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Old Jul 05, 2006, 01:30 PM // 13:30   #121
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Quote:
Originally Posted by Terra Xin
yeah I got really irritated when in one battle I used iron mist on the vampire, and guess who wouldnt kite and decided to take him on?? THE FRLIPPIN WAMMO!!!
I might have you beat; but it is a close one.
Flarespamming elementalist>wammo?
elementalist
next to no damage...(1/2 normal even)
weak armor (irrelevent...)
warrior
next to no damage...(1/4 normal-{dodges})
strong armor (irrelevent...)

hmm...idk...
Of course now neither of them are doing any damage...ohh well only their stupidity...
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Old Jul 07, 2006, 12:39 AM // 00:39   #122
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Quote:
Originally Posted by Avarre
At above:

For one, AoD assassin is hardly a gimmick anymore. You might as well call shock axe a gimmick

Snaring a toucher and then all focusing fire on him generally kills him quick. The OP recommended degen because that is the most sustainable conditionless damage a mesmer has.
Ah, I apologize for not being more specific- I was referring to the combo that is generally used with AoD... All that's being done is that the offhand is swapped usually for Palm Strike or Black Lotus Strike.

Has anyone tried an A echo, E Surge, E burn build with Ether Lord + Mind Wrack on a toucher? It's just an idea...Surge, Burn, Wrack, end with Ether Lord to remove their e recovery completely. Should do ~240-300pts of direct dmg.
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Old Jul 07, 2006, 10:38 AM // 10:38   #123
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I am convinced that anyone who uses ether lord for anything needs to be tested for illegal drugs...but that is just imo =p
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Old Jul 07, 2006, 10:51 AM // 10:51   #124
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Ether Lord is good if you cast it with only 5 energy.

My build for toucher hunting:

15 Fast Casting
11 Domination Magic
11 Inspiration Magic

Mantra of Recovery
Diversion
Backfire
Shame
Energy Tap
Drain Enchantment
Ether Feast
Resurrect

It's basically a utility mesmer build, but boy does MoR and Diversion screw up touchers. 15 FC lets you keep MoR up constantly, so just spam Diversion. As soon as Bite+Touch are diverted, they are dead. Energy management comes from ETap and Drain, and backfire and shame are there to piss off casters (especially monks).
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Old Jul 07, 2006, 01:58 PM // 13:58   #125
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But by the time you cast Lord, you regen 1-2, meaning it ends up costing 7, and the net gain of the spell is a maximum of 9, meaning that as far as spells go, it's the most useless energy replenishment in the game. Even second wind mocks it.

And it's not exactly hard for an enemy to remove it, especially as you have no energy left to cover hex.
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Old Jul 07, 2006, 04:27 PM // 16:27   #126
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Originally Posted by Avarre
But by the time you cast Lord, you regen 1-2, meaning it ends up costing 7, and the net gain of the spell is a maximum of 9, meaning that as far as spells go, it's the most useless energy replenishment in the game. Even second wind mocks it.

And it's not exactly hard for an enemy to remove it, especially as you have no energy left to cover hex.
Add the fact that it has a long recharge time, and that it is extremely conditional to receive the maximum benefit from it...and you have a really shitty spell.
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Old Jul 07, 2006, 10:46 PM // 22:46   #127
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Quote:
Originally Posted by spawnofebil
My build for toucher hunting:

15 Fast Casting
11 Domination Magic
11 Inspiration Magic

Mantra of Recovery
Diversion
Backfire
Shame
Energy Tap
Drain Enchantment
Ether Feast
Resurrect
Love the concept, but I'm not sure how this kills a touch ranger without help.

Why not modify this a bit...

15 Fast Casting
11 Domination Magic
11 Illusion Magic

Mantra of Recovery
Diversion
Ethereal Burden
Conjure Phantasm
Phantom Pain
Shatter Delusions
Backfire
Resurrect

I think this provides a nice snare + diversion spam that would easily disable most touch rangers. Couple this with the degeneration/deep wound combo of Phantasm/PP/Delusions and it should be enough to put a touch ranger out of his misery.

The nice thing about this build is that it works well against warriors (via the snare) and against casters (the Diversion/Backfire/MoR combo is very nice).

A weakness of this build is energy management (even though Ethereal Burden provides a slight energy boon to it).
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Old Jul 07, 2006, 11:56 PM // 23:56   #128
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I hope this isn't for an arena of any kind (although based on the topic it obviously is...)
Ressurect; a big no no. Never take into RA/TA (the thriving area for touch rangers) for any reason.
Backfire; never take into pvp for any reason.
Ethernal burden cannot be considered a viable snare nor viable energy management, no where near the kind that you will need for MoR+diversion spam.

I see 20 seconds (at best) of stalling before you are mutilated; assuming the enemy doesn't do that immediately. Mesmers are primary targets, you have absolutely no means of defense.

Sorry;
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Old Jul 08, 2006, 01:07 PM // 13:07   #129
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Backfire=bad, yes

Backfire every 10 seconds is a lot better. You'll be surprised how many people just cast through backfire.

Jet-that mesmer is a basic utility build meant for support. It doesn't kill anyone without help, although being able to dance in front of a toucher without him doing anything to you is admittedly quite fun. I never had problems with energy, even with constant Diversion spamming.
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Old Jul 10, 2006, 04:33 PM // 16:33   #130
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I ran a blackout, esurge, eburn, diversion, wastrel's worry buid in keys ab, the idea being wastrel's to neutralize life stealing, diversion for obvious reasons, BO and e-surge/eburn for damage in the 2 second window where TR is blacked out and I can cast, then wastrels diversion and BO again. As TR's like to rush in and attack melee/monks they tend to die after BO because they are surrounded by attackers, or they panic and run. Following with WW/diversion/BO and esurge/burn they are reletively easy to kill.

This was just a random expiremental idea build, and this was a couple weeks ago, I dont remember all the details. I don't RA, and on a different AB map I'm sure this would be less effective. An upside to this build is it's multi-purpose. I have no interest in flames, so please dont flame me.
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Old Jul 11, 2006, 06:07 PM // 18:07   #131
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Report from the front lines...

This morning I was bored and kinda missed playing around with the Me/N Soul Barbs/Recurring Insecurity spike build, so I took it into Alliance Battles..

Ran into a few touch rangers and.. ZOMG does the barbspike kill them quickly!

You could *smell* their panic. Even with no snare in the build, it didnt' matter. I'd hit Soul Barbs from range and they'd turn and head for me, they were dead before they could even reach me to get off a single vamp touch.

Fun stuff.
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Old Jul 14, 2006, 08:23 AM // 08:23   #132
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Did the recent update make this not possible anymore? If so, I won't bother to cap Recurring.
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Old Jul 14, 2006, 03:46 PM // 15:46   #133
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Quote:
Originally Posted by SamIam
Did the recent update make this not possible anymore? If so, I won't bother to cap Recurring.
There is no reason you can't cast parabond(or ior) more then once in 8 seconds, perhaps persistence?


On a side note, deciding to cap a skill or not based on the viability of that skill in a canned build is pretty lame.

Last edited by MercuriusTerMaxum; Jul 14, 2006 at 04:14 PM // 16:14..
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Old Jul 14, 2006, 06:55 PM // 18:55   #134
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Quote:
Originally Posted by MercuriusTerMaxum
There is no reason you can't cast parabond(or ior) more then once in 8 seconds, perhaps persistence?


On a side note, deciding to cap a skill or not based on the viability of that skill in a canned build is pretty lame.
Well, there's no point on wasting 1k on a skill I'll never use, and if I want it just for the hell of it I'll just spend Balthazar's Faction. Spending 1k for a crappy elite is pretty lame. All I was asking was whether the update really affected this skill that much.
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Old Jul 19, 2006, 01:30 AM // 01:30   #135
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Originally Posted by Pick Me
Question, do TR use Troll Ungent or Melandru's Resilience. If MR, then the TR will be healling more than being hurt.
Ive never seen a TR using TU, and I personally use one for cap groups in AB. Im not one of the ones that does prolonged attacks, I just touch the NPCs holding to death and then try to cap the shrine before backup arrives to pound me.

And as for MR, the elite used is OoB. Expertise is great for energy managment, but without OoB to give you a quick boost, youre one dead TR.
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Old Jul 19, 2006, 01:35 AM // 01:35   #136
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Quote:
Originally Posted by SnipiousMax
It doesn't. But alot of TR's carry + 5 energy swords to help them keep up with kiters, Inep and Clum will catch a TR not expecting them.
Uhm.. do those require attacking to trigger?
If so, then a good TR would never attack physically or wand an enemy, or atleast shouldn't. Using Zojun's Haste and Dodge to get to caps/kite/chase down kiters. If you hit someone, they end.
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Old Jul 20, 2006, 10:47 PM // 22:47   #137
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Quote:
Originally Posted by Ezekiel Prophet
Uhm.. do those require attacking to trigger?
If so, then a good TR would never attack physically or wand an enemy, or atleast shouldn't. Using Zojun's Haste and Dodge to get to caps/kite/chase down kiters. If you hit someone, they end.
See there's your problem - "good TR."

I viciously wound touch rangers with Ineptitude and Clumsiness *all the time.* Many of them carry swords for the +5 energy and to make sure they stay in melee range. And most of them are too stupid to click the ground to stop attacking when they engage.
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Old Jul 21, 2006, 04:13 AM // 04:13   #138
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...bah set cancel to a button; and spam it when facing mesmer.
If I can interrupt my own spells in 1/4th of a second no way can they counter them-and "fake outs" become a very viable strategy. Wanna get past a powerspike but still need the etherfeast healing? Fake out is there; need to cast diversion on a monk but know that other mesmer packs powerblock? Fake out is there...I swear people need to put cancel to a button.
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Old Jul 22, 2006, 08:15 PM // 20:15   #139
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Quote:
Originally Posted by SamIam
Well, there's no point on wasting 1k on a skill I'll never use, and if I want it just for the hell of it I'll just spend Balthazar's Faction. Spending 1k for a crappy elite is pretty lame. All I was asking was whether the update really affected this skill that much.
The inability to come up with your own uses for a skill....is 1k really that much?

Is it normal to only acquire skills that are in other peoples builds and, to forgo experimentation with new elites if someone has not already done so for you in the past? <.<

I digress, and I suppose "the search for the ultimate vampire hunter build" is really "the search for another cookie-cutter build that will become overused in reaction to an annoying cookie-cutter build."

I'll stick to my own ideas and tactics, thinking about builds and coming up with new solutions to the challanges I face are what I enjoy about this game.

P.S. I like the cancel button idea.
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Old Jul 25, 2006, 09:16 AM // 09:16   #140
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hey guys got bored in the ele section so i thought id come see what the mesmers chatted about... pretty much the same as every one else it seems: the plague of the touchers

feel i need to point out something about ele's and touch rangers tho.. an ele can go one on one with a touchie and win! shocking but true lol. i run air in AB and killing the annoying little buggers before they reach me isnt really a problem. so it isnt just you mesmers that can take them on.. all it needs is a little skill.

i do agree they are annoying little buggers tho and need to be obliterated at every opportunity and if they catch you at less than full strength or get you by surprise they are very difficult to deal with
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