Aug 01, 2006, 04:15 AM // 04:15
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#1
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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What the heck?
Faithful Intervention 5 energy, 2 casting, 20 recharge. Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
Illusion of Weakness 10 energy, 2 casting, 30 recharge. You lose 50...202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 health.
Is it just me or does Faithful Intervention completely replace Illusion of Weakness?
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Aug 01, 2006, 04:59 AM // 04:59
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#2
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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By looking at Faithful intervention, your health doesn even need to be 50% of your maximum, so you can use it with a 55 build if you like.
I'm trying to come up with a logical reason to say what you said isn't true... I can't say that having the skill activating at 25% health is more advantageous, because that's not true. The recharge and energy costs of Faithful Intervention really does put IoW out of favour.
Man... I could do a better job than this...
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Aug 01, 2006, 11:39 AM // 11:39
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#3
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Not to mention most people wouldn't touch IoW in a pvp situation as it is... the lack of self-damage makes it a little better, lower recharge as well..
Just another outsourced mesmer ability
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Aug 01, 2006, 11:42 AM // 11:42
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#4
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Frost Gate Guardian
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Illusion of weakness is used with a few goof builds (come on, no one uses illusion of weakness for healing), such as:
Phantom Pain on enemy + Blood Renewal + Illusion of weakness + Grenth's balance on enemy target (E) + Shatter delusions on enemy and an almost dead enemy is made
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Aug 01, 2006, 01:02 PM // 13:02
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#5
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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The problem is Illusion activates off damage... vs an Asassin if you didn't bring Distortion your stuffed. Shock, Falling, Twisted wander off and let you die. At least Faithful would activate first.
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Aug 01, 2006, 05:26 PM // 17:26
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#6
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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You could take both? >_> and get both HP when you reach 50% and 25% hp :S
~Shadow =O
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Aug 06, 2006, 12:51 AM // 00:51
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#7
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Few Fallen Heros [FFH]
Profession: W/Mo
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Faithful intervention is a DERVISH skill...
Plus IoW heals for way more.
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Aug 06, 2006, 02:01 AM // 02:01
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#8
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Lion's Arch Merchant
Join Date: Jan 2006
Location: USA Midwest
Guild: Order of Celestial Guardians II [OCG]
Profession: Me/Mo
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Don't forget Faithful Intervention is based off the Dervish's primary attribute, making it all but useless to non-Dervishes.
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Aug 07, 2006, 05:32 AM // 05:32
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#9
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Few Fallen Heros [FFH]
Profession: W/Mo
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Does anyone else hear an echo?
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