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Old Aug 07, 2006, 04:54 AM // 04:54   #1
Ascalonian Squire
 
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Default [Fun Build pve] PrimaDonna Tank / 196AL Monk

Ok, the basic stuff first. This is suppose to be just a fun type build ment for duo / trioing. I'm going to post this here, as im relativly new to guild wars, I'm hoping to get some feedback, and new ideas.
Its allways fun to make something out of nothing. And build up new things you've never seen before.
(Chances are that someone came up with this way before me, but since i havent seen it I'll post it anyhow).



First of all, a shirtless, or 55 could probably do the same job.
This is very simmilar just reverse.
Its all based on as high armor as possible, with as most pipps on the hp bar as possible, almost like a wammo .

It was made as a duo partner for a Echo SS necro. With a bit more flexibility than a 55/shirtless. As you can swap and be a healer (light), when your dealing with mesmers / dissenchant. And even if you get interupted, you can still survie run away to see another day (not as fragile).
But most of all, for fun.

As this build is dealing no damage at all, its a useless solo buld.

Attributes



13 in healing would be the ideal for mending and healing light.
High prot for reversal of fortune, and guardian.
12 in earth is a must to get as high armor as possible.

Skillbar


Usage
Put on your bonds at the start.
Before agroing put on kinetic armor, while agroging put on armor of earth.
Kinetic armor only lasts 8 seconds, unless you cast a spell, which makes it then refresh.

Keep spamming selfheal with healing light.
Healing light cost 5 energy but you get back 3 energy each time you cast it, since you are enchanted (aka a 2 energy cost 92hp + divine sealheal every 5 seconds). Infinitve Kinetic armor.

If there is enough enemies attacking you, you can add Guardian for a 40% chance to block.

If both of the above spells gets interuped, use Reversal of Fortune for a quick refresh of kinetic armor.

When dealing with one enemy (boss), skipp essence bond unless his spamming attacks at you.
With fewer mobs, you can also live fine with just armor of earth, and no kinetic.

Heal party members as wel, they have less armor than you have and it doesnt matter who you heal as long as you cast a spell every 8 second or so.


Equipment


Not much to add here. You might want to have a weapon with cold damage if a necro is casting spinal shivers.

Total armor list

60Al armor (base)
+10 (while encanted)
+68 Kinetic Armor
+53 Armor of Earth
+ 5 Focus Item (while enchanted)
= 196

Alternativly


Add obsidian flesh when dealing with casters, epspecially those that have armor piercing attacks (Obsidian flame, general smiting etc). And you wil get an additional 20 armor as wel. 216 armor weeee!

A coupple of other alternatives is to add breeze, to still keep the pipps flowing upwards on the hp bar if your dealing with heavy degen.
Shield of Regeneration sounds like a good idea (236al omg) , as long as you can keep spamming some spell to keep kinetic armor going, 20 second recast and 15 energy has its drawbacks tho for an elite)

You might want to add a healing skill for your party members at the second slot.

Downsides
Chain interupt / knockdown, render you unable to keep up kinetic armor.
As said before, enchantment removal makes you just as fragile as ...a monk o_O
No damage output (lol). Allthogh you could allways add in a damage dealing earth skill if you feel like it.


Notes
Be sure to grab holy blessing from priest at rez shrine when you can for the extra +3 hp pipps.
It is possible to cast mending / watchfull spirit at the other party members after you start tanking. And releasing watchfull spirit again for a quick small heal when needed.







Suggestions wanted XD
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Old Aug 07, 2006, 05:37 AM // 05:37   #2
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Interesting... Have you tried it in the UW? I'm going to try this tomorrow as soon as i can get on. I'll update this post as soon as I do.
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Old Aug 07, 2006, 11:19 AM // 11:19   #3
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can also try zealots fire for dmg... but if you spam spells monsters can scatter...

interesting build btw...
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Old Aug 07, 2006, 09:12 PM // 21:12   #4
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WOW interesting concept i woulda never thought of it, good job
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Old Aug 07, 2006, 10:01 PM // 22:01   #5
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I never saw RoF to be any use when you take so little damage for it to reverse. Is it purely for keeping up Kinetic?
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Old Aug 07, 2006, 10:51 PM // 22:51   #6
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Quote:
Originally Posted by Evilsod
I never saw RoF to be any use when you take so little damage for it to reverse. Is it purely for keeping up Kinetic?
Divine Favor, plus incase Guardian got interupted? I dont know, I have to agree ROF is a waste here.

Why do you use Essence Bond over Balthazar's Spirit? I cant think of a valid reason. Try Shielding Hands perhaps...

And why dont you use an Ele primary?
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Old Aug 07, 2006, 10:54 PM // 22:54   #7
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I havent tried it in uw. But since i dont have any real experience with uw, chances are im not going to last long there T_T. I wil try it tho, allthough im not sure how fare it would fare without bonettis defence, on the other hand.. you might still have enough armor from armor of earth (30 second last) to tank the squiddy looking things long enough for your duo partner to kill them.

And obsidian flesh is like..Spell Breaker Mark II

And yes, RoF is pretty much useless. Unless your dealing with what i got on the screenshot, chain knockdown. I put it there purly to keep up kinetic when both guardian and healing light gets interuped in a row (which happens all the time).
It can probably be replaced with something... i just havent found anything to replace it with.
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Old Aug 07, 2006, 11:05 PM // 23:05   #8
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Quote:
Originally Posted by ubermancer
Why do you use Essence Bond over Balthazar's Spirit? I cant think of a valid reason. Try Shielding Hands perhaps...

And why dont you use an Ele primary?
Essence bond over Balthazar (wouldnt that be the same thing anyhow).
Game mechanics im not quite sure about, if your building up adrenalin as a non fighter class or not (this is still unknown for me).
And it may sound ridicules, but a few of the monk bosses uses signet of rage.
That is the only reason why i use essence over balthazar.

Actually, a primary ele would probably do the job just as good.
But I dont have an ele lol.
And I like the 13 in in healing for +4 mending and +3energy feedback from healing light.
In addition, i like the additional points in divine (you could probably transfer some or all points from protection to divine),
which makes you a good healer as wel.
So you can swap around and play non tank, pure healer if needed at certain places in an instance, and then swap back again.
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Old Aug 07, 2006, 11:22 PM // 23:22   #9
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I suggest you go ahead and make an ele, basically what youve done here is make a popular ele build into a monk.

Most of your first paragraph made no sense, like that non fighter adrenalin bit, but about Essence Bond...

And Essence is not the same thing as Balthazar's Spirit. There are more damage types then physical and elemental. Balthazar's Spirit isnt an adrenal skill.

Just trust me, use Balthazar's Spirit.

EDIT: And use Sliver Armor.
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Old Aug 08, 2006, 02:52 AM // 02:52   #10
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The W/E UW build can get even higher AL with better armour + Dolyak and Watch Yourself, but you need a 2nd person to do the killing (like with 55/ss). Warrior attacking aatxe = nono :P
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Old Aug 08, 2006, 02:55 AM // 02:55   #11
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Looks pretty interesting
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Old Aug 08, 2006, 04:34 AM // 04:34   #12
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@ ubermancer: Yes. You are completly right. Balthazars is a better selfbond than essence. (Thats what I get for not reading the descriptions properly T_T ).

And no. that sentence didnt make any sense (allthough it sounded good in my mind at that time). What i ment to write was:
Do I get adrenalline as a non warrior class?
And if so, I dont want balthazars sprit to give me more adrenaline,
as im using this build against a boss that smites me with signet of rage.

I did try with silver armor, but i didnt like it too much because it only lasts 10 second with a 30 second recharge. Offcourse the 29 damage feedback (at 45% chance) each hit is great. But then again i can use that spot it would take for a heal / prot that would benefit my other party member(s) as wel.
But perhaps im underestimating it, i dunno.

@ carth : A W/E would get way more total armor, but it doesnt really matter because he cant heal other party members.



Remember this is more of a fun build, not an uber farming build.
Its a lot verstile in many ways.
Since you are both the healer and the tank, you basicly just need range DD's to kill the mobs and your not limited to one or the other type of DD. SS necro great, barriage ranger great, meteor shower ele great! Take all of them with you if you want.
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Old Aug 08, 2006, 10:35 AM // 10:35   #13
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Quote:
Originally Posted by Molte
@ carth : A W/E would get way more total armor, but it doesnt really matter because he cant heal other party members.
Okay I didn't realise this was a build for healing people. I thought it was a tank build similar to 55 where one person takes all the damage.
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