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Old Aug 03, 2006, 09:35 PM // 21:35   #1
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Default N/Mo PvE Soul Reaping Healer build: critique please

Healing Necro

Necromancer/Monk
Level: 20

Soul Reaping: 13 (10+3)
Healing Prayers: 11
Protection Prayers: 10

Life Sheath [Elite] (Protection Prayers)
Guardian (Protection Prayers)
Healing Whisper (Healing Prayers)
Aegis (Protection Prayers)
Healing Breeze (Healing Prayers)
Heal Other (Healing Prayers)
Mend Condition (Protection Prayers)
Resurrection Chant (Healing Prayers)

The basic theory behind this build is to take advantage of the increased mob sizes and frequency in the Canthan missions (not to mention the frequency of a minion master on the field), and using the necromancer's soul reaping as a powerful energy engine to drive expensive healing spells.

Suggested Equipment and Armor:

For your primary weapon slot, either

+use a 20/20 protection staff with +10 armor or +5 armor and +xx% longer enchant
or
+use a +5 energy sword with +xx% longer enchant with a 20/20 soul reaping offhand.

For your secondary weapon slot, use a set of weapons that give you reserve energy with -2 energy regen.

For armor, use either the Tormentors set for extra surviveability or Cabalist's set for extra energy.


Suggested Playing Style:

+ Before a mission, tailor the bar to match what you think you'll be facing. If you plan on taking out large melee mobs, use aegis and guardian. If you plan on facing heavy hexers, put in hex removal and replace aegis with heal party. The specific skill bar isn't important to this build. What is important is the energy engine you're using to drive it.

+ Spam life sheath non-stop. That'll be your primary "healing" spell, which gives the biggest bang for the buck, and doesn't rely very much on divine favor to work.

+Use the other utility skills as you see fit. Breeze is great for countering degen, and heal other is a very powerful spike heal. Monk primaries have to think twice about using heal other since it's very energy heavy, but you won't have that problem, so spam it with wild abandon.

+Since you won't have divine favor or the ability to put on monk runes, you'll have to rely on spamming and focus on damage prevention instead of damage recovery. This means life sheating the right targets, mending conditions, removing hexes, and renewing aegis whenever it comes up.

+Don't be afraid to swap to your reserve energy pool. Unlike a monk, that 2 arrows of degen doesn't bother your Soul Reaping too much and you can easily get back up to the positives with just a few deaths.

How does the N/Mo compare to Mo/x?

This is a tricky question, and really depends on the mission/pve area you're playing at.

+ The N/Mo won't have as much healing power as the Mo/x, but it has a much stronger energy management and therefore will have much greater resilience. Whereas for a monk, the longer the battle drags the lower his energy pool becomes, for the N/Mo, this is not a problem at all. As long as things are dying, be it the enemy or the minions on your MM, you can keep gunning away at the heals.

+ Clearly the monk can out-heal you in areas where the monsters are infrequent, but are very resilient and difficult to kill, or you don't have an MM in the team and can't kill very fast.

+ In missions like Vizuhnah square and Unwaking waters, or any of the other large PvE missions where you have mobbing action, the N/Mo will end up healing a lot more than the Mo/x.
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Old Aug 03, 2006, 10:55 PM // 22:55   #2
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Not a bad idea, but I still think Soul Reaping is a little to unreliable for a healer. It's great for a MM, but if someone needs healing, they need it NOW, and unreliable energy isn't a good friend for a healer.

Also, I think a healer might want to have 16 in his healer attribute and that is not optainable for a necromancer. It's an ok idea, but I doubt it'll work very well, in anything but Vizuhnah Square (it'll rock here, I suspect).
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Old Aug 03, 2006, 11:00 PM // 23:00   #3
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If your gonna go outside monk to play healer E/Mo with ether prodigy is only way to go. Even that is pretty inferior to a real monk. This is just going too far outside the box its just not very good.
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Old Aug 03, 2006, 11:01 PM // 23:01   #4
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Well theres no way it could possibly be better than a real healer just because you get energy when something dies. But just like E/mos try to go with healing prayers in PvE it should be an easy way to get through PvE missions where there is no monks.
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Old Aug 03, 2006, 11:33 PM // 23:33   #5
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I respectfully disagree with all comments regarding energy management on a necro. With 13 in soul reaping, the necro should have nearly an infinite amount of energy to spam with. Everytime someone dies, that's like a monk coping off a MoR, and an ele after a full session of Ether prod, and in PvE, things die around you all the time. Besides, you also have the 72 energy reserve pool to draw back from. Whereas a monk will hesitate before dipping into his reserve, the necro should have no qualms about it.

There is no way an ether prodigy e/mo can match soul reaping in energy management. Prod can get shattered and stripped, not to mention exhaustion, though not big of a problem for an ele, is nonetheless a problem the N/Mo does not have to deal with.

Also, life sheath and heal other does not require 16 in healing or 16 in prot. Both are good heals as long as you have the energy, which the necro has nearly infinite amounts of.
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Old Aug 03, 2006, 11:37 PM // 23:37   #6
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How does a necromancer get a 72 energy pool?
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Old Aug 04, 2006, 12:24 AM // 00:24   #7
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Quote:
Originally Posted by Rancour
How does a necromancer get a 72 energy pool?
Full scars & +15/-1 wand & +15/-1 +12 E offhand Im guessing.
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Old Aug 04, 2006, 12:55 AM // 00:55   #8
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Quote:
Originally Posted by Arkantos
Full scars & +15/-1 wand & +15/-1 +12 E offhand Im guessing.
Yep. That's correct. It's a reserve pool because of the -2 energy degen.
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Old Aug 04, 2006, 03:28 AM // 03:28   #9
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Quote:
Originally Posted by Mithie
Yep. That's correct. It's a reserve pool because of the -2 energy degen.
- regen items are slightly idiotic as I have seen someone say on the forums before "Energy upkeep>Energy pool"
And with 13 SR there is not infinite energy and I think its funny you believe that because if you rely on energy that might not come you are relying on the wrong thing
just my opinions
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Old Aug 04, 2006, 11:53 AM // 11:53   #10
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Quote:
Originally Posted by Dark Tykane
- regen items are slightly idiotic as I have seen someone say on the forums before "Energy upkeep>Energy pool"
And with 13 SR there is not infinite energy and I think its funny you believe that because if you rely on energy that might not come you are relying on the wrong thing
just my opinions
Well, no, it's not idiotic, as 80% of all PvP monk players will keep a set as reserve energy. When you run low, you swap to reserves, cast, swap back.

An N/mo with soul reaping should have an even easier time with swapping to his reserve because his major source of energy income isn't based on energy regen.

Almost infinite is definitely not an exaggeration with regards to how powerful of an energy engine Soul Reaping is in Factions PvE. Think about the Minion Master build: the MM is spamming 25 energy spells over and over again as well as a 5 energy BoM in between, to maintain what usually is a 10 minion army.

An N/mo healer shoud have no problem spamming 5 and 10 energy skills, with the occasional 15 energy hp/aegis, analogously.
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Old Aug 04, 2006, 02:31 PM // 14:31   #11
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Spamming isn't the same as effective... And as Tykane said, Soul Reaping energy is a sure thing for a Minion Master because he has old minions that die all the time (he can even kill them himself), but this build can't control deaths as well as a Minion Master can, making Soul Reaping unreliable. If you're suddenly in trouble, killing things might be hard and there is nothing worse than a healing-build that can't heal the party when the party needs it most.

To me it looks like this build can only heal when your team is on top, which is when you need healing the least.

PS: -regen IS bad, no matter how you look at it. Yes, you have a big pool but if you can't keep it big, there's no point.

Last edited by Rancour; Aug 04, 2006 at 02:36 PM // 14:36..
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Old Aug 04, 2006, 04:25 PM // 16:25   #12
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I like your creativity, but I don't think SR is reliable enough to guarantee constant energy. The problem is this: What if you get towards the end of a protracted battle and run out of energy? You will be in real trouble, until a few people die....and at that point it's irrelevant (either you kill them or they kill you, either way doesn't matter)

That said........ If you have a MM with you on the mission, you can make this work big time!!! If you have a MM with you, you WILL have infinite energy as a N/Mo SR Healer.
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Old Aug 04, 2006, 05:47 PM // 17:47   #13
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You got yourself a nice idea here. However this isn't reliable in regular PvP, I'd say you should just use it for PvE/Alliance Battles only. Apart from that it's a nice idea.

(In my oppinion Rt Restoration is the best heal you can get for secondary profession. I suggest you try that aswell.)

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Old Aug 04, 2006, 06:34 PM // 18:34   #14
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Quote:
Originally Posted by Mithie
Well, no, it's not idiotic, as 80% of all PvP monk players will keep a set as reserve energy. When you run low, you swap to reserves, cast, swap back.

An N/mo with soul reaping should have an even easier time with swapping to his reserve because his major source of energy income isn't based on energy regen.

Almost infinite is definitely not an exaggeration with regards to how powerful of an energy engine Soul Reaping is in Factions PvE. Think about the Minion Master build: the MM is spamming 25 energy spells over and over again as well as a 5 energy BoM in between, to maintain what usually is a 10 minion army.

An N/mo healer shoud have no problem spamming 5 and 10 energy skills, with the occasional 15 energy hp/aegis, analogously.
You run this build in PvP like all the monks you're talking about and I guarantee the outcome is horrible. If you get an even fight somebody might die every minute or so in RA but if you get a draw game with 2 double monk teams you're not getting energy from soul reaping I GUARANTEE. In HA a real fight will last long with a death happening very rarely. And in a GvG the same thing applies the don't die fast at all it takes time and until that time has come you're just a regular healer with less power to heal with. And 13 energy a minute or so in a good fight where you're really needed to dish out the heals is not even close to "infinite energy" and the soul reaping would be just a rare boost.
Idiotic indeed and useless in anything but a mindless RA match.
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Old Aug 04, 2006, 06:44 PM // 18:44   #15
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Quote:
Originally Posted by Dark Tykane
You run this build in PvP like all the monks you're talking about and I guarantee the outcome is horrible. If you get an even fight somebody might die every minute or so in RA but if you get a draw game with 2 double monk teams you're not getting energy from soul reaping I GUARANTEE. In HA a real fight will last long with a death happening very rarely. And in a GvG the same thing applies the don't die fast at all it takes time and until that time has come you're just a regular healer with less power to heal with. And 13 energy a minute or so in a good fight where you're really needed to dish out the heals is not even close to "infinite energy" and the soul reaping would be just a rare boost.
Idiotic indeed and useless in anything but a mindless RA match.
If you use this N/Mo healer build in PvP, there can be only two results:

1. Your team gets owned and you get kicked from your guild
or
2. Your team gets flawless because every player on the other team suffocated to death from laughing too hard.

I'm not new to pvp. On the contrary, I'm new to PvE, because I've amassed a crapload of money from selling sigils I've won in HA without a single pve char to spend it on. So, after dicking around with a necro primary, I found out how powerful soul reaping is as an energy engine in most missions, especially if you've got an MM with you. Naturally, I thought about exploiting this with a /mo secondary.

This is NOT a PvP build. I wouldn't even run this in AB because a Mo/x is much more versatile. Look in the title: I clearly marked it "pve".

That said:

8/10 groups in Canthan PvE groups will have an MM. I don't NEED to control when something dies, because something dies ALL THE TIME, be it your MM's minions, the enemy mobs (which literally comes in dozens in cantha), or spirits.

Edit: Actually, on a second thought, I WOULD run this build in RA, since people bring all kinds of jokes in RA, I might as well go with the flow.

Last edited by Mithie; Aug 04, 2006 at 06:49 PM // 18:49..
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Old Aug 04, 2006, 06:46 PM // 18:46   #16
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well i remember back in the old days i monked as a N/Mo in Iron Mines and it was amazing... i had no energy problems whatsoever and spammed heal other over and over. (at 10 SR) i do agree though that this isnt the most reliable thing but if the conditions are right then this could be a very good idea.

The one big drawback i see is say there is one last boss you need to kill, and since we are talking Cantha alot lets say its a canthan warrior boss... well if that fight is going on for about 5 min (not too rare) then you arent getting any benefit from the SR and Canthan bosses hit for ALOT so you basically become useless unless you are really watching your energy.
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Old Aug 04, 2006, 06:46 PM // 18:46   #17
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Quote:
Originally Posted by Mithie
If you use this N/Mo healer build in PvP, there can be only two results:

1. Your team gets owned and you get kicked from your guild
or
2. Your team gets flawless because every player on the other team suffocated to death from laughing too hard.

This is NOT a PvP build. I wouldn't even run this in AB because I know it'll get owned. Look in the title: I clearly marked it "pve".

That said:

8/10 groups in Canthan PvE groups will have an MM. I don't NEED to control when something dies, because something dies ALL THE TIME, be it your MM's minions, the enemy mobs (which literally comes in dozens in cantha), or spirits.
Well that changes everything. Like I said before this would work for all those times that idiots in your group want to spam for a monk for 2 hours even though they know there are no monks in the outpost at all.
Easy way through PvE and it should succeed.
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Old Aug 04, 2006, 06:58 PM // 18:58   #18
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Quote:
Originally Posted by Osi Ri S
well i remember back in the old days i monked as a N/Mo in Iron Mines and it was amazing... i had no energy problems whatsoever and spammed heal other over and over. (at 10 SR) i do agree though that this isnt the most reliable thing but if the conditions are right then this could be a very good idea.

The one big drawback i see is say there is one last boss you need to kill, and since we are talking Cantha alot lets say its a canthan warrior boss... well if that fight is going on for about 5 min (not too rare) then you arent getting any benefit from the SR and Canthan bosses hit for ALOT so you basically become useless unless you are really watching your energy.
I still have 4 arrows of uptick without soul reaping, so I won't be completely dry. Something's bound to die sometime. Even in the fight with Shiro a soulreaping N/Mo can hold his own for a while because of all the bound constructs.
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Old Aug 04, 2006, 07:02 PM // 19:02   #19
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well i was saying if the boss was the last thing left... and yea the 4 pips of regen always help but with the N/Mo using the 10 energy monk heals you wont be fully effective.
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