
Originally Posted by Miss Eisei
what a joke to play necro in that case, soul reaping would be useless for anything else then a mm
Minion deaths feeding energy to your team was why Jagged Bones got slammed. I was not advocating that the attribute be changed in any other way.
Quote:
Originally Posted by Arkantos
There are so many things overpowered in PvE, why doesn't anyone whine about them?
So... there's something more overpowered than 8 necromancers with 16 death with 2 animate spells? There's something..... that even comes close to that?
Last edited by BryanM; Feb 23, 2007 at 08:15 AM // 08:15..
Nope. Push that Blood of the Master button and every minion in sight has the equivalent of about 20 regen. And since this isn't Verata's Sacrifice, it ignores the sub 10 decay they eventually get. Really old minions get the equivalent of 10 regen. That's the state of the game. Just don't cut yourself to death.
Last edited by BryanM; Feb 23, 2007 at 09:11 PM // 21:11..
3. You should only be able to reap the souls of your own minions.
while we're at can we rename soul-reaping to strength?
Quote:
Originally Posted by BryanM
I'm pretty sure he meant changing it so you can't gain energy from minions you arn't controlling.
in some respects thats okay but...that would mean I would need a blood ritual or a B-I-P every two minutes while we're not fighting, soul reaping was made for necromancers mms and others not included, lets keep it that way.
Quote:
Originally Posted by BryanM
So... there's something more overpowered than 8 necromancers with 16 death with 2 animate spells? There's something..... that even comes close to that?
8 eles with pre nerf searing flames. Although once players, creatures aim for the mm they are knackered because the minions go feral and attack the others.
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Jagged bones was nerfed due to it's ability to be the ultimate battery skill in the game.
MM's are still viable in PvE, I play it a lot - I never liked jagged bones to tell you the truth in PvE, the amount of corpses meant I'd have constant minions anyway.
I'm tempted to try make a build from Order of Undeath instead of using cookie cutter Flesh Golem.
MMs are still easy to play.
Blood of the master healing all you minions and not only the ones close to you was the biggest improvement ever (i couldn't even heal all of them when theystood in a circle around me). Ok maybe Veratas sacrifice isn't that useful anymore but i really don't need it anyway.
The best thing anet could do for MMs would be a way to select the nearest minion or have some kind of control panel for them(something like symbols for controlling 1 flesh golem and 3 bone horrors and selecting the next one once i klick on the bone horror symbol). I hardly use death nova...Olias is much better at using it.
MMing is a skill, you have to know when to use a minion and when it's more advantageous to use a well, you have to know if there will be CORPSES in the mission... you have to know how to squeeze the most out of every minion, you have to know how to position them. And more importantly, you have to learn to function without Vampiric Horrors (utter waste of energy IMO)
MMing got what it had coming, the 10 cap is fine, since it's easier to recycle minions.
Nope. Push that Blood of the Master button and every minion in sight has the equivalent of about 20 regen. And since this isn't Verata's Sacrifice, it ignores the sub 10 decay they eventually get. Really old minions get the equivalent of 10 regen. That's the state of the game. Just don't cut yourself to death.
So you're saying you haven't actually played an MM?
That's good to know.
Okay, that was sarcastic. I'm just saying that there really is a difference between a fresh set of minions hitting an enemy and a set at max degen. Yes, blood of the master can counter the degen, but when you add actual combat, the minions collapse fairly quickly, and you won't be spamming BotM because you'll be animating new minions.
Last edited by Kali Magdalene; Mar 12, 2007 at 08:24 AM // 08:24..
MMing is a skill, you have to know when to use a minion and when it's more advantageous to use a well, you have to know if there will be CORPSES in the mission... you have to know how to squeeze the most out of every minion, you have to know how to position them. And more importantly, you have to learn to function without Vampiric Horrors (utter waste of energy IMO)
MMing got what it had coming, the 10 cap is fine, since it's easier to recycle minions.
my experience as a MM, and playing with other MM's on other classes, having only fiends is sux as you loose the tankage and meatshield from the minions..
my experience as a MM, and playing with other MM's on other classes, having only fiends is sux as you loose the tankage and meatshield from the minions..
Melee minions are slow and weak. 10 Fiends does massive damage compared to every other non-elite minion. How exacly do you lose the meatshield? 10 minions isn't a meatshield? Doesn't matter whether they're Fiends or Horrors, they're gonna get targeted and attacked. Any minion can act as a meatshield.
Melee minions are slow and weak. 10 Fiends does massive damage compared to every other non-elite minion. How exacly do you lose the meatshield? 10 minions isn't a meatshield? Doesn't matter whether they're Fiends or Horrors, they're gonna get targeted and attacked. Any minion can act as a meatshield.
Yeh I find that Blood of the Master is useless now as their degen is too fast. I ende up just spamming animate bone minions in order to keep my minion level decentish. These nerfs are crap. I fidn its really hard to get mroe than 6 minions at a time for awhile. I dread what they are going to do next.
^well if you MM without BotM, it doesn't surprise me if you cant keep more than 6 minions. with it you can keep you army up during downtimes, no reason to not bring it.
or try jagged bones.
^well if you MM without BotM, it doesn't surprise me if you cant keep more than 6 minions. with it you can keep you army up during downtimes, no reason to not bring it.
or try jagged bones.
I bring it but rarely use it in the underworld as the minions just die too quickly, if I go in with 6 minions after my fourth use of it they will all be dead so I find its better to spam animate bone minions, or other minion creating skills. The good thing about animate bone minions is they give you a nice supply of energy helping bring out the Fleshie and bone fiends, along with their being two people to minions to kill rather ratehr than one. I think their combined hp is more than any one of any other minion apart from fleshies. I wouldnt know how to find this out though. Blood of the master id goog in down times or when you have 10 minions as it seem to work better then, but apart fro mthat I dont use it as much as animate bone minions in thr underworld.
Last edited by Vorianatriedes; Mar 17, 2007 at 03:57 PM // 15:57..
Are you trying to tank aataxes with minions? Cause if you are then of course you're not going to get ten minions before they all get killed. And there is nothing wrong with animating new minions. They're just meatbags you know, not like you get attached to them and try and keep the same ones alive throughout a zone. As soon as a corpse is available, animate it. Refreshing your minions goes a long way to countering degen. Its only in between battles and while you're travelling that healing like BotM comes into play.
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Any decent MM wouldn't even need an Elite.
Seriously, why would you want to use OoU for anything other than a high level boss? For that kind of damage, I take barbs. Sure, you can still throw in OoU along with barbs for max damage.
Yes, MMing is a skill, or art, etc. But is also a pretty easy "art" to run.
The Lobster (aka Shambling Horror) is the only melee minion really worth bringing. It's on a recharge at about the same ratio you'd want melee to Fiends to be raised, and have more endurance than the horrors from their reincarnation.
Having to use Aura of Lich just so Blood of the Master won't kill you outright is hilariously wonderful.