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Old Aug 08, 2006, 08:24 AM // 08:24   #1
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Default MoR Boon Prot Vs. Renewal Boon Prot in PvE

Instead of the typical Boon Prot with 8 or 10 points in Inspiration and Mantra of Recall, I thought I'd try a Boon Prot w Glyph of Renewal and Divine Spirit.

Divine Favor 16
Protection Prayers 13

Glyph of Renewal {E}
Divine Spirit
Reversal of Fortune
Guardian
Mend Condition
Signet of Devotion/Aegis/Protective Spirit
Divine Boon
Rebirth

As the title suggests this is purely a PvE build. The traditional boon protter is extremely resilient, esp to forms of E-denial and hexes/conditions in ways that this build is not.

Weapons: A +20% enchanting mod is nice (whether on staff or one handed weapon) as it will make Divine Spirit last 18 secs instead of 15. Rest is up to you. Jayne's staff, Yakslapper, Kephket's Refuge, Stoneweaver, or Totem Axe will all do the trick.

Description: So Mantra of Recall gets you about 20 energy every 20 seconds and costs 10 energy to cast. Glyph of Renewal along with Divine Spirit will cost 15 energy, but will reduce the cost of your spell significantly. Instead of 7 energy per 5 energy spell due to Divine Boon, you'll spend only 3 energy per 5 energy spell. The - 4 energy savings can add up. If you cast 5 spells that cost 5 energy, you'll spend 35 energy with Divine Boon on you. However, with Divine Spirit and Divine Boon on, you'll only spend 15 energy. So you save 20 energy over the usual boon prot build.

The downside is that you need to invest 15 energy every 19 seconds or so. With MoR you need to invest 10 energy every 21 seconds. If you have 18 energy left, you can cast MoR and have enough energy left over for one 5 energy spell (which will cost 7 energy) and you'll have 1 energy in reserve. You'll need to wait for another 6 energy to regen to cast another spell though. With GoR and Divine Spirit, you'll have energy left for one 5 energy spell (which will cost 3 energy), but as soon as you regen 3 energy you can cast your next spell. If you were to cast 7 spells, that would cost you 49 energy with the typical Boon Prot build, but only 21 energy with this build.

Anyway, not much that's new here. The Renewal Healer build is pretty well known as is the Boon Prot build. This just combines the two while putting all attribute points into Divine Healing and Protection Prayers instead of having to spend some on Inspiration Magic. Again, this build doesn't have the hex removal and the survivability that the traditional Boon Prot does, but it works quite well in PvE.
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Old Aug 08, 2006, 07:50 PM // 19:50   #2
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The only probloem is Glyph of Renewl is so far in the game, not a build for noobs
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Old Aug 08, 2006, 09:38 PM // 21:38   #3
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The main problem with the Glyph boon is that it forces you to cast 2 skills every 18 seconds forever. If one of them gets interupted and/or diverted, your whole energy management goes to hell. This is why it's completely unusable in pvp, but can still be managed with in PvE. In PvE however, there are better options. GoR/DS builds are great on paper, but they require a lot to go right in order to work in practice. Your time is almost always better spent healing or kiting than screwing around with GoR/DS.

Using the common logic that most pug monks are terrible, and sadly, that stereotype is largely true. It also goes nearly without saying that a pug monk will bring 7 healing skills and a res (no condition removal, hex removal, or energy management.) With this in mind you see that they're plenty good at healing the party, so to balance out the backline I generally compensate by running a blessed light healer with draw conditions and inspired/revealed hex. It has enough healing, combined with an insane amount of condition and hex removal. I always ask the other monks what they're running, and if they're half-decent I'll often run a boon prot.
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Old Aug 09, 2006, 12:48 AM // 00:48   #4
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Quote:
Originally Posted by sno
Using the common logic that most pug monks are terrible, and sadly, that stereotype is largely true. It also goes nearly without saying that a pug monk will bring 7 healing skills and a res (no condition removal, hex removal, or energy management.)
i went to thunderhead keep yesterday and one of the monks kept spamming, 'i have rust on me, i have rust on me'. he did it like 6 times, one after the other. it think he was warrior secondary which you know whatever.

i was a necro/mes with revealed hex but still I just couldn't remove it from him. i just couldn't. he's a monk for petes sake.

i asked him why he was spamming that and he said it's so the team knows why he's slow with his heals....

that's really what he said.

so i watched his bar

divine boon
heal touch
sig of devotion
heal party
breeze
rebirth

i didn't catch the other two. hopefully one of them was bonetti's but somehow i doubt it. but for sure no orison or dwayna's or anything reasonable. damn sure no condition or hex removal.

i hate to go on about this but this is the state of the game that we are in. these freakin guys don't have a clue and they're the only option we have in pve.


at the end when the whole team died he told us we all sucked and left the team.
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Old Aug 09, 2006, 04:21 AM // 04:21   #5
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I'm very anal about bringing a condition and hex removal with me in PvE, especially in Cantha where hexes and conditions are constantly flying through the air.

Funny thing is, I didn't always bring those too, in fact I only recently started bring a hex removal with me. Before then it was Heal Party *snicker*
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