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Old Jul 25, 2006, 06:09 PM // 18:09   #141
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Quote:
Originally Posted by Lord Cooper
hey guys got bored in the ele section so i thought id come see what the mesmers chatted about... pretty much the same as every one else it seems: the plague of the touchers

feel i need to point out something about ele's and touch rangers tho.. an ele can go one on one with a touchie and win! shocking but true lol. i run air in AB and killing the annoying little buggers before they reach me isnt really a problem. so it isnt just you mesmers that can take them on.. all it needs is a little skill.

i do agree they are annoying little buggers tho and need to be obliterated at every opportunity and if they catch you at less than full strength or get you by surprise they are very difficult to deal with
I have had similar expierences with my ele, and any element should be able to take on a TR, fire is the most difficult 1 on 1 IMHO, but it works nevertheless.

Last edited by MercuriusTerMaxum; Jul 25, 2006 at 06:18 PM // 18:18..
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Old Jul 25, 2006, 08:44 PM // 20:44   #142
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I did some RA over the weekend and I think that touchers are really a non-issue anymore (unless their numbers were significantly lower due to the special event)...

I found that there are FAR more monks or mesmers in the arena than any other class, and the vast majority of rangers that I faced were not touchies.

On a side note: the class that I usually have the hardest time with are the Assassins. They always catch me off gaurd and I get hit hard enough and fast enough to be really hurting/dead very quickly, unless I am packing Inept or clumsiness of course...hahaha then they are the ones hurting in a hurry (ie dead).

Here is the weirdo build that I used in RA. We got 10 consecutive wins, wth 8 of those flawless (team was two mesmers, a monk, and a necro).

Me/R
Illusion 16
Dom 1 (from rune)
Insp 10
Wilderness Survival 8
FC 6

(Need an Illusion Staff/Wand and off-had set and a bow used for Distracting shot)

Clumsiness
Conjure Phantasm
Cry of Frsutration
Distracting Shot
Frozen Soil (talk about a funny skill)
Troll's Unguet
Mantra of Recall
Res Sig

Good fun that was. If you time the frozen soil properly (starting 2-3 seconds before an enemy dies) you can really screw the other team. Clumsiness gets put on everyone who is attacking (casters never suspect/notice it until they take 100 dmg). Conjure gets put on everyone, most importantly those that are already suffering degen. Distracting shot for anything that you want to stop for 20 seconds and CoF for anything that just needs to be interrupted.

Really a weird build but it worked very well against almost everything. My tactic against touchies was to Conjure them and then use Distracting shot on thier touches...it is difficult to get them with D. Shot, you have to be very close to them or it will miss everytime.
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Old Jul 26, 2006, 05:57 PM // 17:57   #143
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Ineptitude + clumsiness + ior + phantasm (+ accumulated pain?) on sins for a nice spike and -9 degen and blind (and deep wound) in a matter of seconds.
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Old Aug 01, 2006, 04:13 PM // 16:13   #144
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Quote:
Originally Posted by Robin_Anadri
I found Crippling Anguish to be very effective in my AB romps last night. In fact, in combination with my alliance mate running cripshot + apply poison, we got no less than 3 touch rangers to ragequit.

Couldn't take being killed over and over and having us dance the jig and hoochie dance on their corpses.

This is what I ran:

Fast Cast 9 (6 + 3)
Illusion 16 (12 + 1 + 3)
Inspirat. 13 (11 + 2)

Crippling Anguish {e}
Conjure Phantasm
Accumulated Pain
Images of Remorse
Clumsiness
Mantra of Persistence
Energy Tap
Ether Feast

89% extra illusion hex duration from mantra, 50% slow, 12 degen, 97 dmg interrupting an attack, and a deep wound. GG *any* char.

I think tonight I'm going to play with going Me/E and bringing Ice Prison.
I just bought a new character slot for a PvP-Only Mesmer. For Guild Battles and etc. Cause everytime I made one for PvE, I couldn't get them anywhere cause no one ever needed a mesmer.
So, I started hunting around for a few builds...and I wanted to try this one cause I hated fighting Touch Rangers....and I put it together and first person I saw was a Touch Ranger, and what I need to say is...YOUR BUILD RULES!!!
OMFG that was teh greatest fun i've ever had pwning a Touch Ranger..
and if there aren't any touch rangers, it pwns on almost anything else...

Thank ya for the build!! XD
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Old Aug 02, 2006, 08:20 AM // 08:20   #145
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I also run a degen mes in AB, similar to above.

Me/A

Energy Drain
Conjure Phantasm
Images of Remorse
Imagined Burden
Spirit of Failure
Drain Enchantment
Return
Ether Feast

Robin's isn't bad but with the mass number of potential targets in AB their energy management is a little light.
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Old Aug 03, 2006, 08:53 PM // 20:53   #146
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Guild: Girl Power [GP]
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Quote:
Originally Posted by Edgecrusher
I just bought a new character slot for a PvP-Only Mesmer. For Guild Battles and etc. Cause everytime I made one for PvE, I couldn't get them anywhere cause no one ever needed a mesmer.
So, I started hunting around for a few builds...and I wanted to try this one cause I hated fighting Touch Rangers....and I put it together and first person I saw was a Touch Ranger, and what I need to say is...YOUR BUILD RULES!!!
OMFG that was teh greatest fun i've ever had pwning a Touch Ranger..
and if there aren't any touch rangers, it pwns on almost anything else...

Thank ya for the build!! XD
You're welcome! As Avarre said, it is a little rough on energy, but you can monkey with it to address that issue. Welcome to the joy of mesmery.
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Old Aug 03, 2006, 09:10 PM // 21:10   #147
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We used a 3 Mesmer, 1 Ranger team in Alliance Battles. This group rocked. Dead Warriors and casters of all types littered the battlefield. All 3 Mesmers used DOT hexes, then each one specialized in one thing; interuption, E-denial, IW, whatever. Ranger was used for snaring and conditions. I realize that IW Mesmers have sort of fallen out of favor, but I gave it another look when A-net decreased the cool down time of the spell. They also added the Totem Axe, coveted by 55 Monks, but not to be overlooked by IW Mesmers, and the Forgotten Fan, a good back-up to the Jewelled Chakram you get from the collector outside of Vasburg Armory, in case of enchantment removal. Touch Rangers were one of the easier victims, as all that was needed was for our Ranger to cripple him, and then watch his health degen to 0 as he futily hobbled around trying to touch someone, lol. The deadliest foe was the spike Ele. If running a group of Mesmers, identify and take out all Ele's first. All uphill after that.

Last edited by Dr. Fire; Aug 03, 2006 at 09:16 PM // 21:16..
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Old Aug 07, 2006, 04:40 PM // 16:40   #148
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im just making a mesmer and i look forward to trying all of the builds! i've made em before but deleted them for other things, no longer will i do that! i dont need a PvP slot for monking anymore!
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Old Aug 10, 2006, 11:28 AM // 11:28   #149
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Ele touch pwner:-
Water Trident
Arcane Echo (for another water trident)
Ice Prison
the factions copy of ice prison (forget the name )
water attunement
aura of restoration

simple enough, freeze em down and then water trident them to death,
could also bring a distruption skill incase they have troll ung or another heal.

Necro uber toucher:-
Awaken the Blood
Vampiric Spirit
Dark Aura
Blood drinker (think thats the name)
Dark Pact
vampiric gaze
consume corpse
optional skill you think might be handy

simple again, get in close with your 3 enchantments on, and use dark pact
to do ALOT of dmg and blood drinker for small hp regen and vap gaze for big regen
this build i use to out touch those lil rangers!
be very carefull with energy though.
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Old Aug 10, 2006, 04:20 PM // 16:20   #150
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Quote:
Originally Posted by Jetdoc
Love the concept, but I'm not sure how this kills a touch ranger without help.

Why not modify this a bit...

15 Fast Casting
11 Domination Magic
11 Illusion Magic

Mantra of Recovery
Diversion
Ethereal Burden
Conjure Phantasm
Phantom Pain
Shatter Delusions
Backfire
Resurrect

I think this provides a nice snare + diversion spam that would easily disable most touch rangers. Couple this with the degeneration/deep wound combo of Phantasm/PP/Delusions and it should be enough to put a touch ranger out of his misery.

The nice thing about this build is that it works well against warriors (via the snare) and against casters (the Diversion/Backfire/MoR combo is very nice).
Wow, I like the build with inspiration a LOT better. Sure you can't kill anything alone, but who cares? The person is rendered useless which is all that matters.
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