Feb 26, 2007, 03:56 AM // 03:56
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#21
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Krytan Explorer
Join Date: Jan 2007
Location: Ohio, usa
Guild: none
Profession: Mo/
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I rarely bring a res in pve unless i'm a monk primary or secondary. Res sig becomes a dead skill slot too fast in the many "die alot" pugs that infect pve. I will use res sig for PvP stuff like TA and things, however.
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Feb 26, 2007, 04:25 AM // 04:25
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#22
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Frost Gate Guardian
Join Date: Dec 2005
Location: Ohio
Guild: Antisocial Misfit
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I don't know which situation is more annoying:
-The suicidal Wammo screaming screaming screaming for a rez even though the rest of the party is fighting for their lives at the moment
or
-The same Wammo scraping his aggro off onto you as he's running away from the various mobs he's alerted, causing everyone but him to die, and then claiming everyone's a noob but him 'cause he's still alive. And of course he didn't bring a rez. I guess having a rez would have meant dropping mending.
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Feb 26, 2007, 04:54 AM // 04:54
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#23
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Frost Gate Guardian
Join Date: Feb 2007
Location: Saint Louis, MI (yes, it exists)
Guild: Pylons of Bastet [PofB]
Profession: E/
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If it's a random PUG to do a quest/mission, yeah, everyone should have a Rez. If the team is more organized for the ordeal at hand, having just the healers and maybe one support caster with a rez is a viable option, as long as everyone knows the plan.
When I'm just hero/henching thruough an area, I let them carry all the Rezzes and I use the 8th slot for another utility skill.
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Feb 26, 2007, 09:13 AM // 09:13
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#24
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Frost Gate Guardian
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Quote:
Originally Posted by Puebert
I know. I believe that all profession should bring a res, unless in the situations you've stated. However, I've been told that it is the monk's job to res (which it is in most cases).
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People like this make me cry. Seriously. Try healing your team of 8 (including yourself after the crazy wammo agros half the map and then scrapes it off onto you) *and* rebirth someone at the same time.
Whether I'm playing Monk or not, I always try to fit in a res (unless I am solo) even with a full hench/hero team. Generally hard res (rebirth for preference) if I am /mo or sunspear rebirth signet if I'm not.
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Feb 26, 2007, 10:14 AM // 10:14
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#25
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Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
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In PvE i almost always take sunspear rebirth sig if i'm not monk secondary (which is most of the time). It's a great skill to have if one of your monks goes down since you can res them fast and they can get directly back into the fight. You can only use it once though so you have to use it wisely. Or sometimes i'll bring a regular res sig (if i'm playing a front line character i don't really wanna teleport the monk into the middle of the mobs, hehe).
If i go Mo secondary (like using a renewal nuker in the Deep) i'll bring rebirth just in case. I'm pretty good at staying alive so i'm usually one of the last standing. Sometimes it's better to retreat and re-group than to risk a party wipe. If a retreat is necessary then i always leave it to the last second on the off chance that things can be turned around, but 90% of the time if there is a near party wipe it'll be me rebirthing people.
IMO a caster should always bring a res of some kind. Front line characters should bring a res most of the time but if you know your team mates well then you can usually bring another skill.
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Feb 26, 2007, 03:42 PM // 15:42
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#26
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Wilds Pathfinder
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Yes I always bring a rez and if I'm putting a party together I usually demand that everyone (or almost everyone) brings it too. Also, imo, unless your build requires you to have a certain secondary, you should be monk and bring Rebirth (all this is for PvE, of course).
I mean seriously henchmen get by using 5 skills and they do just fine (cough), why shouldn't players get by using 7 skills.
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Feb 26, 2007, 06:16 PM // 18:16
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#27
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Ascalonian Squire
Join Date: Nov 2006
Profession: Mo/
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Fact is, everyone should have a rez except monks.
The skillbar pinging ability is great as you can see everyone's builds before you go in, thus can specifically ask people to bring a rez. Don't listen = kick, unless there's some serious mitigating circumstances that'd mean it would be counterproductive in terms of the build that person was using. You actually have 7 slots on your bar; the 8th is always for resurrect.
Monks are, in fact, the only class that shouldn't be rezzing.
Last edited by Malibu Illusion; Feb 26, 2007 at 06:22 PM // 18:22..
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Mar 02, 2007, 02:16 PM // 14:16
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#28
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Ascalonian Squire
Join Date: Oct 2006
Location: New York City
Guild: Knights of Shadowpeak
Profession: W/
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Well met!
When my guild does a mission, even the hardest, they are so skillful and synergized that no rez is needed, and they tell you noy to bring it. Otherwise, it is wise to do so.
Wo Tan Ki, Ranger, Knights of Shadowpeak (KoS)
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Mar 02, 2007, 10:15 PM // 22:15
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#29
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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I consider four ressigs and a single copy of Rebirth to be sufficient for a vast majority of PvE. The exceptions being the elite missions, where ressigs have little value (they never recharge) and you'll want several good combat res options instead.
Everyone bringing a res is overkill, the value of each additional ressig in a build is diminished by the previous copies. If someone needs the extra skill slot, by all means give it to them.
That said, I never bring a res when playing with heroes, occasionally bring a res when playing with friends, and always bring a res when playing with strangers - because they inevitibly wipe, and I am virtually always the guy left standing.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Mar 06, 2007, 08:37 PM // 20:37
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#30
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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The only time I don't have a res of some kind, is when I am completely alone. I even carry when with henches/heros. The monk hench/hero is always the primary target, and the others use theirs up real quick, unless they have a hard res on.
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Mar 07, 2007, 08:39 AM // 08:39
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#31
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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I never leave home without it when i PUG. Last time I pugged gates of madness and only 3 people had resses. Really stupid in a mission that lasts 45 minutes with the chance of a few deaths in the end while fighting shiro. For many people a few deaths are cause for a lot of panic anyway, don't quite understand that. When I help ppl get masters for, say, tahnakai temple I'm 75% sure someone dies fighting the ele boss. Getting the job done with a few deaths is still getting the job done.
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Mar 11, 2007, 10:17 AM // 10:17
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#32
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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On any character, I'll always have a res on me. If I have a /mo secondary, it will be Rebirth unless I am an elementalist or a monk. Also, if I am not the monk or the warrior, I will res someone as soon as they are down if we are in battle, if not in battle I'll let the monk resurrect assuming they aren't packing rebirth. Mainly because the monks are to be healing/protecting, and warriors probably shouldn't either dart off to ressurrect if they are tanking or rebirthing in the middle of a fray.
Dying happens. Best to assume someone is gonna die, then to hope your group wont have any trouble and then get screwed when the worst happens. Especially with PuGs. If my guildies ask me if they need a resurrect, I always tell them yes. With so many /Mo secondaries out there... it's kind of rediculous to have a party where most the people in it don't have a hard resurrect spell.
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Mar 11, 2007, 10:25 AM // 10:25
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#33
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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I usually always carry a rez, no matter in which situation or area I'm in (unless I can trust my team not to die). There's no legitimate pve build that says "I need all 8 skill slots, and taking one out will make it completely fall apart or become extremely ineffective", so there's no reason to leave the rez sig/rebirth out. In the case I have a rez sig, I generally save it for the monk or other character with rebirth instead of wasting it as soon as some noob charges in and dies.
If there is such a build, let me know about it and the next time I run that exact build I won't take a rez.
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Mar 17, 2007, 12:37 AM // 00:37
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#34
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Lion's Arch Merchant
Join Date: May 2005
Location: Canada
Guild: I Excentrix I [PuNK]
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Even in PVE i think am onk with rez is a wasted skill slot, it should be the responsibility of the team to rez, since a monk rezzing usually leads to additional deaths on the party because they have stopped healing in order to rez (this is compounded if you force a monk to take rebirth and they use it in the heat of battle, MAJOR NONO).......
Anyways, like a ranger or something should take rebirth, the rest of your team shoudl be packing rez sigs.
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Mar 17, 2007, 05:38 PM // 17:38
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#35
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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to me the rez is a plus i've seen too many groups even guild groups go down. i've also seen a group where i for got to bring the res and been the only one standing before so after that i always bring something. as for rezzing i never fell its the job of monks to rez in battle thats the job of mainly a ranger or an mm mainly someone that is supportive to do. the main damage dealers or tanking and healing should be up and they should be losing energy when it needed most. when i mm i do the ressing usually cause im already maintaining the max minions and the small damage i do then is less important then a fellow comrade that will be needed.
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Mar 17, 2007, 06:34 PM // 18:34
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#36
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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It depends... If i'm playing hero/hench, i don't bother - the AI is so damn good we don't need it (not to mention their ninja-res sigs...).
In PvP - apart from AB - I'll take a res sig, occaisonally GoS/Res chant if I'm an emo...
For PuGs, I always bring a res. Can't trust a bunch of random peeps not to die... (Sunspear) Res sig if my secondary's tied, Rebirth if I'm Mo/ or /Mo, and GoS/Res chant again as an emo Meh... Sometimes I run /Not Monk purposefully so I have an excuse to bring a sig. In-battle res can save the day!
I <3 res sigs.
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Mar 23, 2007, 06:50 PM // 18:50
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#37
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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When pugging I normally bring a rez signet by default, but depending on the group dynamics I will sometimes drop it in favor of a different skill. If I'm playing a /mo character, i'll swap in a hard rez.
However I think a better point would be to make sure you "bring a brain!" instead of "bring a rez!" I swear, I've been in sooooo many idiot groups that have rez, but have no brain.
I remember this one particular mission (Frost Gate I think) that I was doing. I was a monk in training at the time pugging with some other mid level players. We had some seriously bad players and wiped halfway thru the mission. All dead except for a single ranger left standing. I asked if he brought a rez. He replied yes, he had a signet. (Whew!!) He then used the signet to rez the only other player on the team without a rez. Grrrrrr. His excuse was that he wanted to rez the closest player first. First? FIRST??? You only have 1 single solitary rez, man!! There is no "FIRST"!!!!
Also, as a rule I refuse to rez anyone in the middle of a fight. I will either continue to kill all the bad guys and deal with casualities afterwards or cut and run, heal and come back for the others when it's safe. Nothing annoys me more than that dead guy who can't shut up! "Rez me!" "rez me!" "Rez me!", "Rez please", "Hey I'm dead here!", "Rez!!!", "Rez!!", "REZ!!!!!!!!!!!!!!!!"
On the same note, please don't rez me with 5 to 30 HP when there's a monster nearby. You're just wasting time and a rez.
Like I said, bring a brain and the rezzes will manage themselves just fine.
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Mar 23, 2007, 08:04 PM // 20:04
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#38
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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Since the realease of heroes I never EVER carry a rez unless heroes are not present...
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Mar 23, 2007, 11:31 PM // 23:31
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#39
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Ensign
I consider four ressigs and a single copy of Rebirth to be sufficient for a vast majority of PvE. The exceptions being the elite missions, where ressigs have little value (they never recharge) and you'll want several good combat res options instead.
Everyone bringing a res is overkill, the value of each additional ressig in a build is diminished by the previous copies. If someone needs the extra skill slot, by all means give it to them.
That said, I never bring a res when playing with heroes, occasionally bring a res when playing with friends, and always bring a res when playing with strangers - because they inevitibly wipe, and I am virtually always the guy left standing.
Peace,
-CxE
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This made me rofl I can imagine it especially today.
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