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Old Jul 26, 2006, 10:37 AM // 10:37   #21
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Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
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Quote:
Originally Posted by Robin_Anadri
Meh. Amusing, I'm sure, but it's hard to coordinate. You need a really good team of people who can work together well, and your basic B/P PUG isn't that.
ROFL, yeah that's right.

Talking about that, just one warning to the OP: have fun with your PVE touchie, but keep in mind if you join bad PUG and if things go bad, you'll be the "noob" they'll blame for having an unusual PvE build ("Go and learn a real build!" anyone?).

At least Sister Tai dies, but she doesn't whine...
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Old Jul 27, 2006, 10:53 AM // 10:53   #22
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Tryed Touch in PvE and i still prefer beastmaster :P. Althought this build is just great in Fort Aspenwood and making gold status of one of Kurzick mission (that with Tree singers or whatever), because he can solo Siege Turtles. Never though that killing Turtles can be so easy .
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Old Jul 27, 2006, 12:44 PM // 12:44   #23
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Join Date: Mar 2006
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Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Robin_Anadri
No good for a toucher, but for a primary Necro it was a nice change, justifying (a little) the 25 energy.
Imo it was good to begin with, now its just unbalanced again, like all necro enchantment removal skills.
Signet of Disenchantment (ignores Spellbreaker) lose ALL energy and remove ONE enchantment.
Chilblains, 25 energy (things die too often to care outside of GvG), loses upto 3 enchantments (or is it still 2 max for 16 curses). Untargeted, ignores Spellbreaker, removes that and all about 600 other enchantments from people nearby.

Yet again Anet suck at balancing enchantment removal skills.
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