Aug 01, 2006, 04:33 PM // 16:33
|
#1
|
Ascalonian Squire
Join Date: Feb 2006
Profession: W/N
|
I guess this question didn't post cause I can't see it either...
Let's try again
I made my 1st Ritualist when I bought 2 new slots in the store Friday nite and I have a question:
If you are a ranger you have a pet that follows or attacks for you...same with a Necro and his/her Minions.
My question is...since the Spirts a Ritualist conjures are stationary, what is the advantage of them since you are pretty much continually moving in a quest, mission, or exploring??? Do you just have to recast them? I would think that would not be energy efficient.
Any comments appreciated!
Thanks!
|
|
|
Aug 01, 2006, 05:39 PM // 17:39
|
#2
|
Banned
|
Ritual Lord or Draw Spirit.
|
|
|
Aug 01, 2006, 05:53 PM // 17:53
|
#3
|
Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
|
Hidden in the Mist's advice (Ritual Lord & Draw Spirit), Soul Twisting, Boon of Creation are your other possibilities
|
|
|
Aug 01, 2006, 05:58 PM // 17:58
|
#4
|
Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
|
Boon of Creation does nothing to move a spirit. But yes, you do have to recast them or draw them for the spirits to move with you. They are similar to ranger nature rituals, not necromancer minions.
|
|
|
Aug 01, 2006, 06:14 PM // 18:14
|
#5
|
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
|
You normally stop moving to fight your enemies, which is when you'd want to cast spirits anyways.
Under this logic, ranger traps would be useless as well.
|
|
|
Aug 01, 2006, 07:31 PM // 19:31
|
#6
|
Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
|
Quote:
Originally Posted by samcobra
Boon of Creation does nothing to move a spirit. But yes, you do have to recast them or draw them for the spirits to move with you. They are similar to ranger nature rituals, not necromancer minions.
|
That is correct. Boon of Creation is there to give you back some energy that is used to create the original spirit. With this spell you are not simply waisting energy in creating a new spirit (where ever you go), you are at least getting some back, with a little healing as well.
|
|
|
Aug 07, 2006, 07:37 PM // 19:37
|
#7
|
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
|
Quote:
Originally Posted by Jetdoc
You normally stop moving to fight your enemies, which is when you'd want to cast spirits anyways.
Under this logic, ranger traps would be useless as well.
|
Except that most of the time small groups die fairly quickly, and when done your spirts are still recharging. By the time you actually get a good number of spirits up, the fight is nearly over, or the earlier spirits are already dead.
Rit lord is a long way away before it can be capped. Draw spirit among others are a bit of a pain in the butt to use, especially if you want to move multiple spirits due to poor interface and need to target.
Boon helps you not have to wait on energy to recast assuming you have the skill recharged.
|
|
|
Aug 07, 2006, 11:17 PM // 23:17
|
#8
|
Frost Gate Guardian
Join Date: Feb 2006
Profession: N/Me
|
Yes spirits remain stationary. You will have to recast them or use draw spirit for better positioning. They may also die during combat and need recasting.
The thing about spirits is mainly not their energy cost but the recharge time. With 60 second recharge time there is ample time to build energy back up.
Now you aren't going to be able to recast those spirits for better positioning with a recharge time that long.
If you get around the recast problem then you can worry about energy management. Boon of creation is like the opposite of soul reaping, you get the energy everytime you create something (ie every spirit cast).
You can cap Weapon of Quickening at Vizunah Sqaure mission. If you cast this on yourself it will at least help speed up the recharge of your spirits a bit. You can also cast it on other players.
The other option it to make your secondary class a ranger. Use Oath shot or use Serpents Quickness to lower recharge times.
Ritual Lord can be captured in the Eternal Grove explorable area for the ultimate in spirit spamming.
|
|
|
Aug 08, 2006, 03:06 AM // 03:06
|
#9
|
Desert Nomad
|
In my experience the spirits last less than a whole battle (the ones that take damage when they do something anyway). A spirit being stationary isn't a problem at all.
|
|
|
Aug 08, 2006, 07:10 PM // 19:10
|
#10
|
Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
|
Try going with offensive communing if you want your spirits to last longer. Several offensive spirits have long durations with regard to their recharges.
And without ritual lord, DO NOT BRING DISPLACEMENT. it will be useless without rit lord. Union, although not as useless, will also die soon without rit lord.
or, you could always copy the henchie's build (professor gai) and go with attuned was songkai.
|
|
|
Aug 08, 2006, 11:40 PM // 23:40
|
#11
|
Ascalonian Squire
Join Date: Aug 2005
Guild: Protectors Of Peace (PoP)
Profession: N/
|
I'm new to the Ritualist (just getting her off of newb isle) but not to GW. I play alot of AB with my necro/mesmer/ele/ranger and have noticed one aggravating "problem" with Rits on the other side. They plant spirits near shrines and then leave them unattended to kill me on their own, backed up by the normal shrine guards, when I try to cap. I mean, an advantage to a non-moving army? ( grumbles while waitng to res "I need to get my Rit in here")
|
|
|
Aug 09, 2006, 12:04 AM // 00:04
|
#12
|
Lion's Arch Merchant
Join Date: Aug 2006
Location: Manchester UK
Profession: Rt/
|
Quote:
Originally Posted by Termil
I'm new to the Ritualist (just getting her off of newb isle) but not to GW. I play alot of AB with my necro/mesmer/ele/ranger and have noticed one aggravating "problem" with Rits on the other side. They plant spirits near shrines and then leave them unattended to kill me on their own, backed up by the normal shrine guards, when I try to cap. I mean, an advantage to a non-moving army? ( grumbles while waitng to res "I need to get my Rit in here")
|
there are only few damaging spirit that stay around 2 min, the other mostly die after 30sec. Im not suprise that the spirit can kill you, you can solo some boss with Offensive spirit build, well, solo boss require continue summon those offensive spirit.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:27 AM // 07:27.
|