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Old Sep 13, 2005, 08:10 PM // 20:10   #1
Wilds Pathfinder
 
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Default Skills - Plague Sending

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Old Sep 13, 2005, 08:10 PM // 20:10   #2
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why is this skill linked with curses it should be a no attribute 1
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Old Sep 18, 2005, 03:30 PM // 15:30   #3
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vampiric, it shouldnt be attributeless it should be linked to blood magic instead of curses... no other necromancer skill sacrifices hp thats not in blood magic...
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Old Sep 21, 2005, 05:00 AM // 05:00   #4
Zoe
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death: Blood of the Master and the Verata's spells all sacrifice health, and they're part of the death line.
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Old Feb 27, 2006, 10:37 PM // 22:37   #5
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Couldn't find a quest related to this skill or anyone listing a monster it could be capped from. Anyone found something different as I hate buying skills off of trainers.
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Old Mar 02, 2006, 02:36 PM // 14:36   #6
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Perhaps it is linked so that you can take advantage of fast cast and fast recharge items? Curses is the logical place for it that way. I hate unlinked spells, as there is no way to get a 20% fast casting/recharge with the unlinked spells.

Oh, By the way, although you are actually simply transferring the condtions, the game views this skill as "causing" the new condition, and as a result you can extend duration by using crippling, poisoner's and other such condition extending gear.

Last edited by Epinephrine; Mar 02, 2006 at 02:39 PM // 14:39..
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Old Mar 02, 2006, 04:12 PM // 16:12   #7
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But recharge is 0 for Plague sending.
It would only reduce casting time.
As for the attribute line, conditions causing necro skills are mostly in Death Attribute, no?
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Old Mar 02, 2006, 09:22 PM // 21:22   #8
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Quote:
Originally Posted by glountz
But recharge is 0 for Plague sending.
It would only reduce casting time.
As for the attribute line, conditions causing necro skills are mostly in Death Attribute, no?
I was speaking generally about unlinked spells, of which this is but one example.

Death does have some condtion stuff, but it is logically connected to death - disease and poison (Death Nova and Virulence) for the most part, while the mystical ability to move any condition to me sounds much more like a curse - it isn't really death mastery the way resistance to disease, or the spread of disease, or noxious poisons from a dying person are.

It doesn't fit well with the idea of blood magic I find, and curses have Enfeeble and Enfeebling Blood, for weakness, and Chilblains (granted, this is a self inflicted condition), so they look like a reasonable place for it. I find it a good fit in curses, though it's hard to say why really - it just seems right there. If anything I'd think about moving Virulence to the curse line, I figure it's in with death at least in part because death is short on elites.
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Old Jul 12, 2006, 08:05 PM // 20:05   #9
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I'm no veteran of the game, but according to the factions manuscripts it belongs under Curses.
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Old Aug 05, 2006, 11:08 PM // 23:08   #10
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Why not simply remove the 10% hp sacrifice and put in a 50% chance of falure with 4 curses or less like the Plague Signet. That would seem to make a lot of sence and secure this spell's possition as a curse spell.
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