Aug 08, 2006, 12:15 PM // 12:15
|
#1
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
Symbiotic Bond is bugged
Symbiotic Bond is bugged... Last night while messing around soloing the forest in FoW as an Enraged Beastmaster after my guild Forgemaster group left and of course generally the rest of the trip.
The description clearly says 'half of any PHYSICAL damage is redirected at you'.
Instead this skill acts like Life Barrier and Bond put together. It redirects half of any damage the pet takes to you, be it physical, elemental, shadow, chaos or holy. It really does hurt when your pet is trying to tank Shadow Beasts/Abyssal taking massive damage from Mark of Pain and Spiteful Spirit when half of it keeps coming straight back at you. I should've learnt by lesson and stopped using it when i soloed the forest... but i forgot and ended up getting killed by the Air spikes redirected through my pet
|
|
|
Aug 08, 2006, 03:11 PM // 15:11
|
#2
|
Perfectly Elocuted
|
^ Yea, I noticed that with the pets I've leveled to Dire. I like using the Mergoyles to level my pets, and they deal elemental damage. It was suprising, but easy enough to manage, so I didn't think anything of it. Course, I've not tried it in FoW.
|
|
|
Aug 08, 2006, 03:31 PM // 15:31
|
#3
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
Its painful... i went to lure a group of Shadow Beasts that were stuck behind the Abyssals while defending the forge... pet ran in and i ended up needing serious monk attention before the sodding pet finally died :S
|
|
|
Aug 08, 2006, 05:01 PM // 17:01
|
#4
|
Forge Runner
Join Date: Jul 2006
Profession: R/
|
Yeah, I've noticed, never mentioned it because I didn't really wanted it changed.... If it is a problem, don't take it.
|
|
|
Aug 08, 2006, 05:42 PM // 17:42
|
#5
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
Course its a problem... when my pet is getting battered to death by Abyssal, fair enough thats my problem. When i'm getting annihilated by the pet attacking through SS + Empathy, then its a problem.
|
|
|
Aug 08, 2006, 05:50 PM // 17:50
|
#6
|
Frost Gate Guardian
Join Date: Dec 2005
Location: I'm the guy right behind you staring through your head . . . .
Profession: W/
|
Mainly, I think that Symbiotic Bond should be changed altogether. For one, the description is misleading, and for two, in the current state it's more like a PARASITIC bond. Your pet gains health regeneration and has half of his damage prevented, while all you get is damage in your face. The definition of "symbiotic" is that BOTH partners gain something . . . right now, only the pet gains, and we lose. That's parasitic.
|
|
|
Aug 08, 2006, 06:10 PM // 18:10
|
#7
|
Perfectly Elocuted
|
Quote:
Originally Posted by Son of Urza
The definition of "symbiotic" is that BOTH partners gain something . . . right now, only the pet gains, and we lose. That's parasitic.
|
Well actually, if you look at it another way.... If your pet weren't there you'd be taking 100% of the damage, rather than just 50% damge.
I'd be intersting to see if this damage was reducable with Phyiscal Resistance. I wonder if it deals damage as Phyisical? Or does it merely copy the damage type? Hmmm.... Or is it unconditional unreducable non-type damage?
|
|
|
Aug 08, 2006, 06:21 PM // 18:21
|
#8
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
Unconditional. If it was reducable with Physical Resistance it'd mean that if Rangers took the full 100% (of the half) then casters would take 120%ish and Warriors would take 60% of it. Which is a shame because you have more resistance vs the elements than your pet does
Technically if your pet wasn't there you wouldn't be taking 100% because your pet is usually 50feet in front. When my pet spider is gnawing the legs off a Spirit Shephard its taking 0% i'm taking 100%. When they suddenly decide to start air-spiking it... i die. The regen it gets from Symbiotic Bond means you cop it first
|
|
|
Aug 08, 2006, 06:31 PM // 18:31
|
#9
|
Forge Runner
Join Date: Jul 2006
Profession: R/
|
Ok, so the skill needs a buff, we both (ranger and pet) get 3 pips regen, or something based on BM with a slow progression, like Recuperation.
|
|
|
Aug 08, 2006, 07:20 PM // 19:20
|
#10
|
Krytan Explorer
Join Date: Jul 2006
Location: In The Deep
Profession: R/A
|
Quote:
Originally Posted by Evilsod
Symbiotic Bond is bugged... Last night while messing around soloing the forest in FoW as an Enraged Beastmaster after my guild Forgemaster group left and of course generally the rest of the trip.
The description clearly says 'half of any PHYSICAL damage is redirected at you'.
Instead this skill acts like Life Barrier and Bond put together. It redirects half of any damage the pet takes to you, be it physical, elemental, shadow, chaos or holy. It really does hurt when your pet is trying to tank Shadow Beasts/Abyssal taking massive damage from Mark of Pain and Spiteful Spirit when half of it keeps coming straight back at you. I should've learnt by lesson and stopped using it when i soloed the forest... but i forgot and ended up getting killed by the Air spikes redirected through my pet
|
Hmm... maybe it's a bug in the description, just like Savage Shot. It used to say it did a certain amount of dmg when you interrupted a spell, but it actually added dmg, they fixed it. I think this is something like that. I hope anet sees this and fixes it.
|
|
|
Aug 08, 2006, 08:21 PM // 20:21
|
#11
|
Ascalonian Squire
|
I'd rather like it if it worked both ways... IE if i take damage, half gets redirected to my pet. Give us both regen as well (yeah right) Then Heal as One would actually make sense as an elite.
|
|
|
Aug 09, 2006, 12:35 AM // 00:35
|
#12
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
I'm sure Savage Shot was a bit different (i'm still sure it is). But if you use it randomly... you do naff all damage. If you use it and happen to hit the first 0.1second of a spell, you do naff all. If you interrupt it properly, you do added damage. If you used the interrupt while it was casting but missed, you'd do extra damage.
At least thats how Savage Shot seems to me, its as if it calculates the damage from the conditions set on the moment the arrow was fired.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:27 AM // 07:27.
|