IMO Critical strikes are a good thing.
With 15 Critical and 14 dagger, you have 37% to hit a Critical hit, correct? Well That doesnt seem like much.
To put it into fractions though, its more like 2/5 attacks will land a critical hit. So, you see those attack skills you should be chaining? The ones with mega damage input? Yeh, imagine them doing a critical hit? Your HotO is now doing 120 per hit, not 60. So thats around 240 from 1 HotO.
Sinborn, that's why you gank people, to stop them even getting a guardian out. Its a 1 second cast, easily interuptable, and if you have something like the yanssassin build they wont be able to get ANY spells out before your out of there.
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